155 isn't even half of the game's speed.
They were also playing on Island Tectonics/Archipelog map, so there was less space to settle. (there wasn't that much space if I recall).
A city isn't a city.
A city is more like an American state, so that makes 6-8 bigger than most countries in the world, so it's simply a matter of you having trouble with translating the game scale to the real world.
I've seen my share of mental gymnastics on this board (especially to justify broken Civ 5 mechanics), but this absolutely takes the gold....
Anyway, several people have reverted to the 'it's just a demo/beta and they're not playing optimally!' defence. Fine. OK. Does this include the computer, as well? Are they playing sub-optimally for the sake of the reviewers? How about the maps? I've yet to see any Civ 6 map, anywhere, where 6 cities was reasonably possible for any Civ. At most you seem to get enough space for 3 cities before bumping into another Civ or city-state borders (in many ways it is city-states that ruin it, since they take up so much space from the off).
My guess is, just like in Civ 5, Civ 6 will not be an empire-building game. You'll plop down your 4 cities and sit for 250 turns, hitting enter. I hope I'm wrong, but so far most of the ideas and systems feel like fluff meant to distract the player away from the lack of meaningful decisions. Then again, I'm starting at a place of deep scepticism, especially after the debacle that was Civ 5. Ed Beach does not inspire any hope for me (especially when I hear him gamely try to discuss history).
Again, I hope I'm wrong about all of this.
The AI is playing sub-optimally because of Prince difficulty. Marbozir's Brazil game easily has room for 6 cities, if not more. In the last video he has settled 4 with several good spots still available.Anyway, several people have reverted to the 'it's just a demo/beta and they're not playing optimally!' defence. Fine. OK. Does this include the computer, as well? Are they playing sub-optimally for the sake of the reviewers? How about the maps? I've yet to see any Civ 6 map, anywhere, where 6 cities was reasonably possible for any Civ. At most you seem to get enough space for 3 cities before bumping into another Civ or city-state borders (in many ways it is city-states that ruin it, since they take up so much space from the off).
The fact it is turn 155 is a good point. We have a bad habit with civ v where we usually dont expect city to be created post t80 or past a certain number because it was almost always a sub optimal decision due to mainly the cost in science and culture research time, global happiness and the national wonder system.
In civ vi i havent heard anything about an increase in science and culture cost with newly founded cities. Also, the lack of global happiness doesnt risk crippling your other cities because of that new one.
So i expect empires to grow in phases instead. With the cost increase for every settler, it makes sense to grow your firts cities a bit and then pop another batch of settlers once your production catches up with that cost increase. In the same time, exploration or even diplomatic events might reveal new interesting spots etc..
Why would anyone want to manage more than 6-8 cities? This is not a diss - an honest question. Beyond that it just becomes a micromanagement nightmare.
Why would anyone want to manage more than 6-8 cities? This is not a diss - an honest question. Beyond that it just becomes a micromanagement nightmare.
I seem to remember hearing it in an early video, too. [6-8]I remember hearing it in an early play preview, but I'm not going to put in the effort to find it and I could be wrong. Everyone has a faulty memories to a degree ...
Why would anyone want to manage more than 6-8 cities? This is not a diss - an honest question. Beyond that it just becomes a micromanagement nightmare.
Why would anyone want to manage more than 6-8 cities? This is not a diss - an honest question. Beyond that it just becomes a micromanagement nightmare.
That's a very good point. On top of that, given how workers now function, resources around a new city can be developed in almost no time.
GET OUT (For once a good opportunity to use this phrase!Why would anyone want to manage more than 6-8 cities? This is not a diss - an honest question. Beyond that it just becomes a micromanagement nightmare.
This makes the game not only more realistic but also a lot more realistic. Empires are something that grow over time.
I don't think "realistic" enters much into it. The Roman Empire was at its peak (in terms of territory) at the end of Trajan's reign in AD 117, well before the Medieval era. In Civ terms it grew very quickly.
Anyway, several people have reverted to the 'it's just a demo/beta and they're not playing optimally!' defence. Fine. OK. Does this include the computer, as well? Are they playing sub-optimally for the sake of the reviewers? How about the maps? I've yet to see any Civ 6 map, anywhere, where 6 cities was reasonably possible for any Civ. At most you seem to get enough space for 3 cities before bumping into another Civ or city-state borders (in many ways it is city-states that ruin it, since they take up so much space from the off).