Gherald said:
Excuse me? Creative is an just an early advantage trait. When considering diverse victory strategies, it's probably the last trait I'd choose..
If I had to decide whether I wanted an early game benefit or a late game benefit, I'd choose the early game every time (given the two benefits were comparable). Is it a big benefit? No. But, the early culture has advantages that non-creative leaders have a harder time getting. Also, cheaper theaters are underrated by many; as is the ability to easily consolidate conquered territory. Plus, Cathy has Cossacks. Those, combined with a quick tech pace, allow any game to turn into a domination game. In the end, though, creative is the reason I thought HC was better. Almost any other trait and I'd rank her higher than HC.
Gherald said:
Have you SEEN what people can do with Quechuas? HC is arguably the greatest ancient warmonger. Starting with mining is hardly important, bronze can easily be researched by the time you should have a worker ready. You're best off with an early religion; who needs Cre when your capital already has +7 culture?.
Yes, I've used quechuas to great effect under the right conditions; taking out one opponent and crippling a second on emperor. But, there are more scenarios at higher difficulties where I'd much rather have access to axemen faster. You have to commit to a quechua rush before you know if it's going to be successful. A rush to axeman, in addition to having a much higher probability of success, leaves you in a much better situation. In my opinion, you really haven't sacrificed anything if you find yourself without copper or unable to reach an opponent. BW is even useful if you were doing a quechua rush, as it allows you to deprive your opponent of copper. Afterall, one axeman for your opponent and your chance of success plummets.
Don't bother attempting to compare creative to +5 culture from founding a religion in your capital. Creative is never a benefit to your capital; with or without religion. Also, why bother with religion when you can go straight to axes and take your neighbor's? I think you play a very different style of game from me. I almost never bother with religion, especially the early ones. Given access to bronze, an early axe rush is, in my opinion, often the single best way to ensure a successful game. On higher difficulties I get beaten to religions 4 out of 5 times anyway.
Gherald said:
I play Saladin quite often. He is very good for some things, very not good for others (notably early warmongering). I would most definitely not categorize him as a versatile leader.
I think you are underrating spiritual's ability to quickly change gears when the game calls for a little agression and then fall back into builder mode seemlessly. Spiritual gives you the flexibility, when warmongering (especially in MP, I'm told), to run a non-cottage based economy very effectively. Without the dependence on cottages you a) are less susceptible to pillaging and b) can quickly get newly acquired territory up and running.