WHoward's Pick 'N' Mix Mods

Graphic overlap error with the Clock/Turn/Date when the month is shown. More overlap for longer month names as the screenshots show.
 

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In Religion Spread the "Found Pantheon" Button, links to Reformation not Pantheon.
 
Graphic overlap error with the Clock/Turn/Date when the month is shown. More overlap for longer month names as the screenshots show.


I can confirm the same thing. Only running WHoward's mods, no other mods. This issue has been there for me since the earlier G&K version.
 
WHoward,

Using your updated Mods in BNW. Just discovered that something in your "DLL - Various Mod Components (v 19)" mod breaks other mods that add the Pontoon Bridge to the game. The bridge will appear, but no longer allows units to pass over as intended. The units Embark as if the bridge was not there.
 
breaks other mods that add the Pontoon Bridge to the game.

Just like for the Steampunk Airships, the path finder code has been (badly) hacked to add the Pontoon Bridge - so it'll be a load of coding/testing to integrate it. One of these days the devs will do something properly and not just "hack it in to get a scenario working"
 
I can confirm the same thing. Only running WHoward's mods, no other mods. This issue has been there for me since the earlier G&K version.

It's been like that since day one. If you play with months, you'll need to manually edit the SummaryBar.xml file(s) to push the stack to the left.
 
It's been like that since day one. If you play with months, you'll need to manually edit the SummaryBar.xml file(s) to push the stack to the left.
I didn't knowing playing with months was an option; it just happens when you get late into the game (not even sure when it starts).
 
At Standard speed you have to have been playing for more than 440 turns, at Epic it's around 540 - very few games last that long (most of mine are over before turn 300, rarely 350), so it's not worth wasting the screen space (as usually you're more concerned about the left hand end of the summaries crashing into the resource icons)
 
Is it only the ones marked as BNW that are compatible with BNW, or do ones with no relevance such as "Subs ignore borders" work? I don't know what a DLL is in the context of Civ so perhaps I'm missing something there.

I like your work very much, along with the Communitas Expansion Pack it is essential.

I very rarely have a game that doesn't reach 500 or 750 turns, FWIW.
 
I very rarely have a game that doesn't reach 500 or 750 turns, FWIW.

I wonder if a good compromise might be to drop the month and add a fractional year. For instance, most of the game, the year is as it is now--like 1900. When it shifts to months, as an example, January, 2040 would be 2040.0 and July, 2040 would be 2040.5. If the turns break down to 3 or 4 or 6 per year the the fraction adjusts accordingly.
 
What are you using to increase the working distance? India's modded trait, the Hanging Gardens or have you hacked the CustomModOptions.xml file?

India + Hanging Gardens = 5 working distance
attachment.php

So in order to take advantage of the city working distance of 5 you need to be India with the Hanging Gardens? I thought the mod changed it so that any Civ could work up to 5 tiles- I was quite surprised in my last game when this wasn't the case.
 
WHoward,

"Global - Espionage Mapping" breaks the ability to create a Diplomat by sending a spy to a capital city.
 
WHoward,

"Global - Espionage Mapping" breaks the ability to create a Diplomat by sending a spy to a capital city.

Confirmed that I can't send a diplomat to the capitals. I don't know which mod (I am running this one listed).
 
So in order to take advantage of the city working distance of 5 you need to be India with the Hanging Gardens? I thought the mod changed it so that any Civ could work up to 5 tiles- I was quite surprised in my last game when this wasn't the case.

Prior to BNW you could also increase the work distance by completing the commerce policy tree, which is now Exploration in BNW.
 
I wonder if a good compromise might be to drop the month and add a fractional year. For instance, most of the game, the year is as it is now--like 1900. When it shifts to months, as an example, January, 2040 would be 2040.0 and July, 2040 would be 2040.5. If the turns break down to 3 or 4 or 6 per year the the fraction adjusts accordingly.

No. The compromise is that players who regularly get into the 550+ game turns can edit the xml to push the summary bar left. No discussion needed.
 
So in order to take advantage of the city working distance of 5 you need to be India with the Hanging Gardens? I thought the mod changed it so that any Civ could work up to 5 tiles- I was quite surprised in my last game when this wasn't the case.

It depends on how you have set up the functionality. The SAMPLE micro-mod(s) change India's trait and the Hanging Gardens, if you want different functionalty you can write your own micro-mod to your own requirements.
 
WHoward,

"Global - Espionage Mapping" breaks the ability to create a Diplomat by sending a spy to a capital city.

Check the list above - that mod has not (yet) been converted to BNW.
 
Is it only the ones marked as BNW that are compatible with BNW, or do ones with no relevance such as "Subs ignore borders" work? I don't know what a DLL is in the context of Civ so perhaps I'm missing something there.

I like your work very much, along with the Communitas Expansion Pack it is essential.

I very rarely have a game that doesn't reach 500 or 750 turns, FWIW.

The ones marked as BNW are only for playing with BNW, the New - all good for BNW, the Updated - all good for BNW, the rest you should check against:

http://forums.civfanatics.com/showpost.php?p=12621780&postcount=180

(from page 9)

and:

http://forums.civfanatics.com/showpost.php?p=12626507&postcount=200

(from page 10)

and any further posts alike in the future
 
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