Why Polynesia can be as good as Poland

Mrdarklight

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I'm playing a Poland game, and thinking about how everyone considers them one of the very best civs, almost entirely because they get a free social policy in every new era. This reminded me of a recent game I played as Polynesia, where I remember I was just blowing through social policies by the end of the game. So I decided to look and see who came out ahead in the end.

I save all of my wins, on the turn that I win, so I have about 25 save game files that are just from the last turn of a win. I had one from Polynesia on turn 370, and one from Poland on turn 377. These seemed good for comparison purposes.

On turn 377, Poland had 29 social policies researched. On turn 370, Polynesia had 30.

Polynesia, on the right map, can create such massive culture with Maois that they overpower Poland's free social policies.

Now, direct civ-to-civ comparisons can be tricky, and I'll try to be fair here.
Poland's advantages are:
- They don't have to work Maoi tiles to create culture for SP's. They just get them for free. This is an advantage for sure. Their cities can be bigger and more productive as a result.
- Their SPs are not dependent on certain map tiles. You can only build Maois on the coast, and to get really good culture from them, you need certain tile patterns, to get +5 or +6 culture on some tiles. So Poland definitely outclasses Polynesia on most continent maps, and probably any Pangea.

Polynesia's advantages are:
- Polynesia doesn't just get the SP's, it gets the culture too, which can be turned into massive tourism. So winning a culture victory with Polynesia (on the right map) is way easier than winning a culture game as Poland, and in fact I'd say it's easier than winning any victory type as Poland. In the Poly game I mentioned above, I was generating 1057 tourism per turn at the end. But again, this depends on a map with a lot of coastal tiles.
- Polynesia has some interesting options available to it. If you conquer a city and puppet it, and then build Maois all over their coasts, that city will work the Maois and generate culture - basically for free. So they don't increase the culture costs for SPs, but they do generate culture - sometimes a lot of it. Puppeted cities also regularly build hotels and airports. A side benefit is that normally puppets' borders basically stop growing because they don't generate much culture, but a puppet working 10-15 CP worth of tiles will see its borders grow easily.

So I wouldn't put Polynesia above Poland, because Poland is more reliable, and less map dependent. But in the right circumstances, Polynesia dominates Poland at what Poland does best - SPs, and is a much better civ for a culture victory.
 
On the right map, Spain kicks everyones else behind.

But on the "right map".

Poland is top tier because its not map dependant. Poland always gets what it gets. Polynesia (or Spain) not.
 
On the right map, Spain kicks everyones else behind.

But on the "right map".

Poland is top tier because its not map dependant. Poland always gets what it gets. Polynesia (or Spain) not.

Agreed. Polynesia can be great IF you get the right map. Poland are awesome regardless of map type!!
 
Poland's advantages are:
- They don't have to work Maoi tiles to create culture for SP's. They just get them for free. This is an advantage for sure. Their cities can be bigger and more productive as a result.
- Their SPs are not dependent on certain map tiles. You can only build Maois on the coast, and to get really good culture from them, you need certain tile patterns, to get +5 or +6 culture on some tiles. So Poland definitely outclasses Polynesia on most continent maps, and probably any Pangea.
You're shortchanging Poland quite a bit, here. Yes, their automatic policies are their single best advantage, but they have 2 other seriously good advantages. Their stables are very good if you have any pastures at all. And their UU is surprisingly amazing. (And of course, their stables + their UU form a nice synergy.)

If you want to stack the map in Polynesia's favor as much as possible, then the Poles are "only" left with their free policies, while Polynesia has Moai galore. And even in that situation, the Poles are probably a little better, since they're better able to build their archipelago empire thanks to all the policies they have, and they can dominate other civs before Polynesia's culture bonus really kicks in.
 
Another ridiculous culture civ is Siam, I found out earlier today. Good lobby, random civs, got three culture allies and ended up almost filling patronage with something like 80 culture in the CLASSICAL era. As in, if I'd been in medieval I could've filled commerce, or nearly.
It was amazing, it was like 3 or 4 turns between finishing tradition and opening my filler tree, which had to be patronage because medieval wasn't unlocked yet.
 
The UB is also very nice. Unis are a priority build always and culture is hard to come by. Gotta love the Wat.
 
The key point is that the number of policies you have at turn 377 is meaningless. Poland gets its freebies much much faster thats what matters.

Turn 377? Maybe to your mod you could add a condition where you get a free social policy if you're on Future Tech 20? :)
 
Mr. Darklight, I applaud the thread as I love seeing new and innovative notions about this game. In a side by side comparison, I have trouble getting there for reasons already mentioned, first that Poland will have more policies earlier (@Acken) -both culture and social policies are like hammers or gold in this game, 1 of any of these resources early-game is worth about 100 of them late-game. Second, as Hugh mentioned, the comparison seems to be Polynesia on a map extremely beneficial to them vs. Poland on any ol' map. Those 6-culture Moai are pretty rare without a map editor, and I seem to recall about half of them that I've been blessed with were on snow tiles.

However, this:
- Polynesia has some interesting options available to it. If you conquer a city and puppet it, and then build Maois all over their coasts, that city will work the Maois and generate culture - basically for free. So they don't increase the culture costs for SPs, but they do generate culture - sometimes a lot of it. Puppeted cities also regularly build hotels and airports. A side benefit is that normally puppets' borders basically stop growing because they don't generate much culture, but a puppet working 10-15 CP worth of tiles will see its borders grow easily.
is a very interesting point. I usually don't bother with puppets, well first because I'm a control-freak (you should see my micro...) but second because the borders just... don't... expand. Most of my experience with puppets is with Venice and it's such a headache waiting 30 frickin' turns to get an extra tile, only to find that it chose to unlock a coastal tile instead of a tp-able jungle tile. A puppet empire could be a more effective option for Polynesia, but again, it's pretty dependent on having the right map.
 
You can say this about ANY Civ, if you make a game strictly to play to your strengths.

Give me the Inca on a Highlands map and I'll make you think they are the best Civ in the game.

The reason Poland is looked at as such a great Civ is there ability to compete, or even dominate, on ANY map.

It's nothing against Polynesia... but put them in the middle of a Pangaea and you'd curse them for days.
 
I never liked Moai very much. I'll build a few on areas that just beg for them, but the problem with the Moai is it is nothing BUT culture and you can only get a lot of culture if you build a lot of them, which requires you to consume a large part of your seashore. What other effects does this have? Big ones often. If you take up all your land tiles on tiny islands with those things you can't get as much production or growth since you have to work them to get the effect. This matters less if you got like 5 sea resources, but the indisputable fact is the more you build them with limited land, the less growth and production you get. So they have a big downside unlike, for instance, Brazilwood camps which buff a tile you already would only build trade posts on, or the Chateau, which does take up a tile, but at least it doesn't have to be on the seashore or get max bonus from building lots of them and consuming all the land tiles, plus it acts as a fort, so many upsides! So you can build them on any map in areas you don't need to work as much. I consider most of the unique improvements better than Moai and basically only build them if I can get 3+ culture and it doesn't hurt me too much. If it connected luxuries underneath it'd be far better as I don't mind replacing gold improvements with culture. As it is they are very situationally good at best. I frequently get the problem where I start with polynesia on plains islands due to their warmer bias and they make me grow far slower. I kinda wish they produced culture based on amount of nearby sea tiles not nearby Moai. Then I could only give up a few tiles for a big culture yield instead of lots of tiles.
 
i can almost never justify building a moai over something else on a tile i plan on working. and if nothing else can make a tile workable, i probably won't be working it anyway, with or without a moai
 
i can almost never justify building a moai over something else on a tile i plan on working. and if nothing else can make a tile workable, i probably won't be working it anyway, with or without a moai

I have to agree with this and it's the reason I don't fancy Polynesia much. I find it hard to sacrafice a tile for Moai when there is something else I could build there
 
there are a few civs that i would consider, when played, to be what playing civ without bonuses is like; civs that have bonuses that are so ineffectual they may as well not be there. polynesia is one of these, france is another

the only real perk to playing polynesia is the early embarking, and while i play on pangea (which biases me against this UA) it doesn't seem like a good idea to be crossing any large bodies of water that early anyway (you still embark extremely slowly). the most i see anyone getting out of this is grabbing a few isolated island ruins before anyone else can get to them

overall i find the civ to be pretty bleh. trying to win with them on immortal right now and having no success
 
there are a few civs that i would consider, when played, to be what playing civ without bonuses is like; civs that have bonuses that are so ineffectual they may as well not be there. polynesia is one of these, france is another

the only real perk to playing polynesia is the early embarking, and while i play on pangea (which biases me against this UA) it doesn't seem like a good idea to be crossing any large bodies of water that early anyway (you still embark extremely slowly). the most i see anyone getting out of this is grabbing a few isolated island ruins before anyone else can get to them

overall i find the civ to be pretty bleh. trying to win with them on immortal right now and having no success

You are playing as Polynesia on Immortal on Pangea? It sounds like you are starting off with one hand tied behind your back by negating their UA right away due to terrain! It would be different if you rolled the Civ randomly but deliberately picking a Civ with an embarking perk and deliberately picking to play on a map that doesn't allow for much of this seems like you are handicapping yourself
 
You are playing as Polynesia on Immortal on Pangea? It sounds like you are starting off with one hand tied behind your back by negating their UA right away due to terrain! It would be different if you rolled the Civ randomly but deliberately picking a Civ with an embarking perk and deliberately picking to play on a map that doesn't allow for much of this seems like you are handicapping yourself

Exactly why Polynesia can't be compared to Poland in really any regard. Map-dependent UA's keep you in the lowest tier of Civs unless you are on a map that allows exploitation of said UA.
 
The key word in the thread's title is 'can', a modal of possibility.

I would say that in 100 map rolls, 1 or 2 might give Polynesia the edge. There's another modal: might.
 
You are playing as Polynesia on Immortal on Pangea? It sounds like you are starting off with one hand tied behind your back by negating their UA right away due to terrain! It would be different if you rolled the Civ randomly but deliberately picking a Civ with an embarking perk and deliberately picking to play on a map that doesn't allow for much of this seems like you are handicapping yourself
while this does apply to me specifically (playing polynesia on a map type that deliberately removes any bonus they might have is definitely a disadvantage), i was more criticizing their bonuses in general

even on an archipelago map, the most i can say their UA does for you is a scouting bonus, and that's by far the best map type for them. it's not bad but it's not great either, and it's a map dependent bonus, so on the whole it's extremely underwhelming

couple this with their useless (sorry maori warriors but jaguar warriors beat you into the ground) warrior replacement UU and pretty inapplicable UI and you have a civ that is on the whole extremely weak. their bonuses are so situational and mediocre that they might as well just be a vanilla civ with no bonuses in most games, like france

i might consider them better if the moai was more usable because with its current yields i can hardly justify putting one on a tile i plan on working rather than some other improvement
 
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