Why is Nationhood good?

manu-fan

Emperor
Joined
Sep 20, 2006
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Hi,

I've been wondering this a long time, but finally decided to ask and admit to my ignorance.

Can Draft 4 units per turn.

What exactly does that mean? What is Drafting? Is it whipping units? If so, what does 4 per turn mean? In all your cities?

Thanks. I'm too chicken to experiment with it, and I know you'll all be able to educate me.

Cheers.
 
read the Civilopedia under Game Concepts... should explain it all. It's basically like whipping except you basically are just trading one population for a military unit (and you get unhappiness like slavery). You can draft 4 units (in 4 different cities) on a turn. So if you could deal with the consequences, you could have 8 military units immediately in 2 turns, or 12 units in 3 turns.
The other benefit is that the civic cost is nothing, and I think Barracks give extra happiness. So in theory you want to draft in cities that have Barracks to counteract the unhappiness and of course produce veteran units.

I think that's about the gist of it. I think it is mentioned in another thread and I have posted about this strategy: build Globe Theatre in a city that has fast growth, then try drafting from that city... you get no unhappiness and the city grows back soon.
 
I think so.
 
Happiness!!!

Nationhood is also awesome for a later game push as a builder when you need those citizens workin those tiles. Assuming thats your strat of course :)
 
sacrificial altars are only for sacrificial whipping, as in slavery. they don't do a thing for nationhood drafting.

the drafted troops come out instantly when you hit the button. no need to wait until the next turn, and they don't take up a spot in the production queue. that's awfully spiffy.
 
Nationalhood+Globe Theatre in your high food city=(those who have this experience, plz fill in the blank:D ). in my current game, i built a GT in my enemy's former capital. it had 4 food sources around it and farms everywhere. i drafted Rifleman once a turn every turn and the city grows back in 1 to 2 turns. how wonderful!:lol:
 
We all know the button +1 unhappy for 300+ turns.
And then you say, thank you Globe theater :p
 
So in theory you want to draft in cities that have Barracks to counteract the unhappiness and of course produce veteran units.

Drafting cuts your experience pts in half. Since it rounds down, this means even with a barracks, you will get 0 EXP unless you have yet another EXP modifier ontop of the barracks.

Unless of course, this was changed in later patching. I haven't used this civic as much as I should perhaps.
 
Drafting cuts your experience pts in half. Since it rounds down, this means even with a barracks, you will get 0 EXP unless you have yet another EXP modifier ontop of the barracks.

Unless of course, this was changed in later patching. I haven't used this civic as much as I should perhaps.

You are right in warlords with the latest patch exp is halved. I often run Theocracy when drafting early in the game (generally around rifles but sometimes Janissaries). Getting troops with 2 exp for either combat when attacking with draftees (and later Pinch if they win the first fight) or defensive ones with CG1 much more useful than just plain unpromoted troops.

Incidentally, a small correction: just having a barracks will give a draftee 1 exp and not the 0 exp you said ;) ; 0 exp is when you don't even have a barracks. Occassionally I'll draft in a city without a barracks although rarely.
 
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