Marla_Singer
United in diversity
What really bothers me with Civ5 (and Civ6) is how tedious it is to move units. 1UPT is a way too excessive restriction causing so many more problems than it solves. If we have too many units, then they quickly turn out clogged, leading to painful micromanagement moving them one by one, but if we don't have many units, then we end up constantly hitting the "next turn" button with nothing much to do. Not to say that hexes only allow movements in 6 directions instead of 8 making the clogging problem an even bigger one, not only for the human player but even more for the AI's pathfinding.
I'm really surprised this doesn't bother players more, and that in many podcasts with 4X game developers it's so often considered an objectively better design striking a point of no return. I really don't understand what I am missing. All those very real problems are usually discarded by pointing out "stack of doom" as the killer argument, closing down any discussion, as if that was the only way to prevent it. Ultimately, Civ5 already felt to me more like a board game than a grand strategy game, and Civ6 only made that feeling even worse. I believe the genre has potential for so much better, and it feels terribly frustrating that it's not further explored.
I'm really surprised this doesn't bother players more, and that in many podcasts with 4X game developers it's so often considered an objectively better design striking a point of no return. I really don't understand what I am missing. All those very real problems are usually discarded by pointing out "stack of doom" as the killer argument, closing down any discussion, as if that was the only way to prevent it. Ultimately, Civ5 already felt to me more like a board game than a grand strategy game, and Civ6 only made that feeling even worse. I believe the genre has potential for so much better, and it feels terribly frustrating that it's not further explored.
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