JamesNinelives
Emperor
You seem to have given a very detailed response a relatively small part of what I said. I never mentioned Christianity. Only one line of my discussion refers to monotheism vs. polytheism and pantheism, and to be frank I added it as an afterthough.
I did discuss concepts that appeal to me and others that do not. And I did say that some of the qualities I mentioned negatively have precedent of existing within religions historically. I don't really think that's debatable. I did not say that either the qualities I like or the ones I dislike are exclusive to Christianity, monotheistic religions, or any other particular group. Obviously religions IRL have more than one or two beliefs, and many of them are common across different faiths.
My main point, however, is that certain themes and concepts seem notably absent in the choices available in the game, specifically when enhancing and reforming your religion. I gave examples of where those themes are are present in the game (e.g pantheons and beliefs), religions they are central in IRL, and what they might look like as enhancers or reformations. If you have feedback in that regard it is welcome. Our objective was to improve the number and diversity of choices available to the player, and that is what I am suggesting.
I did discuss concepts that appeal to me and others that do not. And I did say that some of the qualities I mentioned negatively have precedent of existing within religions historically. I don't really think that's debatable. I did not say that either the qualities I like or the ones I dislike are exclusive to Christianity, monotheistic religions, or any other particular group. Obviously religions IRL have more than one or two beliefs, and many of them are common across different faiths.
My main point, however, is that certain themes and concepts seem notably absent in the choices available in the game, specifically when enhancing and reforming your religion. I gave examples of where those themes are are present in the game (e.g pantheons and beliefs), religions they are central in IRL, and what they might look like as enhancers or reformations. If you have feedback in that regard it is welcome. Our objective was to improve the number and diversity of choices available to the player, and that is what I am suggesting.
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