WHoward's Pick 'N' Mix Mods

This is a different issue to not being able to load WB maps - the only way to resolve this one is to physically merge the two code bases, as you cannot have two mods with a DLL active at the same time (as only one DLL will load)
Damn, that is unfortunate. I really liked having map trading back (don't really care about the rest of the features).
 
the following have just been pushed to the web-site ... I'll update the main list above when my laptop has cooled down a bit!

  • new: Global - city states gifts (bnw)
  • new: Ui - city production queue enhancements (bnw)
  • update: Global - city states gifts
  • update: Improvement - airbases
  • update: Livetuner - tech and policy panels
  • update: Ui - city production queue enhancements (gk)
  • update: Ui - enhanced demographics
  • update: Ui - enhanced rankings

404! :(
 
Nope. Its at your end.

Access logs show many connections from all over the world in the last hour our so, so NOT my end.

If you're just getting a blank screen, you'll need to enable JavaScript
 
Access logs show many connections from all over the world in the last hour our so, so NOT my end.

If you're just getting a blank screen, you'll need to enable JavaScript

Sorry should have been more specific for you.
Its only the 2 new mods in the new category that 404.
Global - City States Gifts (BNW)
UI - City Production Queue Enhancements (BNW)

Still, your end.
 
yep, sorry, I didn't tried all links :D
 
Those two new BNW specific mods should be there now.

If not, please say which page is 404 (as to me just "404" means the whole site is down)
 
Whoward69: Is there any way to mod the game so that civ borders do not extend beyond the first coastal hex? IRL nation's have navies to enforce their influence in deep water and actually control little beyond their 12 mile limit or its equivalent. Is modding that something that interests you?
 
Whoward69: Is there any way to mod the game so that civ borders do not extend beyond the first coastal hex? IRL nation's have navies to enforce their influence in deep water and actually control little beyond their 12 mile limit or its equivalent. Is modding that something that interests you?

Ask me in a couple of weeks, at the moment I just want to get everything ported to BNW and debugged :crazyeye:
 
Diary bug: duplicate entries. In this case:

+3 - Peace Treaty Expires (with China)
+3 - Peace Treaty Expires (with China)

Earlier I posted a Great People bug with screenshot. Another variant is with the first two lines:

ICON_CULTURE Writer: -8 turns ...
ICON_CULTURE Musician: 52 turns ...

And yes, ICON_CULTURE is actually written out and not the symbol. So it isn't limited to the first line, as in the previous example.

Update: Not all ICON_CULTURE lines are busted. I just had a culture line pop-up that is the symbol:

Line 1: ICON CULTURE Writer: -10 turns...
Line 2: :c5culture: Artist: 6 turns...
Line 4: ICON_CULTURE Musician: 50 turns...
 
Ask me in a couple of weeks, at the moment I just want to get everything ported to BNW and debugged :crazyeye:

A more positive reply I could not ask for. :cool: Yes, priorities matter and I totally agree with yours; fix what needs fixin', first. :goodjob:
 
Hi,

I have a question regarding the mod Promotions - AntiAir Only Defensive,

1. defense only means that the unit will engage air units only if the air units attacks the AA unit?

2. Or, the AA units will defend the usual 2 tiles perimeter against air units as always but refrain from direct attack against non air units?

Thanks
 
It means they act the same way as archers (ie you can't melee attack with them)
 
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