Why isn't this game more popular?

Solver

Mohawk Games Designer
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I suppose, the game could be more accessible (especially for "casual players") by using easier default settings (eg. AI development) ... I mean, those seeking a harder game have a (much!) higher frustration tolerance (and will find out how to realize that with relatively fewer complications) than those seeking an easier game because feeling overwhelmed and consecutively being put off (worst case).

Compared to the initial release, we've made the lower difficulty levels (which includes the default) easier. It's not perfect but based on feedback, we're now in a better place than originally.
 

uhu

Warlord
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Aug 19, 2018
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152
I know and agree, now in a better place than originally;
meant now: just one more notch further.

It is also a question of visibility. Once I read thick paper manuals before even starting a program, looked first for the manageably sized number of adjustable parameters etc. ; probably today many players expect (nearly) instant usability.

True, the problem actually is the other game generally being way too easy and in natural unconscious comparison OldWorld's entry level / default should perhaps be asymmetrically lower than now, giving more room for working your way up from there (if you desire).

Suppose overall less frustration and, as said, those seeking a harder game a more fit to shape the game to their needs.

 
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Ita Bear

Warlord
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Dec 8, 2020
Messages
224
Hello folks,
I think there's a few factors at play here. I think Old World is very much aimed that the "old" Civ crowd. I bet a large portion of the player-base are 30-40 somethings who look back fondly on the old Civ days. Old World is definitely a more 'hardcore' type of strategy game, whereas recent iterations of Civ has tended more to the (hate to use the term but it's true) casual crowd. Mistakes in Old World get punished and many people these days don't appreciate that.

Social media is also a factor. Games get popular these days on social media like reddit but Old World isn't very Reddit friendly. There aren't any memes forced into the game, there aren't any crazy yields ("yield porn") and the AI won't often do something laughably bad, since it's rather good. The game's player-base are also less likely to use social media and spread the word because of their age, I think.

I'm not complaining, though. I like the smaller appeal of Old World and very much appreciate it's made by 4X fans for 4X fans. :D

Kind regards,
Ita Bear
 

Solver

Mohawk Games Designer
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There aren't any memes forced into the game

I'm not sure about that, we have a bunch of events that seem to be quite the meme content to me!

The game's player-base are also less likely to use social media and spread the word because of their age, I think.

Now that's hilariously true. It's not just the age, it's the personality as well, I think. Social media isn't only used by young people but I'm pretty sure our player base is more likely to have people who avoid social media. Even on the dev team, we're quite a few people with no social media at all (including myself).
 
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I'm not sure about that, we have a bunch of events that seem to be quite the meme content to me!
I think the difference would be that the presentation in OW is, for lack of a better word, somber enough that the memes don't read as memes the way they would in another game. To me anyway.
 

JtW

Prince
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Poland
Speaking of memes, the potential is there. CK3 crazy events got shared a lot.

And here's just from my last two games in OW:
- I played Hittites, and once the first ruler died, his grandson became king (because the Hittite king forewent his sons, I think it's a hardcoded thing). One of these snubbed uncles couldn't let it be. He ended up murdering both the king and his son and heir, leaving only a one year old daughter alive – and managed to install himself as a regent, so he became my next character.
- in a game with Rome, I had an array of religion heads who were all drunks. Also, my father who was a general started a rebellion against me. I imprisoned him and he died in a prison mutiny.

Maybe this is what we lack? An After-Action Report forum? CK AARs are insanely popular among the player base. Some people spend more time reading them than actually playing.
 
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Forster

Prince
Joined
Dec 24, 2005
Messages
534
Location
Columbus, GA
I think there's a few factors at play here. I think Old World is very much aimed that the "old" Civ crowd. I bet a large portion of the player-base are 30-40 somethings who look back fondly on the old Civ days. Old World is definitely a more 'hardcore' type of strategy game, whereas recent iterations of Civ has tended more to the (hate to use the term but it's true) casual crowd. Mistakes in Old World get punished and many people these days don't appreciate that.

Social media is also a factor. Games get popular these days on social media like reddit but Old World isn't very Reddit friendly. There aren't any memes forced into the game, there aren't any crazy yields ("yield porn") and the AI won't often do something laughably bad, since it's rather good. The game's player-base are also less likely to use social media and spread the word because of their age, I think.
I think the age spread may be a little more than 30 - 40. I'm 75.
I do agree about the social media. I don't use facebook, twitter, reddit and more of them. I don't like discord, it is too confusing to me. I do visit game forums on my pc.
 

JtW

Prince
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Messages
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Poland
We can "fix" that for you. ;)
I have to scale back my positive assessment a little bit. After spending more time in the late game, AI turns take tons of time once the map is full of cities and units.
 

Quintillus

Archiving Civ3 Content
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I'm another one for whom CFC is as close to social media as I get, unless you count LinkedIn for career purposes. I rather intentionally extricated myself from it in the 2010s.

Between the general social media posts and Solver's comment, I think there's an element of "building the game we want to play", even if that isn't the most mass-market game, and there's nothing wrong with that, as long as it's sustainable anyhow. It can be a good way to get a fanatical following over time, even if the speed of awareness of the game spreading is more at 1999 speeds than 2019 speeds.

Moreso, it would be boring if every game targeted the mass market. That was kind of where we seemed to be heading in the mid-2000s, prior to online distribution taking off, back when magazines were writing, "is PC gaming dead?" Soren was writing Civilization IV that all the strategy gamers were happy with, but it was pretty much that, Age of Empires III, GalCiv2, and some Slitherine titles to choose from. I like that today there are way more strategy - and non-strategy - games to try than I have time to try.

I'm also reminded of Factorio, another game that doesn't cater to the widest audience, but has found its audience is plenty big nonetheless. Or Euro Truck Simulator 2, which found that there are a surprisingly large number of people in the world who want to drive a simulated truck, whether they drive a truck in real life or not. Both of them have been "long tail" games, with Factorio selling about half a million copies per year, year after year, and ETS2 continuing to sell but also being sustained by expansions. Not that it was always easy for them, Factorio nearly ran out of money early on before it found its audience.

tl;dr: Let's appreciate that Mohawk is making games for the more strategy-focused audience we are part of!
 

Civinator

Blue Lion
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Soren was writing Civilization IV that all the strategy gamers were happy with
I don´t like the graphical presentation of the game, that was introduced with Civ IV. So may be all strategy gamers were happy with Civ IV, but me. :D
 

Thormodr

Servant of Civ
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Vancouver, Canada
Speaking of memes, the potential is there. CK3 crazy events got shared a lot.

And here's just from my last two games in OW:
- I played Hittites, and once the first ruler died, his grandson became king (because the Hittite king forewent his sons, I think it's a hardcoded thing). One of these snubbed uncles couldn't let it be. He ended up murdering both the king and his son and heir, leaving only a one year old daughter alive – and managed to install himself as a regent, so he became my next character.
- in a game with Rome, I had an array of religion heads who were all drunks. Also, my father who was a general started a rebellion against me. I imprisoned him and he died in a prison mutiny.

Maybe this is what we lack? An After-Action Report forum? CK AARs are insanely popular among the player base. Some people spend more time reading them than actually playing.
That's what first got me into CK I. Some player did an AAR about his Danish king who did all kinds of crazy things and had the most crazy and memorable things happen to him. I think that's how the game really took off, so I think you are onto something there.
 

CornPlanter

Emperor
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Dec 3, 2005
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Lithuania
And in terms of gameplay, it is - by design - somewhat niche, or at least not maximized for mass appeal. It has a lot of complexity, with many numbers available. It can be unforgiving if you're not playing well.
Please keep it that way tho :D
 
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