Why does it stop production?

I don't recall if you could have SGL (Science Great Leader) and MGL at the same time.
In Conquests, if you have an unused leader around - be it scientific or military - your elites cannot produce another military great leader. A scientific great leader can always be produced.
The inability to rush wonders with a military great leader in Conquests only goes for the human; the AI can still do it.
 
i find that seriously gay.

You can build 15 Medieval Infantry for the same price as the Sistine Chapel. Though Knights/Calvary are better, if available. Set a second city to build MI and suddenly you're starting to build an army that can take not only the AI city that stole the wonder which rightfully belonged to you but every city in between it and you as well. Why build a wonder when you can just take it and cripple the competition at the same time?

PS. By that point in the game, having border cities with no units in them is an open invitation to the AI to start a war.
 
Probably because your civilization cannot afford it or someone else finished it before you did and the city automatically switched to something new.
 
Why build a wonder when you can just take it and cripple the competition at the same time?

For the culture such as a 20k game. You could also play on a high enough difficulty where you taking enemy towns doesn't work out as so easy, while building it works out better. In other words, you need basic infrastructure in other cities to keep up in tech/push the tech pace/stay happy enough once you do go to war, etc. and you can build the Sistine Chapel, but taking it from Paris doesn't work out as so feasible. I doubt that's the case in this game, but you never know.
 
Also m6tsu are you using 'Automate Workers' button?
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yes i am, i find it hard to find something for all of them to do. i have atm, anywhere from 40-50 workers on my map. so when im done telling them what to do, i just press automate.

is that bad?
 
is that bad?

:eek:

To answer your question: yes, its bad. Having workers automated is as good as having your enemies build your infrastructure for you. Worse, in vanilla, after you have gone and built what you want, the first thing the bloody little vermin will do is go back and rebuild your existing structure to meet their code. For an example, that means you spent 6 worker turns building a mine on that bonus grassland next to your capital, and then you automate and the stupid worker will go back and spend 4 more worker turns changing it to irrigation, which is worse than worthless if your capital has already hit 12 pop (before hospitals). They will wander right up next to enemy borders and wartime with a little sign that says "CAPTURE ME, PLEASE!". Why? Because the AI hates you. If the AI can do anything to hurt you, it will.

They will leave pollution uncleaned for many turns. They build railroads without purpose. They feel the need to irrigate when there is no need for it. They all run out to your fringes as soon as any lux or resource is in range, regardless of if you need it or already have it, leaving your core infrastructure to suffer. They are evil little jerks and they need your cruel, despotic hand controlling their every move throughout the game.

I could go on, but I think you get the point. Go here: http://www.civfanatics.com/content/civ3/strategy/cracker/civ3_starts/index.htm

You'll have to dig a little for worker strategy, but there is a lot more useful info there for you. Enjoy!
 
SO, how do i stop them from being automated if they are already automated?
Click on them before you click "Next Turn".
 
:eek:

To answer your question: yes, its bad. Having workers automated is as good as having your enemies build your infrastructure for you. Worse, in vanilla, after you have gone and built what you want, the first thing the bloody little vermin will do is go back and rebuild your existing structure to meet their code. For an example, that means you spent 6 worker turns building a mine on that bonus grassland next to your capital, and then you automate and the stupid worker will go back and spend 4 more worker turns changing it to irrigation, which is worse than worthless if your capital has already hit 12 pop (before hospitals). They will wander right up next to enemy borders and wartime with a little sign that says "CAPTURE ME, PLEASE!". Why? Because the AI hates you. If the AI can do anything to hurt you, it will.

They will leave pollution uncleaned for many turns. They build railroads without purpose. They feel the need to irrigate when there is no need for it. They all run out to your fringes as soon as any lux or resource is in range, regardless of if you need it or already have it, leaving your core infrastructure to suffer. They are evil little jerks and they need your cruel, despotic hand controlling their every move throughout the game.

I could not have said it better. But I will add that Every Word He^ Said Is Absolutely True
 
SO, how do i stop them from being automated if they are already automated?

Sorry to say this, but you're going to have to hunt down every last one of the little buggers and click on every single one. If you find a stack, right-click and select "Wake all", and you'll break them away from their evil little plans to ruin you. You may need to break them away from a task they already started, but do what you have to. If you can't find anything for them to do, fortify them in your cities or just have them join any cities that need to grow. Keep a few around for emergency improvement, or just capture a whole lot of your enemy's workers (slaves). On lower levels the AI tends to be low on workers, but on regent and up you can usually capture enough to take care of all your tasks, plus you don't pay support (money from your tresury, assessed every turn) for captured workers.
 
Capnvonbron gets far more descriptive, but as a short quip... automated workers are drones (literally). Do you really want drones as workers?
 
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