but for the purposes of the exercise (a colony in a remote land that has no ability to grow) that doesn't apply.
Yea very sorry I misunderstood what you were saying



but for the purposes of the exercise (a colony in a remote land that has no ability to grow) that doesn't apply.
Inflation does not need to be tweaked.
We just need to better understand Corporations.
Check out this thread:
Corporate Maintenance Explained
and when would that be? when youre on an island and have a full force navy or no open borders agreements?
a switch to mercantilism just makes the inflation computation problem worse. also having spent GPs and gold to create your own corps and then switch to something rhat makes then worse or unplayable isnt fun.
mrt144 said:you need to look at the big picture of: "are corps worth it compared to the alternatives given the circumstances neccesary to their optimal performance vs the circumstances neccesary for the alternative's performance."
state property has so little requirement to maximize it's benefit, and so little cost compared to corps, so that coupled with caste system, they could actually outperfom corps production given same city buildings, and using specialists. at a far smaller cost.
Foreign corps are just like domestic commerce, it doesnt matter that the income comes from foreign corps, its still money that you've earned, hence domestic corps need to be beneficial on their own terms.
Have the designers explicitly stated The Way in which we are to use Corporations?
There are 3 situations in which Free Market would be good:
- When the other founders of corporations are not beside you
- When you are more advanced than your opponents, such that they you are founding corporations earlier than them
- When you have founded all the non-competing corporations
To put it simply, there may be a golden window of opportunity in which Free Market would benefit you. This is worth considering, especially if you are Spiritual.
If you do not meet any of these 3 conditions or are starting to see foreign corporations spread rapidly within your neigbours' empires, your should run Mercantilism or State Property. Of course, if you have managed to be saddled with lots of foreign corporations, you would have no choice but to run State Property, but that is your fault.
Caste System does not deprive you of corporations, and neither is the opposite true, so I don't consider that as something that weighs against the latter. And State Property does not necessarily give you the same benefits as corporations at a lower cost. To get those benefits (extra food and hammers), you would probably have to build over existing improvements, especially cottages. This means there is a significant requirement, and you are actually paying for it, just in a less tangible way. Corporations don't require you to demolish your cottages, so you might just be paying for it as much as you are paying for the effects of State Property in real terms.
Also, why use foreign spreading to pay for your domestic corporate offices? You're much better off it you just do the foreign spreading without spreading it domestically. It's irrelevent that domestic corporation office maintenance can be offset (or almost offset) by spreading your corps abroad. You can spread them abroad WITHOUT creating domestic corp offices (except the HQ), then rake in loads of cash and spend it on something more useful.
How about have another building which is made available only in the very late game, which is specifically designed to target corporation maintenance costs.
No one is denying you can make a corporation pay for itself by spreading forigne corporate offices. But this in turn completely bankrupts the AI. Without the HQ income, and with inflation, each corporate office costs between 50-100 gold per turn by the year 2000. To most of us this is not functional for competative game play, (and in MP just forces entirely SP games) and we can really only consider using forigne offices as a means to exploit the AI.
what makes you think you would establish cottages in a corp adverse strategy from day one? what makes you think that you dont have land that is readily available to use as workshops, etc?
mrt144 said:no one is saying that they give completely equal benefits. i am saying that the benefits of state property are almost without risk. saying that it's your fault for allowing foreign corps in and not establishing your supremecy on that front ignores the fact that you could actually ignore that entire responsibility or risk by playing a corp adverse/espionage exploitation game.
I'm just answering your assumptions with my own set of assumptions.
My point is that it does have an intangible risk/cost. And saying that it's the game's fault for making corporations that way when you fail to establish your supremacy on that front ignores the fact that you can choose not to ignore that aspect of the game by playing differently or improving your game. It's like building the UN and then blaming that aspect of the game when you lose because you didn't pay attention to diplomacy.
If you want to play with corporations, you either found them much earlier than your opponents, run Mercantilism for most of the game, found all of the non-competing corporations or simply strive to win before inflation becomes less manageable. Sure, maybe they could use some fine tuning in the late game, but they are not buggy and they are not simply inferior to State Property.
corps can easily be brought down by state property via espionage and UN (pass environmentalism and then sabatoge as many courthouses as possible). and having all these contingents TO PLAY A SINGLE ASPECT of the game is a risk not worth taking if you can bring it all down in a much more passive and almost riskless way.
Playing without corps can lead to victory. You can also destroy corps via espionage almost eliminating the possibility for corps to get a win.
Playing with corps can lead to victory. it just costs a hell of a lot more. Espionage to force civics, normal espionage to destory courthouses, the cost of setting up, the GP, the limited time frame to use them due to inflation, the need to spread them beyond your borders, etc etc. all cost more than an active espionage "State property thorn in the side" strategy.
another thign to consider. even after causing headaches by destroying courthouses, if they switch to SP themselves post enforce enviromentalism they have to support these corps again at +25% cost.
mrt144 said:also the UN comparison is stupid because the costs of the UN are so small but allow a direct path to victory.