One of the most effective strategies I have had have been to use an armada of fast moving destroyers that can whip the snot out of barbarian ships and do coastal harrassment and bombardments against land units.
Truthfully, if it wasn't for John F. Kennedy, the US Navy wouldn't have a single gun left on board real US destroyers - but the fact is that all US Navy destroyers have to have a gun capability and those guns CAN be trained on land based units, cities or anything swimming around in water.
I would like to see the destroyers given back their rightful capability to attack cities and land based military units.
For now, I have created a new armada of battleships that roam the world hunting down barbarians and enemies and I love the one-two punch, so its a little pointless to use many destroyers. I have found that now, about all the destroyers are good for, are escort duty for non-combatants and they still can blow enemy ships out of the water, but I miss the ability to blow up enemies on land or even to attack a city.
Real world says, destroyers can do it.
Now, for a second thought...
We need to have a Naval Base capability. A Naval Base should be a building type. And this is the only type of military base that should be able to repair naval vessels. It's a little rediculous right now, being able to create a brand new city without even a single worker or work boat yet, and be able to pull a battleship in for dock repair. I hope the game developers understand just how HUGE a naval repair facility really has to be and how complicated it has to be in order to repair fleet capable vessels. We are talking about ports like Pearl Harbor or Norfolk, Va, for example. Those are huge naval fascilities dedicated not only to housing a fleet but also to building and repairing vessels. I am all for the idea that we should have a dedicated naval base facility that acts like a Pearl.
Truthfully, if it wasn't for John F. Kennedy, the US Navy wouldn't have a single gun left on board real US destroyers - but the fact is that all US Navy destroyers have to have a gun capability and those guns CAN be trained on land based units, cities or anything swimming around in water.
I would like to see the destroyers given back their rightful capability to attack cities and land based military units.
For now, I have created a new armada of battleships that roam the world hunting down barbarians and enemies and I love the one-two punch, so its a little pointless to use many destroyers. I have found that now, about all the destroyers are good for, are escort duty for non-combatants and they still can blow enemy ships out of the water, but I miss the ability to blow up enemies on land or even to attack a city.
Real world says, destroyers can do it.
Now, for a second thought...
We need to have a Naval Base capability. A Naval Base should be a building type. And this is the only type of military base that should be able to repair naval vessels. It's a little rediculous right now, being able to create a brand new city without even a single worker or work boat yet, and be able to pull a battleship in for dock repair. I hope the game developers understand just how HUGE a naval repair facility really has to be and how complicated it has to be in order to repair fleet capable vessels. We are talking about ports like Pearl Harbor or Norfolk, Va, for example. Those are huge naval fascilities dedicated not only to housing a fleet but also to building and repairing vessels. I am all for the idea that we should have a dedicated naval base facility that acts like a Pearl.