Why nerf the nukes?

In this case I believe your assesment is correct. In all other cases, it is impossible to not overestimate the AI.

And I would then guess that we haven't figured out how to mod how the AI react to things or add more diplomatic options, or we would all be using such a mod, correct?
 
It's not a design flaw at all. It's an end game unit that hardly anyone gets or even has use for because the game has usually ended before it unlocks. It also wipes out units and cities, as it does in real life. I would call that purposely OP
 
And I would then guess that we haven't figured out how to mod how the AI react to things or add more diplomatic options, or we would all be using such a mod, correct?

Actually no one can mod the AI at this point. The developers won't let anyone tinker with that part of the code yet. Apparently they are *supposed* to release it sometime this year.
 
I’d be cool with unlimited range on ICMB missiles if and only if you could build Anti-ICBM missiles at 20% more cost for the defensive missile. Obviously, defense is typically more expensive than offense in modern warfare.
 
It's not a design flaw at all. It's an end game unit that hardly anyone gets or even has use for because the game has usually ended before it unlocks. It also wipes out units and cities, as it does in real life. I would call that purposely OP

Except, of course, the range limit. Just because most people don't reach the end of the game doesn't mean designers should start throwing random into it that upsets game balance. No one will want to play the end game if all it takes is a keeping of key presses and game won!1!!oneonelolololo

That's why so many people don't like CivV nuclear weapons already. Because there is no counter to them except range, bomb shelters (somewhat), and striking first with nuclear weapons.
 
Elizabeth declared war on her long time peace Russia... the only reason I could think of was "we have nukes to spare"

Russia lost a city, but instead of firing her nukes back, decided to load them onto ships and bomb Siam, which lost two cities.

Siam then nuked me...


In the space of 5 turns the game went from peaceful diplo-run to 40 nukes being thrown in 5 turns. (abundant settings)

:rotfl::rotfl: so who did you nuke ?
 
Nukes are alright. They are expensive, and unless you play abundant resources... and even then, uranium is like this thing you totally fight wars of extermination over just because there's only this small one-hand-countable number of deposits in the entire world.
 
Back
Top Bottom