Afterthought_bt
Warlord
- Joined
- Jun 27, 2009
- Messages
- 144
[to_xp]Gekko;8597180 said:taking a look at some animals special abilities, the numbers still seem wrong somewhere:
giant spiders -> baby spider spawn chance after combat 10 % seems low and so does the 20% baby spiders have to mature into giant. the numbers seem to indicate that they will rarely spawn babies, and the babies are very likely to die before they get a chance to grow bigger. and imho spiders should use this system of kill -> spawn -> kill -> grow a lot more.
You want to destroy my economy, don't you?

Given that spiders will likely kill a nice amount of barbs at start when barbs are still weak, you probably don't want too much of a chance early on imo. Not only that, but if you get animal husbandry early and capture one, you can prevent your close rivals even getting started. Giant spiders are fantastic for killing other civs warriors and workers early game, and if you have a steady supply of them, you can literally stop other close civs having a chance. I know - I've done it before!

If it is increased, then maybe it should only be at a tech like Bronze Working that they can be given a 'spawning promotion' to increase chances of spawning, so they only get it when they aren't at a massive strength advantage to other units.
Oh, and about the dragons getting loyalty in order to be beasts - I disagree, I think you should be able to capture them somehow - because, quite simply, they're cool - and loyalty would completely stop that. I got a couple with my druids!
