knighterrant81
Warlord
- Joined
- Aug 9, 2011
- Messages
- 272
Ho
I think the *idea* of Honor is to let you rack up lots of cities. So Tradition = getting ahead using fewer cities with large populations, Liberty = getting ahead using more cities with smaller populations, and Honor = getting ahead by getting more cities that have already been built up by your neighbor.
If Honor was the *only way* you could reasonably expect to conquer cities, then it would be a really strong tree (definitely stronger than Liberty, anyway). However, its not too hard as Tradition or Liberty to conquer and hold several cities, which makes the benefits of Honor pretty moot.
Maybe, in addition to some of your suggestions (I particularly like the idea of a few free units, which is what makes Oligarchy so powerful), Composite Bows need to be nerfed in some ways - probably in offense, not defense (or the AI buffed in military, but that seems almost impossible with 1 upt).
nor sucked at G&K but still had points. Still on rare situations could outweight tradition-liberty.
Now tradition fits into the game even better, and honor just rises difficulty by a lot. Early conquest is more of a problem than a benefit.
What many people doesn't see is not that honor has not benefits, is that other starts are simply better in nearly any situation. Cooking settings and choosing a honor-friendly civ doesn't make honor better.
Honor just need some actual support to what is designed for. What's the point of units and conquest if you can't afford any of that.
- Some free-to-maintain units could make a suitable economical boost to maintain an actual army (you still have to build those units).
- Having to garrison units for happiness is horrible (is your ONLY source of extra happiness in honor, so is mostly needed at all times), defeats the purpose of massing and upgrading an army. Place those bonuses in buildings instead and problem solved.
My vision of honor would maintain what it actually does plus:
- Four maintenance-free units (only the maintenance, not the units)
- +1 Happiness from stables and forges, +2 culture from walls, instead of stupid garrisons.
- Take back +1 happiness from walls (only from walls to have some early conquest margin).
Still tradition and liberty are much better for empire building, but this could lead into some situations it witch honor could be marginally BETTER than the other starters.
I think the *idea* of Honor is to let you rack up lots of cities. So Tradition = getting ahead using fewer cities with large populations, Liberty = getting ahead using more cities with smaller populations, and Honor = getting ahead by getting more cities that have already been built up by your neighbor.
If Honor was the *only way* you could reasonably expect to conquer cities, then it would be a really strong tree (definitely stronger than Liberty, anyway). However, its not too hard as Tradition or Liberty to conquer and hold several cities, which makes the benefits of Honor pretty moot.
Maybe, in addition to some of your suggestions (I particularly like the idea of a few free units, which is what makes Oligarchy so powerful), Composite Bows need to be nerfed in some ways - probably in offense, not defense (or the AI buffed in military, but that seems almost impossible with 1 upt).