Why I'm Hopeful

Jatta Pake

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In addition to this great site (CivFanatics), this Reddit thread Mega Thread has great info on Civ 6.

I'm hopeful for Civ 6 because the real world historical and anthropological research in the 25 years since the first Civ game has shed new light on the role of the local environment in shaping human societies and culture. The game appears to be touching on that aspect with the technology boosts from having access to certain local resources or terrain types. Previous versions of Civ have used the environment to limit specific units and buildings, but this approach better simulates real world development.

I also think unstacking cities is a positive development along with the refinement of 1UPT allowing for quasi stacking of units with formations and armies. This more evenly distributed the value of tiles. Rather than islands of super important city hexes, players will need to assess a broader area of tiles when managinging growth, development, and defense.

The auto creation of roads based on merchant routes is a nice touch. And diplomacy seems to mature as civilizations advance. All of these new takes on the game excite me.
 
It def seems like it has some interesting new concepts. But honestly, it still really still feels like Civ5 form the videos. I just miss that exciting feeling of when I used to start up a game.

All civ5 games just play out the same. Its gotten boring.
 
wiggawuu well one of the goals of the lead designer has been to make more interesting choices, so that there wouldn't be the set routine things everybody does "pick tradition, go for National college.."

Like hhow the goverment and social policies can be changed and you are not as stuck with choices you make early game. Have some faith man :)
 
I am super optimistic about civ6 for several reasons:
- the lead designer is a civ veteran.
- the graphics and UI are crisp and clear.
- New AI agendas seem to put emphasis on better AI.
- New game mechanics like districts, separate tech and culture trees, civics, governments, workers that are consumed seem to add depth and interesting strategies.

Overall, civ6 looks to be a game that will release with a lot of content and new strategies as well as a polished and beautiful atmosphere and UI.
 
yeah i'm sold on this game after this latest info dump

- the graphics are great zoomed out, the ui looks good, says a lot of information, and the icons are cute, the fog of war map looks cool but may take some getting used to
- splitting into science/civic trees is a really good idea that takes the emphasis off science as the winning resource and answers questions about "why is this classified as a science in the game?". additionally the science quests are a nice idea
- builder charges i guess is a good idea? i do like how things build instantly so a pasture isn't built over 500 years of game time
- that barbarian scout mechanic is hilarious
- diplomacy seems great so far. city state envoys sounds good
- government types and the cards sound cool. clever that different types have different configurations
- from what little i heard of the music, unless it's placeholder music from earlier civs (?), it seems to work. it didn't sound like fully-blown tracks but little pieces played occasionally which is interesting and 'atmospheric' but since it wasn't an emphasis i could be completely wrong
- not sure how the growth mechanic works really but it looks fine so far
- the leader choice has been interesting! i like it, really mixing it up, and their reveals to us so far have been really clever. see egypt building wonders in the first screen shots? oh it's a wonder-building egypt again. nope surprise it's cleopatra, everyone is wrong and also going to die under the wheels of chariots
- surprise/justified wars are a nice additional also

how they're handling the game and how they're handling their handling of the game are great so far. genuinely excited, gj
 
I'm assuming railroals will either layer ontop of roads or be built separately by builders. It would make sense as railroads were giant national projects, not something traders did.

Romans, I hope get roads as their UI. Though you could argue many other civs also had large state involvement in their early development in the propagation and maintenance of roads, but for Rome, those straight rods are a signature. I could see them or the Incas getting some kind of road building/movement bonus.
 
It looks like Ed Beach is showing us what he can really do when given the chance to "start from scratch" with Civilization. I'm impressed so far.

Indeed, I was a bit concerned after the first announcement, but wow, so much info, and it is all really interesting
 
It looks like Ed Beach is showing us what he can really do when given the chance to "start from scratch" with Civilization. I'm impressed so far.
Yes I agree. I'm very happy with how it's shaping out to be. Interesting mechanics, immersion, and replayability all seem to be covered very well!

Sent from my GT-I9300 using Tapatalk
 
Maybe lightning will strike twice this year, a good TW release for a change, maybe its Civ's time to shine with less bugs and solid gameplay ON RELEASE. maybe a bit too hopeful. :)

I'm not sure of anything until we get Civ(VI)Anon. :scan:
 
It looks like Ed Beach is showing us what he can really do when given the chance to "start from scratch" with Civilization. I'm impressed so far.
Ditto. Execution is a whole other question we can't judge yet, but I am impressed by basically everything I've heard about the reasoning behind his design philosophy for Civ VI.

People's preferences will differ, but at least his decisions seem well thought out and considerate of the community.
 
It looks like Ed Beach is showing us what he can really do when given the chance to "start from scratch" with Civilization. I'm impressed so far.

Ditto. I get the impression that Beach is really looking at the Big Picture and designing a game from the ground up that really works as a whole. And he has made design choices that seem to really focus on the player's experience first.
 
Beach also does not seem to be afraid to innovate. "unstacking" cities is a pretty bold design choice considering that cities have always been the same from civ1 to civ5. Furthermore, if it fails, you could have another 1upt situation where players complain about city sprawl all over the map. But if it succeeds, players will wonder what took so long for civ to do this. Same goes for splitting the tech tree into a tech and civic tree. Civ1 to civ5 have always had 1 big tech tree that gave the player everything they use in the game. It's a pretty bold move. Civ6 could be the first civ game where science is no longer king. I suspect players are going to wonder why previous civ games did not do this sooner.
 
Yeah, I trust Ed Beach on taking the reigns and getting us someplace awesome.

So far, I'm much more interested than disappointed by what I've seen. The fact that they tried to include most of what we have in Civ5 makes me hope they have a great starting point.
 
Beach also does not seem to be afraid to innovate. "unstacking" cities is a pretty bold design choice considering that cities have always been the same from civ1 to civ5. Furthermore, if it fails, you could have another 1upt situation where players complain about city sprawl all over the map. But if it succeeds, players will wonder what took so long for civ to do this. Same goes for splitting the tech tree into a tech and civic tree. Civ1 to civ5 have always had 1 big tech tree that gave the player everything they use in the game. It's a pretty bold move. Civ6 could be the first civ game where science is no longer king. I suspect players are going to wonder why previous civ games did not do this sooner.

Civ:BERT. Science isn't the king in there. :lol: It was one of reasons why I did so well on Apollo difficulty there.
 
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