chickenx4
Prince
hey guys I want to know why nobody is taking my requests it's been so long I was waiting for the zig from zero wing to be released tell me why no one takes my request why please take my request
A few reasons:hey guys I want to know why nobody is taking my requests it's been so long I was waiting for the zig from zero wing to be released tell me why no one takes my request why please take my request
Can you take my request which is a vaultMaking units takes some time. I have never done any by myself but as far as i get it the following steps can be involved:
-Either find a model of the unit in the net, some are free to use (usually with some form of CC license) some can be bought.
- convert unit to a usable format (file and level of detail)
- or create a unit model by yourself
- retexture the unit
- animate the unit: usually run, attack, default and death are necessary
- render the unit
- create sounds
All these steps require more or less effort depending in experience, availability and expected result quality. Many of the remaining unit creators are here for a decade (and some are closer to two) so request are usually not very urgent. To increase the Chance for units being made by someone else
a) you have to show why this unit is required - you probably want to make a mod but why does this mod depend on that specific unit? And as you seem to request some fictional units as much info as possible is desired (pictures, wiki links and stuff like that)
b) if the unit is requested only by you, you should somehow prove that you are trutsworthy enough to finish your project to a point where others can also use/enjoy it. There have been several thousand unit request over the years and many of them would never have been in a finished mod. Earning trust works best by releasing finished stuff
c) you should reduce the effort for others by providing as many unit creation steps mentioned above as possible. I.e. it is much more likely to get support for animation and rendering if you can provide a textured model in a required file format.
This.As I told you before, the best way to get something made is to make it yourself, or add to the community and maybe people will want to help you out.
Thanks I can ask my dad to get blender and I can do the units I wantedRob gives a very good overview; in the 10 years that I've been a member here, far more requests have gone unfulfilled than fulfilled, and I would say that's more often the case now than it was previously, due to the lower number of people active in the older Civ game forums. Every once in awhile you might see a request fulfilled, but it's very much the exception rather than the rule these days, and a lot of the time it's a request made long ago, and it either strikes the creator's fancy, or it's, for example, a unit for a mostly-completed scenario that the creator has already played and enjoyed.
So most of it is that there are just more ideas than time to implement them. This is all volunteer, it's rarely anyone's priority over things like family, job, school, etc., and when someone does decide they want to sit down and do some modding, there's a good chance they already have some ideas from the past that they want to work on. If they've been thinking "I want to make this cool unit that so-and-so suggested last May" or "I want to create that next unit for my scenario", they're probably going to do that instead of a newer idea. It's possible that a newer idea is exciting enough that it will convince someone to do it first, but it's an uphill battle.
There are some things you can do to improve your chances, and it really centers around showing interest, and that you've already spent some effort, done some reading on the topic, or contributed elsewhere and thus are likely to again in the future. People who stick around here build reputations, and people are more likely to help someone with a reputation, whether it be PCXs, units, scenarios, or something else. But it takes time to build a reputation. Inquisitive questions that show you've poked around a bit (either playing existing scenarios, looking in the Tutorials, Reference, and Guide section, or even just hanging out in the Civ III forums in general) tend to receive a positive response, and will start building that reputation. Generally people are happy to help, but it has to be help, not just doing something for someone entirely. And while ideas are always welcome, the only sure way to make sure an idea becomes reality is to do it yourself, since people are participating solely in their free time and based on their own interests, and what motivates them. Still, if you can get an idea off the ground, people are much more likely to take an interest and potentially pitch in.
And while it's true that your first unit/graphic/etc. isn't going to be as good as one that someone with years of experience could create, we all start out with our first creations. I've done a couple PCXs, but if I decided to create a unit next Saturday, I'd be at the same place you are, it would take a long time to create that first unit, and it wouldn't be nearly as good as someone else's could be. But if I found it interesting and continued doing it, by this time next year I'd probably be creating fairly decent units, maybe even good enough to get some votes in the monthly contest, and the same can apply to you as well.