Why can you make peace so easily with City States?

Archon_Wing

Vote for me or die
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Apr 3, 2005
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In Civ V, if someone and their allied CS's war on you, you have to make peace with them collectively, as part of a deal.

Here though, you can just make peace regardless with the CS (10 turns?) That makes them pretty useless for any real conflict, I would think.
 
Yup, that and the cede city 'bug' are so glaring and detrimental to game balance (helping make war a cakewalk), it really makes you question the competence of the developers.
 
In Civ V, if someone and their allied CS's war on you, you have to make peace with them collectively, as part of a deal.

Here though, you can just make peace regardless with the CS (10 turns?) That makes them pretty useless for any real conflict, I would think.

Your recollection of Civ V is not quite accurate. If a CS ceased to be allied to your opponent civ, you could make peace with the CS immediately. Agree that the Civ VI mechanic, as it stands now, is not the same.
 
I believe it's intentional. Suzerainity(?) is fragile and dynamic, as it should be.
If you want to use those fighting men, pay up.
 
I believe it's intentional. Suzerainity(?) is fragile and dynamic, as it should be.
If you want to use those fighting men, pay up.

It is not working as intended. There would be no point in allowing a player to make peace with a CS allied with another player without any kind of condition attached to that peace, because there would be no reason for the player not to make peace with the CS.

Think of it this way: Kongo declares war on you, and Kongo's city states declare war on you as well. Why would you not press the "Make Peace" button on those city states? There is literally no advantage to being at war with them and Kongo at the same time. Even if you wanted to take their city in a war, you can simply declare war with a CS whenever you want without having to worry about fighting them and Kongo simultaneously.

So, if this is the behavior they wanted, then the game would not have city states declare war on you at all since a logical player will make peace with the city state 100% of the time.
 
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It is not working as intended. There would be no point in allowing a player to make peace with a CS, without any kind of condition attached to that peace, because there would be no reason for the player not to make peace with the CS.

Think of it this way: Kongo declares war on you, and Kongo's city states declare war on you as well. Why would you not press the "Make Peace" button on those city states? There is literally no advantage to being at war with them and Kongo at the same time. Even if you wanted to take their city in a war, you can simply declare war with a CS whenever you want without having to worry about fighting them and Kongo simultaneously.

So, if this is the behavior they wanted, then the game would not have city states declare war on you at all since a logical player will make peace with the city state 100% of the time.

I can think of a couple of reasons not to make peace with a CS right away, namely Farming XP, being able to move units through their territory and being able to conquer the CS without penalty (or with smaller penalty).
What's important to remember here is that the Suzerain already gets free passage, resources and the unique bonus from the CS. Using its units should cost more, as it does with the 'Levy Military' action.
 
I can think of a couple of reasons not to make peace with a CS right away, namely Farming XP, being able to move units through their territory and being able to conquer the CS without penalty (or with smaller penalty).
What's important to remember here is that the Suzerain already gets free passage, resources and the unique bonus from the CS. Using its units should cost more, as it does with the 'Levy Military' action.

Reasonable enough arguments. However, I'm going to cheat by posting this.
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