Magil
Monarch
- Joined
- Sep 26, 2010
- Messages
- 1,622
That's a pretty bold claim. Tall vs. wide is a dichotomy that has existed in games for a long time and was certainly not "invented" by Firaxis. It is true that Civ 5 was the first game to push it that far in terms of 4X gameplay, but that's why I've been saying that I do not mean the same thing that you mean.
In fact, I've been saying that I'm not using "tall vs. wide" in the sense that it is used in Civ 5 since my very first post in this thread, have explained what I mean by "tall" and by "wide". I think I've done more than enough to explain what I'm saying, you've simply ignored my explanations.
The tension between developing inward and developing outward has certainly always existed, but "tall vs wide" being used to describe it was rather specific to Civ V, when it comes to the Civilization series.
I think you're being unduly hostile. I actually agree with fair amount of your points, even if I disagree on the details. The only parts I ignored were the suggestions of mechanic that aren't a part of Civilization and I don't really care to see added to the game. We already largely know what the mechanics are of the game they're releasing, and in that game, I don't think trying to balance "wide" versus "tall" is a good thing.
Small decision points scattered throughout the game that force you to choose to prioritize inward or outward growth? Absolutely. A set strategy that favors one set of choices over another? I don't think so.
Except in maybe the very late game, I doubt the small increase of production cost from the previous settler to the current one is enough to offset the economic gain of a new city over time. Especially since they announced the increase in cost, didn't they say 10%?
In Civ V, tall cities have a direct advantage over wide because the amount of culture and science produced per capita grows higher and higher with comparatively fewer cities. And those are stats that affect the entire empire, whereas production only affects one city.
In fact, to circumvent your argument, I could still have a very tall city, then build a second city purely for the construction of Settlers. Now my tall city is unaffected by any such production loss. I am effectively able to go Wide while maintaining any bonuses for being Tall.
It's not just settler costs that increase, it's also builder and district costs. A larger empire will need to continually focus more on development to make its satellite cities as productive as its core. There also seems to be something related to amenities not affecting all of your cities at once, but exactly how that mechanic works has yet to be determined, last I checked.