Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,235
Era change has kind of always been part of Civ franchise. But the emergent storytelling* was in that that there was no explicit transition between eras. You were hunting dears and suddenly you sent your battleships conquering the world ? Amazing !
There's also a gameplay/feeling part in its failure : you run out of time quickly ; you can't do everything even on difficulty 1 and long ages. And the game is not more fast for as much : without wars, turns follow themselves without much happening. Building times also have increased, if it was not enough.
So yeah, there's a stale feeling and feeling of urgency at the same time that's unpleasant.
There's also the units reset : I had two full of units commanders, result : only one kept its troops if I'm right.
* I call emergent storytelling something the player has to remark himself and make of it kind of a story or rewrite history.
There's also a gameplay/feeling part in its failure : you run out of time quickly ; you can't do everything even on difficulty 1 and long ages. And the game is not more fast for as much : without wars, turns follow themselves without much happening. Building times also have increased, if it was not enough.
So yeah, there's a stale feeling and feeling of urgency at the same time that's unpleasant.
There's also the units reset : I had two full of units commanders, result : only one kept its troops if I'm right.
* I call emergent storytelling something the player has to remark himself and make of it kind of a story or rewrite history.