Why does it stop production?

m6tsu

Chieftain
Joined
Dec 4, 2008
Messages
10
Location
Orlando
Why is it that almost every single time i start production on something like the Sistine Chapel or another wonder, it always stops within like 10 turns of it finishing and says "because (town) can no longer work on (wonder) it much switch to (much less awesomer thing.)."


heres a screen shot of my current situation:
srslyuguys.jpg
 
Only one of a certain great wonder can exist in the world. If someone else beats you to it, you automatically have to stop production and build something else, though then you can select 'go to city' and change it to whatever you want.
 
they're not called "great wonders" for nothing ;)
and try to avoid offensive words on the forum
 
Can't have two of them.

A tactic is to pre-build it. Take a city and start building something that takes a while to build - like a palace. Time it so you're a couple turns away from completing it when you research the tech that allows you to build whatever you're wanting to build and switch.
 
Fight with other rival who has no Iron (for those early stages), get the leaders to rush Great Wonder.

Save up leaders and level 5 aggressive troops for creating leaders.
 
Fight with other rival who has no Iron (for those early stages), get the leaders to rush Great Wonder.

Save up leaders and level 5 aggressive troops for creating leaders.

MGLs (Military Great Leaders) can rush wonders only in vanilla(civilization III without expansion packs of Conquest&/Ptw.) Also you cannot have more than one MGL at one time.
I don't recall if you could have SGL (Science Great Leader) and MGL at the same time.


Also m6tsu are you using 'Automate Workers' button?

I'd strongly reccommend you to read
Cracker's Opening Plays Site
and Worker Moves in Civilization III: War Academy.
 
MGLs (Military Great Leaders) can rush wonders only in vanilla(civilization III without expansion packs of Conquest&/Ptw.) Also you cannot have more than one MGL at one time.
I don't recall if you could have SGL (Science Great Leader) and MGL at the same time.


Also m6tsu are you using 'Automate Workers' button?

I'd strongly reccommend you to read
Cracker's Opening Plays Site
and Worker Moves in Civilization III: War Academy.

I have not yet played the expansion pack.

Yes, I cannot have more than leader at the same time, but I fight to give experience to my attaching units. When they hit level 5, I spare them and continuously let them fight weak enemies. By that way, when I use a leader to rush a great wonder, it is very quick for me to create a new one in next one or two turns of fighting. And then, most of great wonder will be built by our civ.
 
You can get a SGL while having a MGL or other SGLs. The SGL generation does not check to see if other leaders exist. MGLs do. So if you have another MGL or just SGLs, you cannot get a MGL.
 
MGLs (Military Great Leaders) can rush wonders only in vanilla(civilization III without expansion packs of Conquest&/Ptw.) Also you cannot have more than one MGL at one time.
I don't recall if you could have SGL (Science Great Leader) and MGL at the same time.

Actually, it's vanilla and PTW that Mgls are the only kind of leader and they can rush anything. Conquests introduced the Sgls. Just for the record.
 
The civilopedia actually says that Bach's doesn't make two citizens happy. It makes two unhappy citizens content on the local continent. Which is right here?
 
The civilopedia actually says that Bach's doesn't make two citizens happy. It makes two unhappy citizens content on the local continent. Which is right here?

The latter. It gives two content, and not happy faces.

The difference is only marginal though. Content faces :) (any wonders, any improvements, MP, built-in) can only make unhappy citizens content, while happy faces :lol: (Luxes, happy-slider, WH) can do both, make unhappy citizens content and content citizens happy. Content faces are applied first, and happy faces prefer to make content citizens happy.
 
In terms of production there might exist a marginal difference as you said LordEmsworth. But, what about in terms of score?
 
unhappy = 0
content/specialist = 1
happy = 2

calculated each turn and sum averaged over number of turns and added to other score components
 
In terms of production there might exist a marginal difference as you said LordEmsworth. But, what about in terms of score?

By and large it will make no difference whether you get additional happy or content faces. Say you have 5 luxes hooked up with a Market and play Monarch. A size twelve city should lood like that:
5x:lol: 1x:) 6x:(
OK, that city is slightly unhappy. Say, if you use the happy slider you get two additional happy faces:
6x:lol: 1x:) 5x:(
The very same you would get if you got two additional content faces (from JS Bach's) instead of the two happy faces:
6x:lol: 1x:) 5x:(


The only difference is in towns that are very small, and cities that have scores of happyness improvements etc. The small towns simply do not have enough unhappy citizens to be made content. For example a size 3 town on Monarch has already two content faces built-in, and so that town can only make use of one of the two content faces that JS Bachs gives. On the other hand a city with scores of happyness improvements or wonders (a 20K city) can only make use of so many of the content faces it receives, and so even a size 12 city on Monarch can only make use of ten additinal content faces. A 20K city might fill that up very, very quickly (Temple:1(2); Cath: 3(6); Coll: 2; HG: 3, Shakes: 8? etc).


But anyway, as long as you can make full use of the content faces there is no difference score wise. A town with two happy :lol: and two unhappy :( will score as good as a town with four content citizens :). (See Pol1's post.)
 
Back
Top Bottom