Why is Ghandi unhappy?

isau

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Looking at the "Reasons for Current Relationship" screen, I can see there are 4 things affecting Ghandi's opinion. All of them are listed as "Unknown Reason." -1 -2 +3 +5 = 5, a positive number. So shouldn't Ghandi at least be neutral? He won't accept delegation and is too far away to send a trade route to, so I have no way of seeing what his deal is. We do have different religions (he keeps trying to missionary spam me).

Sorry if my frustration is peeking through, but this "Leader is mad at you and wont tell you why" stuff has really soured my opinion of Civ 6. I'm ready to for a mod that takes the axe to the random agendas, because I'm not feeling any immersion at all from spoiled brat leaders who are angry but won't bother to explain why.

Spoiler :

ghandi.png
 
Try giving him a generous deal, then after a turn or two, try the delegation again.
 
Ok I messed with this for a few more turns and was utterly confused. I was giving him 100 gold and getting like +10 modifiers, all kinds of stuff, all over the place. I was really frustrated.

Then I realized I've been looking at diplomacy entirely wrong. And probably a lot of other players are too.

Unlike previous Civs, the + and - values represent the PER TURN CHANGE in opinion, not their current opinion of you. Their actual opinion is the little bar underneath "Our Relationship," which is independent of the direction of their mood. So like when people were saying a Surprise War is -24 opinion, that is true--but what it means in practice is -24 per turn to your current standing. Still a huge penalty but VERY different than previous civ games where -24 represented something else.

That said there is definitely a bug of some kind here, because I just witnessed a situation where, after multiple gold gifts, Ghandi went Neutral. Then I tried to send a delegation, which he refused. But he immediately went friendly:


Spoiler :

ghandi_friends.png
 
Ghandi is mad because he has to play civ6! :) on a seriously note though, IT would be Nice if the player actually had a chance to discover what the hidden agenda was before IT kicked in. I think they Are almost ok, but should make their effect much later in the game so the player may have a chance to react to them. Right now IT just feels random and totally out of control.
 
I've been doing even more testing of how AI opinions work, now using Catherine so I can see what the values are right away.

Why is it every time I first meet a civ I get a "First Impressions of You" -5 diplomacy modifier? Where is this coming from? Is it a bug? Connected to the difficulty? Something with my empire? Is it because of what I click when I first meet the civ (I tested it by always letting them view my capital)? Are the other leaders just catty? The game offers no explanation.
 
Unlike previous Civs, the + and - values represent the PER TURN CHANGE in opinion, not their current opinion of you. Their actual opinion is the little bar underneath "Our Relationship," which is independent of the direction of their mood. So like when people were saying a Surprise War is -24 opinion, that is true--but what it means in practice is -24 per turn to your current standing. Still a huge penalty but VERY different than previous civ games where -24 represented something else.
If your theory is right, then warmonger penalties now are even worse than we thought.
 
If your theory is right, then warmonger penalties now are even worse than we thought.


I'm almost positive that's how it works based on multiple observations using Catherine to monitor what the AI is upset about. You can have a -5 penalty with someone and have that be "Neutral" and then a few turns later they will become "Unhappy." That's because that -5 isn't the leader's actual attitude, its the rate of change of the attitude. It's also why when you give the AI a gift you can see the values change on the screen, but they dont actually become Happy for several more turns.
 
I'm almost positive that's how it works based on multiple observations using Catherine to monitor what the AI is upset about. You can have a -5 penalty with someone and have that be "Neutral" and then a few turns later they will become "Unhappy." That's because that -5 isn't the leader's actual attitude, its the rate of change of the attitude. It's also why when you give the AI a gift you can see the values change on the screen, but they dont actually become Happy for several more turns.

This does actually make so much sense, not sure why I didn't think of it?

Also, I've had up to +5 first impression (and ranging in between so probably multiple factors here), still no idea why, I guess it could be that the "nice" answer is not always the right one and some leaders would think more highly of you for being more defensive, or busy (isn't there a "don't have time" answer)?
Or that it depends on how you meet, is it in your turn (you found them) or in their turn? Also what units met? Some civs might like an explorer while others like military? That does seem unlikely though.
I know I got -5 when Rome found one of my cities (no units in sight) with a frigate.

It just might be that this diplomacy system is deeper and more complex than initially thought.
My first game everyone pretty much hated me for no reason, then I realized that it's probably standard behavior when I din't give them any reason to like me.
In my current game I offered small gifts, sent trade routes to Scythia and changed my government to theirs. Gave that like five turns to work and she went from about 25% to 60% thus becoming neutral. After that she agreed to a joint war with India and even though I got -24 for warmongering and her slider went down she stayed neutral and seemed quite happy with me. Note that she wouldn't let me send an envoy at all.
After conquering all four Indian cities (and wiping them out) my warmonger penalty with here had actually dropped to -16 (she had denounced India before the war) and the net change was once again positive, it took like 10 more turns for here to become friendly and she came to me asking to accept her envoy. Since the warmonger penalty is still dropping the slider just keeps on going up, about 70% atm, won't let me establish permanent embassy though, guessing it will be at about 75-80%. Not able to declare friendship either, possible Scythia is a bad example here since here agenda is tied to alliances...
Since I just met Rome (hiding on another continent by himself) I tried the same steps as with Scythia, trade route, favorable deal, and once his agenda (large empire) kicked in his attitude just sky rocketed and I was able to establish permanent residence after just like 10 turns, even with differing governments and a bad first impression.

So, it seems like this system is designed with some inertia, much like religious pressure, a few turns (even with big changes like warmongering -24) doesn't actually change their attitude that much even though there are "big" numbers displayed, especially if they are already friendly.
The slider might not be to scale either, it seems to move faster closer to the middle and civs aren't that keen on allowing you to establish embassies or send delegations if they have reasons to dislike you (may not even show up as a moddifier), no matter what the attitude tells you.
 
so the -24 warmonger penalty is PER turn?

No one knows, but that would make sense yes.
All the other modifiers are also per turn so if you are not at war constantly then the warmonger penalty is actually less severe.

+3 for 300 turns would then give a net change of +900 while 15 turns at war with -24 is -360, also warmonger penalty does decay, like i wrote above, while still at war my penalty had dropped to -16 after like 10 turns.
So one favorable deal to a civ during the game would cancel out like three declarations of war. And if you use the CB (not sure how that works with joint war, I guess that option just declares Formal war?) you'll get by even easier.
Note that the one you are declaring with gets a +5 modifier that stays way longer than the actual war so you might even end up gaining attitude by declaring a joint war, as is evident by my experiences above.

*edit*
Does anyone know if the warmonger penalty decays at -1 per turn, it seems to fast but it would mean that a formal war in the industrial (base -24) is a total of -300 over 24 turns.
 
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