Why no one takes my request

chickenx4

Prince
Joined
Jul 21, 2016
Messages
564
Location
Cobb county,GA
hey guys I want to know why nobody is taking my requests it's been so long I was waiting for the zig from zero wing to be released tell me why no one takes my request why please take my request
 
hey guys I want to know why nobody is taking my requests it's been so long I was waiting for the zig from zero wing to be released tell me why no one takes my request why please take my request
A few reasons:
1. This is a slow board, there's only a few artists left and they release things at their own pace, some people have to wait years to get a request made. Making units takes a lot time.
2. No interest, we know you like these things, but if the artist doesn't, why should they make them?
3. Your attitude, you seem to think you deserve something, and you keep spamming your request in multiple threads. Do you really think this deserves it's own thread?

As I told you before, the best way to get something made is to make it yourself, or add to the community and maybe people will want to help you out. Making a bunch of requests multiple times and complaining when no one has made them after a few weeks isn't going to work, and it isn't very productive.
 
Paris_Tuileries_Garden_Facepalm_statue.jpg

Ugh I can ask my dad to get me Bryce and I have someone do the models when I get my computer back
 
Making units takes some time. I have never done any by myself but as far as i get it the following steps can be involved:
-Either find a model of the unit in the net, some are free to use (usually with some form of CC license) some can be bought.
- convert unit to a usable format (file and level of detail)
- or create a unit model by yourself
- retexture the unit
- animate the unit: usually run, attack, default and death are necessary
- render the unit
- create sounds

All these steps require more or less effort depending in experience, availability and expected result quality. Many of the remaining unit creators are here for a decade (and some are closer to two) so request are usually not very urgent. To increase the Chance for units being made by someone else
a) you have to show why this unit is required - you probably want to make a mod but why does this mod depend on that specific unit? And as you seem to request some fictional units as much info as possible is desired (pictures, wiki links and stuff like that)
b) if the unit is requested only by you, you should somehow prove that you are trutsworthy enough to finish your project to a point where others can also use/enjoy it. There have been several thousand unit request over the years and many of them would never have been in a finished mod. Earning trust works best by releasing finished stuff
c) you should reduce the effort for others by providing as many unit creation steps mentioned above as possible. I.e. it is much more likely to get support for animation and rendering if you can provide a textured model in a required file format.
 
Making units takes some time. I have never done any by myself but as far as i get it the following steps can be involved:
-Either find a model of the unit in the net, some are free to use (usually with some form of CC license) some can be bought.
- convert unit to a usable format (file and level of detail)
- or create a unit model by yourself
- retexture the unit
- animate the unit: usually run, attack, default and death are necessary
- render the unit
- create sounds

All these steps require more or less effort depending in experience, availability and expected result quality. Many of the remaining unit creators are here for a decade (and some are closer to two) so request are usually not very urgent. To increase the Chance for units being made by someone else
a) you have to show why this unit is required - you probably want to make a mod but why does this mod depend on that specific unit? And as you seem to request some fictional units as much info as possible is desired (pictures, wiki links and stuff like that)
b) if the unit is requested only by you, you should somehow prove that you are trutsworthy enough to finish your project to a point where others can also use/enjoy it. There have been several thousand unit request over the years and many of them would never have been in a finished mod. Earning trust works best by releasing finished stuff
c) you should reduce the effort for others by providing as many unit creation steps mentioned above as possible. I.e. it is much more likely to get support for animation and rendering if you can provide a textured model in a required file format.
Can you take my request which is a vault
 
As I told you before, the best way to get something made is to make it yourself, or add to the community and maybe people will want to help you out.
This.

It doesn't have to be making your own units. Sometimes people are looking for help writing things for their civilopedia, or even just tracking down concept art online. I've done both of those. A lot. Everything takes time. Been here 11 years and none of my scenarios have seen the light of day yet. But along the way I've been able to contribute in a small way to several people's work, and all of that helped me refine what I want to do with my own scenarios.

Make some simple pcx - like tech icons. That's how I started. This is a really easy way to start - at least it was for me. It doesn't take a lot of graphics skill at first, Search the forum here for basic info on palettes. You can make some by cropping images. Maybe do some basic recoloring. you can even build new pcx by adapting graphics or even repurposing bits and pieces of other people's work. - with appropriate credit. Start off making things just for fun or what interests you. Read threads people post about scenarios they're developing and make some they might be interested in. What you make might not be used, but you'll learn a lot about what it takes to make a tech tree (amongst other things). And people will see that you are interested in the community as a whole. Make one thread for your creations (at least to start with) and post things as you make them - even wips if you want help or feedback. Enter your stuff in the monthly polls. Even if you don't think it's that good - or will never be used - you may be surprised at how many votes you get. How many scenarios will ever need a teleport button with a TARDIS icon in their UI? Put in some sweat equity. In about a year you can go from this (ugly imho, looking back at it now), to this (musta been ok, it got a plurality of votes).

Making maps is another fun way to start. ;) Check out Quintillus' cross-platform editor, which makes it pretty easy to transform an image into a biq. It's also a perfect example of where you can help, by testing and reporting on bugs.
 
Moderator Action: I have seen multiple threads in which you've made requests and I can understand that it's frustrating when you don't appear to be getting anywhere. However, you need to accept that many creators have now moved on from this game to other games - there have been three newer versions of Civilization for starters. I hate to break it to you, but chances are the requests won't be fulfilled. This is nothing personal, it's just that any creators left may not have the same interests as yourself; spending hours on a model that you don't want yourself isn't going to be a priority for anyone. I echo Blue Monkey's post - one way to get other modders interested in doing something for you would be a situation where you were contributing to their project in return.

There are a vast number of units that have been created over the past 16 years and it's quite possible that some of them will fit your needs, even if they aren't an exact match.

The Civ 3 modding community is an extremely helpful and friendly community - and they have attempted to explain the situation I've outlined above to you a few times as far as I can tell. However, it appears that you respond by asking them if they can take your request - which makes it seem like you're missing the point. Again, it's nothing personal and I understand the frustration - but please understand that the community now has your requested units and doesn't need regular prompts.

Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Okay I going to get blender and Bryce when I get my computer back
 
Rob gives a very good overview; in the 10 years that I've been a member here, far more requests have gone unfulfilled than fulfilled, and I would say that's more often the case now than it was previously, due to the lower number of people active in the older Civ game forums. Every once in awhile you might see a request fulfilled, but it's very much the exception rather than the rule these days, and a lot of the time it's a request made long ago, and it either strikes the creator's fancy, or it's, for example, a unit for a mostly-completed scenario that the creator has already played and enjoyed.

So most of it is that there are just more ideas than time to implement them. This is all volunteer, it's rarely anyone's priority over things like family, job, school, etc., and when someone does decide they want to sit down and do some modding, there's a good chance they already have some ideas from the past that they want to work on. If they've been thinking "I want to make this cool unit that so-and-so suggested last May" or "I want to create that next unit for my scenario", they're probably going to do that instead of a newer idea. It's possible that a newer idea is exciting enough that it will convince someone to do it first, but it's an uphill battle.

There are some things you can do to improve your chances, and it really centers around showing interest, and that you've already spent some effort, done some reading on the topic, or contributed elsewhere and thus are likely to again in the future. People who stick around here build reputations, and people are more likely to help someone with a reputation, whether it be PCXs, units, scenarios, or something else. But it takes time to build a reputation. Inquisitive questions that show you've poked around a bit (either playing existing scenarios, looking in the Tutorials, Reference, and Guide section, or even just hanging out in the Civ III forums in general) tend to receive a positive response, and will start building that reputation. Generally people are happy to help, but it has to be help, not just doing something for someone entirely. And while ideas are always welcome, the only sure way to make sure an idea becomes reality is to do it yourself, since people are participating solely in their free time and based on their own interests, and what motivates them. Still, if you can get an idea off the ground, people are much more likely to take an interest and potentially pitch in.

And while it's true that your first unit/graphic/etc. isn't going to be as good as one that someone with years of experience could create, we all start out with our first creations. I've done a couple PCXs, but if I decided to create a unit next Saturday, I'd be at the same place you are, it would take a long time to create that first unit, and it wouldn't be nearly as good as someone else's could be. But if I found it interesting and continued doing it, by this time next year I'd probably be creating fairly decent units, maybe even good enough to get some votes in the monthly contest, and the same can apply to you as well.
 
Rob gives a very good overview; in the 10 years that I've been a member here, far more requests have gone unfulfilled than fulfilled, and I would say that's more often the case now than it was previously, due to the lower number of people active in the older Civ game forums. Every once in awhile you might see a request fulfilled, but it's very much the exception rather than the rule these days, and a lot of the time it's a request made long ago, and it either strikes the creator's fancy, or it's, for example, a unit for a mostly-completed scenario that the creator has already played and enjoyed.

So most of it is that there are just more ideas than time to implement them. This is all volunteer, it's rarely anyone's priority over things like family, job, school, etc., and when someone does decide they want to sit down and do some modding, there's a good chance they already have some ideas from the past that they want to work on. If they've been thinking "I want to make this cool unit that so-and-so suggested last May" or "I want to create that next unit for my scenario", they're probably going to do that instead of a newer idea. It's possible that a newer idea is exciting enough that it will convince someone to do it first, but it's an uphill battle.

There are some things you can do to improve your chances, and it really centers around showing interest, and that you've already spent some effort, done some reading on the topic, or contributed elsewhere and thus are likely to again in the future. People who stick around here build reputations, and people are more likely to help someone with a reputation, whether it be PCXs, units, scenarios, or something else. But it takes time to build a reputation. Inquisitive questions that show you've poked around a bit (either playing existing scenarios, looking in the Tutorials, Reference, and Guide section, or even just hanging out in the Civ III forums in general) tend to receive a positive response, and will start building that reputation. Generally people are happy to help, but it has to be help, not just doing something for someone entirely. And while ideas are always welcome, the only sure way to make sure an idea becomes reality is to do it yourself, since people are participating solely in their free time and based on their own interests, and what motivates them. Still, if you can get an idea off the ground, people are much more likely to take an interest and potentially pitch in.

And while it's true that your first unit/graphic/etc. isn't going to be as good as one that someone with years of experience could create, we all start out with our first creations. I've done a couple PCXs, but if I decided to create a unit next Saturday, I'd be at the same place you are, it would take a long time to create that first unit, and it wouldn't be nearly as good as someone else's could be. But if I found it interesting and continued doing it, by this time next year I'd probably be creating fairly decent units, maybe even good enough to get some votes in the monthly contest, and the same can apply to you as well.
Thanks I can ask my dad to get blender and I can do the units I wanted
 
To be honest, if you don't have a computer with internet, and you have difficulty getting Blender, you may have high difficulty using a 3d modeling and animation program. 3d programs are complicated beasts even if you know what you are doing. If you are unwilling to put time in to learn how to mod and listen to the informative answers people have given you, you definitely will have extreme difficulty animating a model, exporting it to the correct format, and implementing it into Civ 3.

The community is unlikely to create a mod for you, so perhaps now is not the right time for you to be taking on such an ambitious project. Perhaps when you have the resources and time available to learn what is needed, you will have much more success.

For now, consider using placeholder graphics, copy and paste the spaceship picture you had, shrink it, and make a civ 3 graphic out of it. It won't have animation, but should work well enough in your game for the time being.
 
I'm going to make a model of the zig and I'll have someone to do the animations

Edit:when I get my computer back I do it
 
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