KahunaGod
Warlord
I dont know the relationship valve/steam has with the developers. Thats an area I am admitedly uneducated about, so I decided to keep my trap shut (a major undertaking btw).
I see your point about a very late call on cancelling release. But in the end it still really hurts the developer the most. I can promise you that the developers paid more for the physical media advertising. Its called co-op dollars and its how retailers can afford to advertise a 3rd parties product for purchase at their store.
I am not sure how the pre-orders through steam would work out, and who gets what dollar from the order. When you have a product that is totally digital, there is no physical media cost. While steam would give rebates back to customers who complained if a release date were puched back, steam would also get nack the royalties it paid to the developer. This is different from the hard copy retailers, because they havent received or sold the physical product yet, because it isnt released. They would lose some money on labor, maybe setting up displays in store and putting up other stuff, buts thats a drop in the bucket on top of the fact that they would be using labor allready paid for the time to do such work, not extra labor purchased just for that event (although a midnight release would change that, as certain logistics would have to be put into place by the retailers). Back on the valve/steam digital pre-order side, they would probably lose some fees paid to credit card companies on the purchases and maybe some other fees, but those costs WOULD most likely be covered in a contract with the developer.
Thinking about all this makes me again realise how hard it actually is to be a success. Quality wins out.
I see your point about a very late call on cancelling release. But in the end it still really hurts the developer the most. I can promise you that the developers paid more for the physical media advertising. Its called co-op dollars and its how retailers can afford to advertise a 3rd parties product for purchase at their store.
I am not sure how the pre-orders through steam would work out, and who gets what dollar from the order. When you have a product that is totally digital, there is no physical media cost. While steam would give rebates back to customers who complained if a release date were puched back, steam would also get nack the royalties it paid to the developer. This is different from the hard copy retailers, because they havent received or sold the physical product yet, because it isnt released. They would lose some money on labor, maybe setting up displays in store and putting up other stuff, buts thats a drop in the bucket on top of the fact that they would be using labor allready paid for the time to do such work, not extra labor purchased just for that event (although a midnight release would change that, as certain logistics would have to be put into place by the retailers). Back on the valve/steam digital pre-order side, they would probably lose some fees paid to credit card companies on the purchases and maybe some other fees, but those costs WOULD most likely be covered in a contract with the developer.
Thinking about all this makes me again realise how hard it actually is to be a success. Quality wins out.