At the early stages, coast is the same as a grasslands tile; as good a tile as any other naked tile before you improve anything.
When do you work pure grasslands?
My capital started with 5 ocean ressources, 2 close wheats and a deer forest. Ive never worked any tile with less than 3 yields.
God of the Sea would give me immidiatly 2
1
, and its very likely that I will have atleast one boat online, if Iam able to pick a pantheon, so thats already 2
. Your pantheon would need to work atleast 4 ocean tiles, no matter if there is a ressource or not, forcing me to ignore any land tile with a bonus or luxury ressource. Even working every good tile, I would end with only 2
versus 6
by God of the Sea. That pantheon is terrible for founding.
Even I play Carthage and my cities have a huge affinity towards sea tiles cause of instant light house, not one of my cities would gain more than 3
. I see some mid-late game potential by an Imperialism+Centaur Extractor play through, but thats really to niche to make this pantheon.
Typo. The
GPPs should go back to the GP's origin city.
Now its even more terrible. I would never pick that.
In a standard game, 5 religions are founded, leaving 3 civs to be converted. Converting 1 to your major religion gives a total of 9
GPPs. 1-2 early conquests or Vassals can make this belief fairly easy to capitalize on, since a civ with 1-2 cities still contributes.
I think guys which are running around and create vassals will not be the target of this Enhancer, or? Why do you even consists for that engineer points? Wouldnt it be better to give that to a second Enhancer for Engineer/Scientist/Merchant?
I think
Faith and
Science are roughly equal in value for much of the post-founding game. What yields would you think are more appropriate? Perhaps
/
?
In my game, I am in Modern with Fealty and modest boosts to Faith generation from my civ's UB. I currently have 750
per turn.
Whats your science output? Usually I have several thousands of science per turn while the faith shiver around 400-600 (assuming I am not on a killing spree).
The yields you have calculated are right, but your assumption is still wrong.
Cause.... How much faith do you have spend to get that 10 holy sites? Each prophet is 1,46 times more expansive than the previous one, so with the discount, you have effectivly spend around
1280+1870+2720+3980+5800+8480+12380+18070.... Lets asume you have gotten 2 of the prophets by other options..... thats still an amount of 54580
.... Now.... lets assume its turn 400 and you have played now 250 turns with already 10 holy sites running, the resulting yields from going that path is +10
48
36
and
-218.
So... lets take a look at your suggested Enhancer...how much faith would you have invested to be now able to get +90
..... lets see......
ZERO...
Now assume you have taken Emirates and not Prophecy, now take that amount of faith you havnt invested (54580
) and give it on top of an average value for that Enhancer of +45
for the 250 turns, the result is:
10
48
36
versus +263
(both per turn for 250 turns)
Instead planting 10 holy sites to get some yields, you also could simply have taken Emirates with ZERO investment necessary and get now not only double as much faith, but also can spend over 50000
for GP which were other wise used for holy sites. (this not only shows how strong this Enhancer would be, but also how weak Prophecy is, outside of a Holy Land combination)