Why put out an unfinished game?

To be perfectly clear, the answers being given by pro-Civ 5 people are also in the same manner.
You take one example of some little feature not being bug and then call it settled?
Actually maybe you should start reading MORE of this ccomplains, glitches, flaws and criticism to understand better and stop trying to hang into those straws.
If you happen to correct one flaw, there are many more left. :D

I read almost all of the threads here. I don't always participate. There are some genuine bugs in the game, but not more than could be expected out of a Civ game. Not as bad as Obsidian, not as good as Blizzard. About right for Firaxis.

Design issues are not bugs. And many of the things players here complain about aren't even design issues - they're design preferences!

At the point where a poster wants Civ V not to be Civ V, I think it's fair to say that that poster is no longer complaining about the game being unfinished, but about the game being a game he doesn't really want, even if it were really in its perfect form.
 
Why would 2K and Firaxis put out a game with all of the bugs and problems the game has? How could they not notice? Granted the patch did fix a majority of the bugs, but there are still problems ( Like multi-player for example ).

Anyone have that 'beating a dead horse' smiley?

IF I would payed for that game THEY SHOULD PREY that their customers like me are so patient with them.

How selfish from a customer to wait actual finished product and not some unfinished crap from selfish greedy little piggies.

They can swim in their own filth for all I care.

I bet someone like you is always on the side of some capitalistic moneyhunger company that ROBS their customers.

IT's them that should be on their knees, not the customers.

Because god forbid people actually consider the fact that the people making these games are doing it for the money.

Also, 'if I would payed'? Does that mean you don't actually have the game? Or that you pirated the game? If so, why are you pissed off at the developers? If you'd actually paid money and been disappointed with the game fine, but this...

Oh wait:

If you happen to correct one flaw, there are many more left. :D

So you're actually happy that CiV has multiple flaws? Most CiV bashers on here at least like the game, and want it to be good.

Why are you even here, really?
 
Why put out an unfinished game?

Well, simple. Because they knew that people were going to buy it. The fact is that, hundred thousands copied have been sold out so if i was them i would do the same. Who cares about addicted gamers like us, games' slavers?

So my question is that, why do people crazily keep buying unfinished games?
 
I read almost all of the threads here. I don't always participate. There are some genuine bugs in the game, but not more than could be expected out of a Civ game. Not as bad as Obsidian, not as good as Blizzard. About right for Firaxis.
Maybe, but isn't it each customers own thing to decide what they should expect from product they have bought?

Or do we have already "acceptable standard" for bugs in the gaming industry?
Design issues are not bugs. And many of the things players here complain about aren't even design issues - they're design preferences!
They aren't actual bugs but they are flaws if the game is in imbalance.

You can dance with the facts for some time but eventually they will catch up with you.
Saying they are design preferences is same as saying this particular chess game is played on circular board and knight can move like a queen. If someone points out that this isn't chess and it makes game just boredom then someone says that "it's chess, but it's different kind of chess". ;)

That's what many of the critics are really complaining about and I'm sure you have read about it already quite lengthy.

Considering these things, one might call the game unfinished in numerous ways, not only technical bug-wise.

For me it does ring a bell of something that is "half-design" or maybe between us it's the issue of glass being half-full or half-empty? ;)
Do you have a job C~G? What kind of company do you work for?
Well, of course. That's personal but if you must know I work on security. Customer service from start to finish. Dealing with difficult people and also making sure paying customers are safe and satisfied. Odd hours too.

You surely keep your smiley face on whatever happens
Vordeo said:
Because god forbid people actually consider the fact that the people making these games are doing it for the money.
Oh, really?

There's moneymaking in short term and in long term. Customer satisfaction guarantees long term moneymaking. Or at least it should.
Here some people are suggesting customers should be happy even when they are left unsatisfied and still should continue to support this kind of moneymaking.

Apparently even raising this issue is seen as somehow twisted since it's normal that companies make money and customers just shut up.
Vordeo said:
Why are you even here, really?
This is exactly your business, how?

Also I would really suggest you stop refer to me being a possible pirate.

EDIT: It will take some time to answer since I have to soon to be going earn that living. Thanks for your friendly answers.
 
i think what people are really trying to say is that they'd be happy if Take Two went bankrupt trying to make Civ V "perfect".

I mean, as we've seen all they want is Civ IV and Civ IV expansions.
 
Oh, really?

There's moneymaking in short term and in long term. Customer satisfaction guarantees long term moneymaking. Or at least it should.

Business models based around short term earnings can work though. And I'd think they know more about their business model than you do.

Also, not everyone on here is unsatisfied with the product.

Here some people are suggesting customers should be happy even when they are left unsatisfied and still should continue to support this kind of moneymaking.

I'm satisfied, and I enjoy the game despite it's flaws.

Apparently even raising this issue is seen as somehow twisted since it's normal that companies make money and customers just shut up.

It's not, but ignoring the fact that they're in this to make money is at least as bad.

No one's saying you can't criticise Firaxis (as far as I'm aware of anyway), but don't act all offended when people challenge your opinions because they think you're horrendously wrong.

This is exactly your business, how?

I'm curious, mostly. This board is generally populated by Civilization fans. The fact that you've expressed happiness at CiV having flaws implies that you aren't a fan of the series. Thus I wonder why you're even here.

Also I would really suggest you stop refer to me being a possible pirate.

Apologies, then. But as you've said you haven't paid for the game and haven't pirated it, does that mean you haven't actually played the game you're complaining about then?
 
C~G said:
Maybe, but isn't it each customers own thing to decide what they should expect from product they have bought?
Or do we have already "acceptable standard" for bugs in the gaming industry?

It is unfair to single out Civ V as "unfinished" when other games, especially other games in the same series, were released in a similar state. The Civ 4 AI was notoriously bad at economy at launch, and its combat AI remains as bad as Civ 5's is today.

C~G said:
They aren't actual bugs but they are flaws if the game is in imbalance.

You can dance with the facts for some time but eventually they will catch up with you.
Saying they are design preferences is same as saying this particular chess game is played on circular board and knight can move like a queen. If someone points out that this isn't chess and it makes game just boredom then someone says that "it's chess, but it's different kind of chess".

That's what many of the critics are really complaining about and I'm sure you have read about it already quite lengthy.

Considering these things, one might call the game unfinished in numerous ways, not only technical bug-wise.

For me it does ring a bell of something that is "half-design" or maybe between us it's the issue of glass being half-full or half-empty?

It's a comparative thing. Some things posters mistakenly label as a design issue when it's actually a balance issue. Some things may be inherent design issues, but I have my doubts about whether the ones posters generally mill around are those actual things. Global happiness is a particular example. Posters love to bash it as an inherent design flaw, but I'm not convinced that they can perceive the game mechanics well enough to really conclude that satisfactorily. If, as some suggest, the issue can be solved by changing building values, then the problem was one of balance, not of design.

Even ICS is a preference thing. As impossible as it may seem, some of the things that came with global happiness were things that I liked. I don't particularly like ICS, but some people do. Is it a flaw of the game that some people like it this way?

Many of the things critics complain about they don't fully understand, and that includes the critiques of Sullla!

In cases where the game has balance issues, it's not that the game is unfinished - but that players have come to expect something unrealistic about Civ V, for some reason. Not even Starcraft 2 is perfectly balanced at the moment, and Blizzard threw a ton of money and time at that game just for balance concerns. It's unrealistic and, pardon the word, stupid, to expect that Firaxis could craft a more balanced game when Civ has more than three times the factions in Starcraft.
 
Why would 2K and Firaxis put out a game with all of the bugs and problems the game has? How could they not notice? Granted the patch did fix a majority of the bugs, but there are still problems ( Like multi-player for example ).

Obviously they didn't foresee the problems that cropped up on wide release. You sound as if you think they released a game with bugs knowingly. If you do think that, I don't agree.

so they can sell you the patches.

How much have they charged you for patches for bugs so far Lonkut? Patches for bugs are free.
 
Well, of course. That's personal but if you must know I work on security. Customer service from start to finish. Dealing with difficult people and also making sure paying customers are safe and satisfied. Odd hours too.

You surely keep your smiley face on whatever happens

First off, customer service is a very demanding job. My hat is off to you.

So since there are customers involved, it is likely that the company you work for is in it to make money. Are you as firm with your "anti-captilist" stance with them when they hand you your paycheck?

The question is rhetorical. I know you don't go after them.

The point is, unless you are a business owner, work for a non-profit company, or work for the government, you are working for a company that is in it to make money. Firaxis and 2K is no different. And they have to give their employees paychecks so they can go home and feed and shelter their families.

It's not an excuse. Just reality.
 
Nine times out of ten, putting out an "unfinished" product is down to one thing, and one thing only: bad project management - management of project planning, management of design decisions, management of investor expectations, management of user expectations, management of engineering progress, management of prototyping, management of testing ... management of everything, in fact, that a normally competent professional project manager deals with as their bread and butter, day in, day out, but deals with rather more successfully than we have seen in Civ5.

If you're not fully competent as a project manager is any one of those areas, you get a disaster. In fact, it's a hard job being a really good project manager who delivers on time and keeps investors, users and project staff all happy. The best project managers are not just administrators; they are polymaths who are good at planning, management, commercial judgments, human relations and they have a strong technical eye too. There are not many of us who can do it, and we usually remain the unsung heroes when we succeed, but if any of us fail, it's very visible and we fail big time.
 
*sigh*

I'm getting tired of this.

Civ4 was unplayable for a small number of people, but the people who could play it had a very decent game with few bugs.

Civ5 is unplayable for a small number of people, but the people who can play it have a game riddled with gameplay errors, incomplete features, and a generally unfinished game.

Just today I discovered another new bug. Clicking manual control of specialists and not assigning specialists is better than letting the game's AI choose your specialists. Literally, you will get better growth and whatever focus you select (wealth, production, etc) this way. There's no confound of Great People here either, as when I tested this it was 1000+ points for any specialist.

I took screenshots & everything, but then I decided why bother to post? It'd just be another in a long line of things wrong with this game, and not even as bad as many of the other ones. I will if people ask, but otherwise, it's not worth it.

Also, I'm tired of the assumption that everyone starting playing Civ4 after BTS. I played the heck out of that game from Day 1.

It's almost as if you actually believe that IV wasn't also bug-ridden to stupidity and beyond. I can (and on other threads have) put out a laundry list of bugs, incomplete features, and UI problems that persist even to this day in civ IV, with many many more that were around on release. Civ IV's AI was actually substantially weaker than V's on an objective basis - but the bonuses helped it out more due to no 1upt restriction (UNLIKE IV, V actually has the AI running strategies to win each of the VC - IV never saw that until BTS, where it only had an active strategy for culture).

The recent patches gave V a lot of help, but it still shouldn't have been released when it was. As it stands, time between turns is *still* a joke, the UI is *still* a joke, and the strategic balance of "city spam and war" vs any other option is a joke. V is better than IV in that unlike IV, which is still broken and appears to never be fixed outside of the modding community, V has a legit chance still.

But even now I scratch my head at decisions like allowing ancient ruins to give you early-mid BCs rifles or some such BS. I also dislike that no game in the series has ever removed spawn luck as a dominating factor in difficulty, often beyond the actual level chosen. But for the love of deity and all that is :scan::scan::scan:, PLEASE PLEASE PLEASE give us crisp controls, workable hotkeys, and a game that runs smoothly. Civ is already well past 5 years of shoddy controls, and appears to be going for 10. If there is one thing in this series that frustrates me more than anything else, it is that there is so little emphasis on gameplay 101 - controls.

Why do units threatened by barbs SPEND THEIR MOVES WITHOUT PROMPT? Why do I have to tolerate losing a worker to barbs in a MP coop game because my worker blew his movement points before I gave him any orders? Why does the interface lag when you're attempting to move to a valid tile on a consistent basis, simply because you're giving orders quickly? Why don't we have hotkeys for queuing builds in cities? Why can't we HOTKEY QUEUES LIKE IN THE OLDER GAME (it's not like that became irrelevant...if anything it's more so now - why pull it?). Why can't we have queues on by default?

I could go on if anyone actually wanted that. The point is, V suffers from bad controls, just as IV STILL DOES. There is no higher priority. Not graphics. Not better AI. Certainly not new content. The game needs to function properly first - and at the rate it's going the civ franchise will fail at that for an entire decade. I hope that trend reverses in a hurry.

Nine times out of ten, putting out an "unfinished" product is down to one thing, and one thing only: bad project management - management of project planning, management of design decisions, management of investor expectations, management of user expectations, management of engineering progress, management of prototyping, management of testing ... management of everything, in fact, that a normally competent professional project manager deals with as their bread and butter, day in, day out, but deals with rather more successfully than we have seen in Civ5.

If you're not fully competent as a project manager is any one of those areas, you get a disaster. In fact, it's a hard job being a really good project manager who delivers on time and keeps investors, users and project staff all happy. The best project managers are not just administrators; they are polymaths who are good at planning, management, commercial judgments, human relations and they have a strong technical eye too. There are not many of us who can do it, and we usually remain the unsung heroes when we succeed, but if any of us fail, it's very visible and we fail big time.

You get a good picture of the difficulties of project management in MBA training, but to be good at it in practice takes a lot of experience and more specific training than the basic MBA.

However, even the best controlled (and civ V was clearly not based on results) projects will fail if the initial priorities are off-kilter. If you design a building to look ugly on purpose or by oversight, even perfect execution of the project is going to give you an ugly result.

We are seeing a lot of that in the civ series - I'm not privy to the project goals of game design, but I doubt it's "make a complete game with solid core gameplay, balanced strategies, and minimal bugs". I'm betting the real goal is "put together a game that will sell the maximum volume for the cheapest investment". Those goals yield different investments during development even under perfect execution (which is just about never - project management rarely goes nicely ;)), but both are valid goals from a business perspective. I bet you can guess which output resembles civ V more closely, even if that likely was never the explicitly stated goal.
 
TheMeInTeam:

I think the reason why hotkey queues aren't in Civ V was because hardly anyone ever used them. I know you did, TheMeInTeam, but you're distinctly different from the average gamer in that respect. In fact, you're about the only one who notices the UI deficiencies.

PS: Well, I do, too, but I apparently don't get as annoyed by it as you do.
 
Why do people always suppose that you can just delay the launch of a game as you please? Is it not the case that Firaxis were in a contract where they had to ship the game at that date? They can't just reach the deadline and say, "sorry Valve, we're releasing the game in a week's time instead". "Sorry EB, Gamestop, Walmart etc, we'd like you to not put the gameboxes on the shelf til next week now, please don't ask us for anything about the extra inventory costs you'll now incur."

I know it sucks to get an unfinished game (one that needs significant patching), but deadlines are not something that can be avoided (not without significant expense anyway). Blame the poor project management.

TheMeInTeam:

I think the reason why hotkey queues aren't in Civ V was because hardly anyone ever used them. I know you did, TheMeInTeam, but you're distinctly different from the average gamer in that respect. In fact, you're about the only one who notices the UI deficiencies.

PS: Well, I do, too, but I apparently don't get as annoyed by it as you do.

My personal theory about why the civ series has such poor controls (I agree with TMIT on this) is that it's developed mostly by, and its most vocal fans are, from an era when PC games had poor controls anyway. I'm one of those people who aren't afraid to play games from 15 or so years ago, but usually the thing that stops me playing them is not the "butt ugly graphics" but the poor controls. Try playing a game like C&C Red Alert - it's just tedious in the extreme.

A game like Supreme Commander I consider to be a leap forward in controls. The user was much more enabled to play the game by the fact the controls were fast, effective, and (almost) always reliable. For example, Supreme Commander got Zoom-To-Cursor absolutely spot on. Civ5 tried it too, but got an inferior implementation - one with inbuilt camera delays and limited zooming out (may be technical limitations).
 
TheMeInTeam:

I think the reason why hotkey queues aren't in Civ V was because hardly anyone ever used them. I know you did, TheMeInTeam, but you're distinctly different from the average gamer in that respect. In fact, you're about the only one who notices the UI deficiencies.

PS: Well, I do, too, but I apparently don't get as annoyed by it as you do.

These things can make a difference of hours - within one game! It's ludicrous to neglect them...this isn't the ONLY reason this game lacks the mass appeal of say FPS, but it contributes along with the others.

You can't even select every city anymore.

It is mind-boggling to me that so many people don't care about this. Every time a player opts to do something the slow way rather than a valid hotkey, they are doing the equivalent of staring at a wall - taking extra time to accomplish the exact same task is :blush::blush::blush::blush::blush::blush: comparable to staring at a wall for the difference in time between the long way and the hotkey.

What you are telling me is that so many people are perfectly content to do the functional equivalent of staring at a wall while dragging an object back and forth for HOURS on end, that our esteemed designers couldn't bring themselves to offer any alternative.

Look, I can understand if people want to take time in this game to optimize decision making, squeeze out every last beaker/gold/whatever, win the soonest turn possible, etc. However, none of that carries ANY relevance to game controls - even these guys are staring at a wall when they're using non-hotkey alternatives, although it's a small % of their total time.

For the casual person who does not plan extensively and simply plays as they feel like based on the situation, this wall-staring eats up a substantial % of their gameplay time.

I don't care if 90+% of this community enjoys staring at walls for several total days of their life while playing civ IV or V (taken across their entire playing time). Frankly, I don't want to be part of such a :sheep::sheep::sheep::sheep: demographic. It still constitutes poor game design, objectively. They are knowingly denying us alternatives that make the game more straightforward to play, and if what you are saying is true, the vast majority of the community accepts and supports that.

I offer a heavy-handed :splat: to every single player who is A OK with this travesty. Enjoy your time doing nothing, since apparently you can do that, but for :sad::sad::sad::sad: sakes don't expect people who actually like to do something while playing a game to accept it.
 
TheMeInTeam:

As astounding as it may be for you to believe, a substantial number of people play this game to look at walls while moving icons. I imagine a similar number of people play Farmville for much the same reasons.

The fact of the matter is, money and development goes into avenues more people care about. I would also like for the UI to actually be better in substantial ways, but I don't expect the game to be that way just because I think it should be that way. The entire world isn't me, and I'm not a better person than other people just because I think my own preferences are superior.
 
They trollin'. They good Trolls too! Look at the reaction on CFC!
 
i think what people are really trying to say is that they'd be happy if Take Two went bankrupt trying to make Civ V "perfect".

I mean, as we've seen all they want is Civ IV and Civ IV expansions.

One of the most idiotic post I have ever seen.:eek:

You THINK ?
 
Hey TMIT. I still use the mouse for many tasks. The problem is that in civ5 using the mouse often requires you to travel a large distance. The one that really irks me is you press the tech notification on the right side of the screen, and the tech box pops up on the far left side of the screen. You have to go all the way across the screen, which is a long way on a high-res widescreen monitor. Same with building selections and their notification icons - moving the mouse across the whole screen again.

When you open a window like diplomacy overview or something, rather than putting the 'close' button nearby the open button (or even making them the same button would have been nice), you have to scroll to some tiny little text at the opposite side of the window to hit 'close'. Basic little issues like this have made civ5 quite a mouse-travel heavy game. Using hotkeys is a big advantage, but it shouldn't be as big as what it is in civ5. Effort has been put into streamlining the interface, but not much thought has been given to making it efficient.

I hope that if you still have influence with the devs, you are advocating for the people who have issues with its UI. :)
 
Why do people always suppose that you can just delay the launch of a game as you please? Is it not the case that Firaxis were in a contract where they had to ship the game at that date? They can't just reach the deadline and say, "sorry Valve, we're releasing the game in a week's time instead". "Sorry EB, Gamestop, Walmart etc, we'd like you to not put the gameboxes on the shelf til next week now, please don't ask us for anything about the extra inventory costs you'll now incur."

I think you got this backwards. Walmart/EB/Gamestop doesnt lose a single buck, or for that matter, have a contract in hand saying they will get game x by date y no matter what or else the game designer gets it. No shelf space is lost because no product yet exists. Yes, they would like to sell it, but the idea that they lose money if a certain date isnt met isn't correct. Otherwise they would sue other companies who hold games for further development before release. The only people who get hurt in missing the release deadlines are the investors who footed the bil to create the game. Firaxis/2K didnt just sit around and go "hey, you know what? We got a lot of money sitting here, lets make a game!" What happened was that a group of smart inv estors got together and crunched some numbers and decided they could fund development of game x for y dollars (hopefully) and profit. Sometimes the deadline is reached and the financial backers look at the product and freak because its not really finished and its looks like maybe it will cost a lot more to fix, so they release it in its poor state hoping to make some money back on knee-jerk-gotta-have-the-new-thing sales. SImetimes this works out, they re-invest and good times are had by all. Sometimes they hold the game and it keeps running deeper into the red and never really gets fixed, then gets released anyway and the public implodes it in unabashed rage (see APB). The only people who are screwed in this scenario is Wal-Mart, who pre-ordered 300,000 copies and sold 50,000. Guess what, they cant give them back. Bad games released pre-maturely cost the retailers, not holding onto a game to perfect it so that sales will actually increase at eventual release time. Quality always wins out.
 
Actually I think both our interpretations can make sense, but we had different assumptions. I was making the assumption we were talking about a decision to change the deadline very late in the piece, like a week or two before release. At this point, a lot of the physical media are probably already packaged and on their way to the various distributors. At this point, yes inventory is going to matter. Effectively they're already passed the point of no return.

At least with Valve, they probably plan well in advance when games are scheduled for release, and are probably not flexible about it. I notice in your response you didn't talk about Valve though.

I don't think Valve would be happy to delay the release of a game if its new release date is going to be on top of other games all competing for the same advert space on Steam. Remember that part of the contract with Valve has to include advertising through Steam.
 
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