WHoward's Pick 'N' Mix Mods

That's a shame, I've always liked your mods and have been using them since day 1 of the workshop. I've always found them to be consistently high-quality and never had a single problem with your code or with the steam workshop. I had a really great game going, but I guess that will be broken now. Sadly, even if you bring your mods back online I most certainly will never play with them again, if there's any chance they could be pulled from the workshop and suddenly break my game.

Just add yourself to the list of people who blame the modders for errors in Firaxis' code base then.

Firaxis have no right for their code to remove anything from your computer without your permission, so you need to report it as a bug to Firaxis. Me pulling MY mods from the Steam Workshop should not have deleted them from YOUR computer without you agreeing to it.
 
Circumstances change. Firaxis truly f***ed up the mod browser in the 1.0.2.12 update and then showed their apathy and distain towards mod users when it took them the best part of a month to release a patch (1.0.2.21) which was supposed to fix the mod browser issues but only made them different.

I've had enough with the c**p I regularly read (and delete and blocked usesr for) in the comment threads on my mods - that my mods won't install, don't work, delete themselves, crash saved games, etc, etc. And some extreamly unpleasant PM's from so called game fans. EVERY single one a Firaxis/Steam problem.

So I am voting with my feet and I have walked away from Steam Workshop forever - it is much, much worse than the GameSpy ModHub ever was (and that's saying something) - the player experience is terrible, confusing and inconsistent; the front-end UI integration is truely abysmal and so poorly coded as to not be able to cope with network outages and disconnects; the tools in ModBuddy are also slow, fail on intermittent connections and are totally unable to gracefully handle errors. Nice idea, 1/10 for effort.

W

That's a real shame that you have to deal with that; I can't believe players actually PM you too! :rolleyes:

Yeah, I really wish there was a way to lock the comment section of mods because some players are really obnoxious (don't like it or agree with it? Then don't subscribe and move along...), post moronic questions/requests, and/or cry "Bug!" and point the finger so quickly before even putting in any effort to isolate the problem or disable all the other mods they have running at the same time -- it just tarnishes the image of your mod when others browse over to it. :crazyeye:
 
Is there a list somewhere of whats in the PickNMix mods?

Code:
Buildings\Buildings - Goldsmith (v 3).civ5mod
Buildings\Buildings - Lighthouse Near Sea (v 2).civ5mod
Buildings\Buildings - Mill Changes (v 5).civ5mod
Buildings\Buildings - Textile Mill (v 3).civ5mod

Global\Global - 2 Units Per Tile (v 2).civ5mod
Global\Global - 5 Units Per Tile (v 2).civ5mod
Global\Global - Barbarian XP Level 3 (v 2).civ5mod
Global\Global - Barbarian XP Level 4 (v 2).civ5mod
Global\Global - Barbarian XP Level 5 (v 2).civ5mod
Global\Global - Barbarian XP Level 6 (v 2).civ5mod
Global\Global - Commander Influence Borders (v 1).civ5mod
Global\Global - Complete Eras (GK) (v 2).civ5mod
Global\Global - Counter Espionage (v 3).civ5mod
Global\Global - Enable Magellan (v 4).civ5mod
Global\Global - Espionage Race (v 1).civ5mod
Global\Global - Fortify Almost Healed (v 1).civ5mod
Global\Global - No Conquered Allies (v 3).civ5mod
Global\Global - Trading Posts Flat Land (v 1).civ5mod
Global\Global - Unlimited Units Per Tile (v 2).civ5mod

Goody Huts\Goody Huts - No Maps (v 2).civ5mod
Goody Huts\Goody Huts - Tech Refund (v 1).civ5mod

LiveTuner\LiveTuner - Icon Viewer (v 4).civ5mod
LiveTuner\LiveTuner - Notifications Panel (v 2).civ5mod
LiveTuner\LiveTuner - Routes Panel (v 2).civ5mod
LiveTuner\LiveTuner - Tech and Policy Panels (v 11).civ5mod
LiveTuner\LiveTuner - Texture Viewer (v 5).civ5mod
LiveTuner\LiveTuner - Unit Panel (v 3).civ5mod

Maps\Maps - Improved CS Luxuries (v 2).civ5mod
Maps\Maps - Improved Small Landmasses (v 4).civ5mod
Maps\Maps - Random Goody Huts (v 6).civ5mod
Maps\Maps - Random Start Position (v 4).civ5mod
Maps\Maps - Rotate Start Position (v 7).civ5mod

Natural Wonders\Natural Wonders - No El Dolardo Gold (v 3).civ5mod
Natural Wonders\NaturalWonders - Equality (v 4).civ5mod
Natural Wonders\NaturalWonders - FountainHealingAdjacent (v 2).civ5mod
Natural Wonders\NaturalWonders - NoFountainHealing (v 2).civ5mod

Policy\Policy - Free Warrior (v 7).civ5mod
Policy\Policy - Reveal Capitals (v 5).civ5mod

Promotions\Promotions - All Siege Units Indirect Fire (v 2).civ5mod
Promotions\Promotions - AntiAir Only Defensive (v 2).civ5mod
Promotions\Promotions - Crossovers (v 5).civ5mod
Promotions\Promotions - Extra Cargo (v 4).civ5mod
Promotions\Promotions - Heli AirRecon (v 5).civ5mod
Promotions\Promotions - No InstaHeal (v 3).civ5mod
Promotions\Promotions - Siege Defensive Terrain (v 2).civ5mod

Tech\Tech - Satellites Reveal Cities (v 7).civ5mod

Tutorial - Scenario\Island Raiders Scenario (v 2).civ5mod
Tutorial - Scenario\Scenario - Island Traders (v 3).civ5mod

Tutorial - UI\Test - UI Tutorial - 1 Basics (v 3).civ5mod
Tutorial - UI\Test - UI Tutorial - 1b Dialogs (v 1).civ5mod
Tutorial - UI\Test - UI Tutorial - 2 Dynamic Buttons (v 2).civ5mod
Tutorial - UI\Test - UI Tutorial - 3 Menus (v 2).civ5mod
Tutorial - UI\Test - UI Tutorial - 4 Other Input Controls (v 3).civ5mod
Tutorial - UI\Test - UI Tutorial - 5 Feedback (v 3).civ5mod
Tutorial - UI\Test - UI Tutorial - 6 World Placement (v 4).civ5mod
Tutorial - UI\Test - UI Tutorial - 7 Animations (v 2).civ5mod
Tutorial - UI\Test - UI Tutorial - 8 Miscellanea (v 2).civ5mod

UI\UI - Auto Map Pins (v 3).civ5mod
UI\UI - City Happiness (v 10).civ5mod
UI\UI - City Production (v 9).civ5mod
UI\UI - City Production Queue Enhancements (GK) (v 2).civ5mod
UI\UI - City Production Queue Enhancements (v 4).civ5mod
UI\UI - Condensed Promotions (GK) (v 5).civ5mod
UI\UI - Condensed Promotions (v 8).civ5mod
UI\UI - CS View City (GK) (v 2).civ5mod
UI\UI - CS View City (v 6).civ5mod
UI\UI - Destination (v 3).civ5mod
UI\UI - Diary (v 8).civ5mod
UI\UI - Enhanced Demographics (v 3).civ5mod
UI\UI - Enhanced Rankings (v 6).civ5mod
UI\UI - Found Pantheon Button (v 2).civ5mod
UI\UI - Gold Alerts (v 3).civ5mod
UI\UI - Map Pins (v 14).civ5mod
UI\UI - Multiple Great Library Splashes (v 2).civ5mod
UI\UI - Multiple Unique Bonuses (GK) (v 3).civ5mod
UI\UI - Multiple Unique Bonuses (v 4).civ5mod
UI\UI - National Wonder Splash Screens (v 8).civ5mod
UI\UI - Next Turn Clock (GK) (v 3).civ5mod
UI\UI - Next Turn Clock (v 6).civ5mod
UI\UI - No Auto-Embark Workers (v 3).civ5mod
UI\UI - Notification Options (GK) (v 4).civ5mod
UI\UI - Notification Options (v 6).civ5mod
UI\UI - Overlay Barbarians (v 5).civ5mod
UI\UI - Overlay City Limits (v 5).civ5mod
UI\UI - Overlay Continents (v 6).civ5mod
UI\UI - Overlay Resources (v 5).civ5mod
UI\UI - Overlay Road And Rail (v 7).civ5mod
UI\UI - Overlay Wonders (v 5).civ5mod
UI\UI - Project Splash Screens (v 7).civ5mod
UI\UI - Promotion Tree (v 10).civ5mod
UI\UI - Religion Spread (v 4).civ5mod
UI\UI - Summary Barbarians (v 6).civ5mod
UI\UI - Summary City States (v 7).civ5mod
UI\UI - Summary Clock (v 6).civ5mod
UI\UI - Summary Luxuries (v 9).civ5mod
UI\UI - Summary Shipping (v 7).civ5mod
UI\UI - Summary Specialists (v 6).civ5mod
UI\UI - Trade Opportunities (v 21).civ5mod
UI\UI - Unit List Enhancements (v 6).civ5mod
UI\UI - Upgrade Tree (v 5).civ5mod
UI\UI - Wonder Planner (v 3).civ5mod

Uniques - Compendium\Unique Building - Compendium (v 7).civ5mod
Uniques - Compendium\Unique Building - Riverport (v 2).civ5mod
Uniques - Compendium\Unique Unit - Longboat (v 3).civ5mod

Uniques - Singles Agora to Dojo\Unique Building - Agora (v 4).civ5mod
Uniques - Singles Agora to Dojo\Unique Building - Basilica (v 5).civ5mod
Uniques - Singles Agora to Dojo\Unique Building - Bull Ring (v 9).civ5mod
Uniques - Singles Agora to Dojo\Unique Building - Cavalry Garrison (v 4).civ5mod
Uniques - Singles Agora to Dojo\Unique Building - City Gate (v 5).civ5mod
Uniques - Singles Agora to Dojo\Unique Building - Dojo (v 7).civ5mod

Uniques - Singles Patisserie to Village Green\Unique Building - Patisserie (v 6).civ5mod
Uniques - Singles Patisserie to Village Green\Unique Building - Schloss (v 5).civ5mod
Uniques - Singles Patisserie to Village Green\Unique Building - Smokehouse (v 4).civ5mod
Uniques - Singles Patisserie to Village Green\Unique Building - Turkish Baths (v 9).civ5mod
Uniques - Singles Patisserie to Village Green\Unique Building - Village Green (v 4).civ5mod

Units\Units - Cheap Workboats (v 2).civ5mod
Units\Units - Equine Need Stables (v 4).civ5mod
Units\Units - Galleon (GK) (v 3).civ5mod
Units\Units - Galleon (v 4).civ5mod
Units\Units - Herdsmen (v 7).civ5mod
Units\Units - Mech Infantry (v 5).civ5mod
Units\Units - Mounted Units (v 8).civ5mod
Units\Units - Naval Changes (GK) - Early Eras (v 4).civ5mod
Units\Units - Naval Changes (GK) - Late Eras (v 3).civ5mod
Units\Units - Naval Upgrades (v 10).civ5mod
Units\Units - No Mechs (v 5).civ5mod
Units\Units - No Nukes (v 6).civ5mod
Units\Units - Pikeman to Musketman (v 2).civ5mod
Units\Units - Population (v 5).civ5mod
Units\Units - Prospectors (v 5).civ5mod
Units\Units - Rangers (v 7).civ5mod
Units\Units - Sub Upgrades (v 4).civ5mod
Units\Units - Subs Ignore Borders (v 3).civ5mod
Units\Units - Super Carrier (v 6).civ5mod

Utils\Utils - Atlas Fonts (v 1).civ5mod
Utils\Utils - Atlas Fonts - Babylon (v 1).civ5mod
Utils\Utils - Atlas Fonts - Denmark (v 1).civ5mod
Utils\Utils - Atlas Fonts - Gods And Kings (v 2).civ5mod
Utils\Utils - Atlas Fonts - Korea (v 1).civ5mod
Utils\Utils - Atlas Fonts - Polynesia (v 1).civ5mod
Utils\Utils - Atlas Fonts - Spain Inca (v 1).civ5mod
Utils\Utils - Atlas Fonts - Wonders (v 1).civ5mod
Utils\Utils - Modular DiploCorner (v 5).civ5mod
Utils\Utils - Modular MiniMap Overlays (v 5).civ5mod
Utils\Utils - Modular Summary Bar (v 5).civ5mod
Utils\Utils - Modular UnitPanel (GK) (v 2).civ5mod
Utils\Utils - Multiple Wonder Splashes (v 2).civ5mod
Utils\Utils - National Wonder Splashes (v 6).civ5mod
Utils\Utils - Pin Fonts (v 1).civ5mod
Utils\Utils - UI Percent Meter (v 4).civ5mod
 
it took them the best part of a month to release a patch (1.0.2.21) which was supposed to fix the mod browser issues but only made them different.
Didn't noticed bugs in the mod browser since the fix patch, but sure enough it took them long enough to release a "hot fix" :spank:
I've had enough with the c**p I regularly read (and delete and blocked usesr for) in the comment threads on my mods - that my mods won't install, don't work, delete themselves, crash saved games, etc, etc. And some extreamly unpleasant PM's from so called game fans. EVERY single one a Firaxis/Steam problem.
Sadly, it seems like silly comments and immature behaviour are common issues in just about every online community now (and sometimes you would be surprised how old some of the people showing an immature behaviour are :rolleyes: ). That's the main reason i tend to stick to single player games.
People are so quick to criticise other people's work when themselves are unable to do half of that work. Even true bugs shouldn't lead to the rude comments i sometimes read.
So I am voting with my feet and I have walked away from Steam Workshop forever
As long as your mods stay available somewhere for us to download (as they currently are here on CFC), i couldn't care less. It's really a non issue for us to download mods with our web browser and unpack them manually.

Thanks for all the mods you released. Thanks for adding useful feature to the core C++ code. I just hope you don't turn away from modding completely, this would be a huge loss for the community that still has plenty of nice people, even when they don't post often.
 
I'm sad to see your depaparture from the workshop as it has for my part mostly been a very nice feature. I particularly enjoy the ease of updating mods, and will in the future miss this feature from your mods I have in use.
It's very unfortunate that some mod feedback makes you feel that the lacks in Steam/firaxis code is being blamed on you. Though I cannot say I don't think the complete removal of your mod catalogue from the official workshop is a peculiar move, but you must of course do with your work as you see fit.

After manually adding the mods I were using, my save is working fine.

As always, great work with the mods, "Trade Opportunities" is absolutely essential for my enjoyment of the game.
 
Just add yourself to the list of people who blame the modders for errors in Firaxis' code base then.

Firaxis have no right for their code to remove anything from your computer without your permission, so you need to report it as a bug to Firaxis. Me pulling MY mods from the Steam Workshop should not have deleted them from YOUR computer without you agreeing to it.

I'm sorry, I didn't mean to imply that I blame you for anything. You wrote the mods and gave them to the community for free. I'm grateful for that and you don't owe me anything, and if you're fed up with Firaxis it's your right to pull them. All I'm saying is from now on I'll be sticking to using mods whose authors don't have a history of pulling them off the workshop.
 
Where could I find the descriptions of your mods to find out - what exactly each mod does?
 
As long as your mods stay available somewhere for us to download (as they currently are here on CFC), i couldn't care less. It's really a non issue for us to download mods with our web browser and unpack them manually.

Speaking of which... where is the Trade Opportunities mod? Also, I've downloaded some like DiploCorner, and they come up in the game's Mods list, but I now can't find them on the screen.
 
Speaking of which... where is the Trade Opportunities mod?
UI\UI - Trade Opportunities (v 21).civ5mod

Also, I've downloaded some like DiploCorner, and they come up in the game's Mods list, but I now can't find them on the screen.
Probably also under UI
 
Having only used the in game system to install mods i have no idea how to manually install a mod to the game, can anyone show me how?

As for removing them from the workshop. I would ask if having them on the workshop is a technical issue you are having or simply as a way of protest at Firaxis/Steam/because of negative comments because if it is the latter it would seem the only people you are punishing are the people who have used and enjoyed your great mods, in particular people who have saved games who rely on mods you have supplied to be able to continue playing them.

Luckily for me the mods i am using in my current game do not fall into that category and the current situation is at worst a great inconvenience but surely you could understand the great frustration of people who are not as lucky as me and why they are the people you are really hurting by the current situation, most particularly the people who don't follow forums like this and all they know is mods have simply disappeared with no idea how to even attempt to remedy the situation.
 
As for removing them from the workshop. I would ask if having them on the workshop is a technical issue ...

If you read my initial posts the answer will be obvious ...

"I've had enough with the c**p I regularly read (and delete and blocked usesr for) in the comment threads on my mods - that my mods won't install, don't work, delete themselves, crash saved games, etc, etc. And some extreamly unpleasant PM's from so called game fans. EVERY single one a Firaxis/Steam problem."
 
Having only used the in game system to install mods i have no idea how to manually install a mod to the game, can anyone show me how?

There is a tutorial somewhere, but I can't find it at the moment

1) Download the zipped group from the CFC Downloads Database
2) Unzip it
3) Find the .civ5mod file for the mod you want
4) Using WinRar or 7Zip unzip that into your "C:\Users\{username}\Documents\My Games\Sid Meier's Civilization 5\Mods" sub-directory (or whereever Civ5 caches your mods to)

job done
 
Thanks for the info. I will keep a personal copy of all my mods from now on so i can reinstall them personally if needs be.
 
When i had issues with G&K I didn't blame the modders. I blamed 2k. The consist freezing and crashing...such annoyance. One of the members trying to push blame on the modders. Modders didn't the game. With my fustration on G&K i went and i'm playing vanilla mods.

Whohoward I have always used your mods. Test some when i had the annoyances with G&K freezing and crashing. Not blamed you for it...I blamed 2k.

You may get the heat from others...But thank you for hard work in creating the mods.
 
1) Download the zipped group from the CFC Downloads Database
2) Unzip it
3) Find the .civ5mod file for the mod you want
4) Using WinRar or 7Zip unzip that into your "C:\Users\{username}\Documents\My Games\Sid Meier's Civilization 5\Mods" sub-directory (or whereever Civ5 caches your mods to)

I didn't even know about step 4... I just put the .civ5mod file in the MODS directory and it seems the game unpacked it by itself when I enabled it in the front-end.

Anyway, new to the forum, to to Civ 5 (new to Civ in fact), so hello and thank you for the awesome mods :) You should use a kickstarter or something, maybe that would make the pain of Steam more tolerable (and these mods are so good as to definitely be worth paying for - and I'm sure I'm not the only one who thinks so)

Someone asked earlier where they could find descriptions of the all the mods - is there a list anywhere, now that they've disappeared off steamworks?
 
Someone asked earlier where they could find descriptions of the all the mods - is there a list anywhere, now that they've disappeared off steamworks?
Most have threads either here or on the 2K forums. For the time being Google will have to be your friend.
 
see previous page.
 
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