futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
@op: In your initial analysis you are assuming 100% science slider, which is usually not possible through the early-to-mid phases of the game. A town at 70-80% slider is only 3 beakers not 4. Also, you forget that a specialist is also giving you gpp not just beakers which translates into many beakers when lightbulbed or settled over the course of the game.
Why does the SE work?
1 word: Flexibility
You can transition your entire empire from mass research production to mass whip/draft-driven military production. Use your specialists to get to a military tech then use your whole empire to quickly pump out your new units. Then expand your empire. Rinse, repeat.
In this way I see SE as best for domination/conquest games and not overly ideal for a space race. A CE will pull away later in the game in sheer beakers produced and after levees, US, etc. can start to match production, but the early game production a SE generates can translate to a larger empire overall earlier which imo is quite important.
Why does the SE work?
1 word: Flexibility
You can transition your entire empire from mass research production to mass whip/draft-driven military production. Use your specialists to get to a military tech then use your whole empire to quickly pump out your new units. Then expand your empire. Rinse, repeat.
In this way I see SE as best for domination/conquest games and not overly ideal for a space race. A CE will pull away later in the game in sheer beakers produced and after levees, US, etc. can start to match production, but the early game production a SE generates can translate to a larger empire overall earlier which imo is quite important.