Wide tends to be better than Tall even if they try to balance it. Only because if you spread first you only need wait to become tall. If you go tall first then you can only go wide by conquest. Even if you use late game setters the cities are so far behind the rest they are nearly useless.
I would like to see Explorers (Renaissance Scout) and Colonists (Renaissance Settlers). This would allow for the colonization which occurred historically. Colonists could found a city with say 3 pop & some basic starting buildings but at a much higher build cost. Colonists could even reduce the pop of the city that constructs them to represent large migrations of people.
This would make tall more viable bu having late game settling be less useless, allowing for European style nations which had small amounts of land at home but huge colonies overseas.
I would like to see Explorers (Renaissance Scout) and Colonists (Renaissance Settlers). This would allow for the colonization which occurred historically. Colonists could found a city with say 3 pop & some basic starting buildings but at a much higher build cost. Colonists could even reduce the pop of the city that constructs them to represent large migrations of people.
This would make tall more viable bu having late game settling be less useless, allowing for European style nations which had small amounts of land at home but huge colonies overseas.