Jatta Pake
Warlord
In addition to this great site (CivFanatics), this Reddit thread Mega Thread has great info on Civ 6.
I'm hopeful for Civ 6 because the real world historical and anthropological research in the 25 years since the first Civ game has shed new light on the role of the local environment in shaping human societies and culture. The game appears to be touching on that aspect with the technology boosts from having access to certain local resources or terrain types. Previous versions of Civ have used the environment to limit specific units and buildings, but this approach better simulates real world development.
I also think unstacking cities is a positive development along with the refinement of 1UPT allowing for quasi stacking of units with formations and armies. This more evenly distributed the value of tiles. Rather than islands of super important city hexes, players will need to assess a broader area of tiles when managinging growth, development, and defense.
The auto creation of roads based on merchant routes is a nice touch. And diplomacy seems to mature as civilizations advance. All of these new takes on the game excite me.
I'm hopeful for Civ 6 because the real world historical and anthropological research in the 25 years since the first Civ game has shed new light on the role of the local environment in shaping human societies and culture. The game appears to be touching on that aspect with the technology boosts from having access to certain local resources or terrain types. Previous versions of Civ have used the environment to limit specific units and buildings, but this approach better simulates real world development.
I also think unstacking cities is a positive development along with the refinement of 1UPT allowing for quasi stacking of units with formations and armies. This more evenly distributed the value of tiles. Rather than islands of super important city hexes, players will need to assess a broader area of tiles when managinging growth, development, and defense.
The auto creation of roads based on merchant routes is a nice touch. And diplomacy seems to mature as civilizations advance. All of these new takes on the game excite me.