Note: These are my opinions. I believed these things before my team had its little problem with the save, and this thread is not about that incident.
So, this 24 hour thing we have... Right now it's a great idea, since we're in the timeframe where there are relatively few decisions to be made. But I ask you, for a team game, does it really make sense to set so short a limit once we have team decisions to make? For a global team, to be fair to everyone would require 24 hours just for every team member to see a question, much less respond to it.
Taking some guesses from the information Rik shared about the map, it is reasonable to be expecting contacts with other teams about now. This does not mean anything in actual game terms to imply knowledge of contacts (or lack of such knowledge), just theoretical. What this does mean however is that we could be looking at the start of diplomacy any time now. And diplomacy could mean someone needs to hold the save until they get an answer.
Should we push things along as fast as we can? Absolutely!
I would like to encourage my counterparts however to consider how they plan to respond to the 24 hour rule when they are faced with an important event within the next few turns. At the very least we need to start expecting the other teams to post their plan to use more than 24 hours, and there had better not be any complaining about it when those inevitable requests for time start pouring in.
Maybe we should work with a larger default so we don't have to give notice of extra time needed on every turn...
So, this 24 hour thing we have... Right now it's a great idea, since we're in the timeframe where there are relatively few decisions to be made. But I ask you, for a team game, does it really make sense to set so short a limit once we have team decisions to make? For a global team, to be fair to everyone would require 24 hours just for every team member to see a question, much less respond to it.
Taking some guesses from the information Rik shared about the map, it is reasonable to be expecting contacts with other teams about now. This does not mean anything in actual game terms to imply knowledge of contacts (or lack of such knowledge), just theoretical. What this does mean however is that we could be looking at the start of diplomacy any time now. And diplomacy could mean someone needs to hold the save until they get an answer.
Should we push things along as fast as we can? Absolutely!
I would like to encourage my counterparts however to consider how they plan to respond to the 24 hour rule when they are faced with an important event within the next few turns. At the very least we need to start expecting the other teams to post their plan to use more than 24 hours, and there had better not be any complaining about it when those inevitable requests for time start pouring in.
Maybe we should work with a larger default so we don't have to give notice of extra time needed on every turn...
