Why era change is so much controversial

Naokaukodem

Millenary King
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Aug 8, 2003
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Era change has kind of always been part of Civ franchise. But the emergent storytelling* was in that that there was no explicit transition between eras. You were hunting dears and suddenly you sent your battleships conquering the world ? Amazing !
There's also a gameplay/feeling part in its failure : you run out of time quickly ; you can't do everything even on difficulty 1 and long ages. And the game is not more fast for as much : without wars, turns follow themselves without much happening. Building times also have increased, if it was not enough.

So yeah, there's a stale feeling and feeling of urgency at the same time that's unpleasant.

There's also the units reset : I had two full of units commanders, result : only one kept its troops if I'm right.

* I call emergent storytelling something the player has to remark himself and make of it kind of a story or rewrite history.
 
I love Civ 7 but you can't ignore that you literally change CIv, abilities, units, unique buildings etc.

I think the concept is great but not well executed which it really needed to be for such a big change.
 
Era change has kind of always been part of Civ franchise.
Has it really? I think they were introduced in Civ6 and there I was ok with them because you could still move freely around them. You were not limited by the official era in regards to what you could research or what you could build. If you were advanced enough you could already do things officially from later eras and if you did poorly you were behind and did not magically catch up at the start of the next era. Before that I think there were no eras and you could just move along as you pleased. For example if you went for religion but missed and early one in Civ4 you could beeline for philosophy to unlock Taoism if I remember correctly. If you missed that as well you could still go for Christianity or Islam and did not have to wait until the game allowed you to do so.
 
There's also the units reset : I had two full of units commanders, result : only one kept its troops if I'm right.
Hard to say anything without knowing the particular situation at the end of the ear in your case, but keep in mind that even retaining units almost never means that they stay where they were (both geographically and in regard to the potential case of a commander having them loaded). Commanders just create the "numerical sphere" to be allowed to take over more units and it is not uncommon that after age transition units get shuffled around a lot: Usually each settlement gets a defense and the rest is loaded in commanders (but not necessarily the one units where attached to before). Especially in case of ships, the game does quite "funny" stuff with positioning:

 
I feel like I can’t even tell if era changes are a good idea because they executed them so poorly. I feel like there’s something interesting there? But can’t really tell.
 
Has it really? I think they were introduced in Civ6 and there I was ok with them because you could still move freely around them. You were not limited by the official era in regards to what you could research or what you could build. If you were advanced enough you could already do things officially from later eras and if you did poorly you were behind and did not magically catch up at the start of the next era. Before that I think there were no eras and you could just move along as you pleased. For example if you went for religion but missed and early one in Civ4 you could beeline for philosophy to unlock Taoism if I remember correctly. If you missed that as well you could still go for Christianity or Islam and did not have to wait until the game allowed you to do so.

Yes, Civ II already had 4 eras: https://civilization.fandom.com/wiki/Era_(Civ2)

And my memory is a bit hazy, but if I remember correctly, Civ I had 2 eras: Ancient and Modern.

The effect was mostly (if not completely?) visual: The style of your cities and the appearance of your advisors would change to match the era.
 
Yes, Civ II already had 4 eras: https://civilization.fandom.com/wiki/Era_(Civ2)

And my memory is a bit hazy, but if I remember correctly, Civ I had 2 eras: Ancient and Modern.

The effect was mostly (if not completely?) visual: The style of your cities and the appearance of your advisors would change to match the era.
If I remember correctly, in Civ1 palace style was also changing, but I don't remember whether it was from eras or just from adding more pieces to it.

But yes, eras were part of civ games since the beginning.
 
There is a difference between a visual flavour change and a mechanical gameplay consequence though. The mechanical era is very much an Ed Beach mechanic, and a new introduction to the series.

There's no reason from a player persoective why the pre-Civ VI eras couldn't have been an era per turn, gradually changing the graphics over time. The only limiting factor is art resource. That's not the same since Rise and Fall
 
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