Trav'ling Canuck
Deity
- Joined
- Feb 7, 2018
- Messages
- 2,959
I`m trying to figure out whether the Canadian civ will offer anything unique from a playstyle perspective in the early game.
So far, my thinking goes as follows.
Unique early game settling considerations
Tundra is as bad for Canada as it is for most any other civ, with two exceptions:
Unique military considerations
Canada can`t conquer city states, so early military doesn't offer any benefit on that front.
Canada also can`t be attacked until a Formal War becomes available. In multi-player, this is a non factor, as a neighbour can Denounce you immediately. On single player, however, the AI is unlikely to Denounce you until you've violated an agenda, settled too close to them, etc. The current Deity Warrior rush is unlikely to be available against Canada.
This allows Canada to limit their early military builds to the bare minimum needed to deal with Barbarians. That allows them to place less early emphasis on Agoge, and greater emphasis on Colonization for the Settler boost.
You won't want to ignore early military completely as (at least as of R&F) the game encourages you to build Ancient Era units and upgrade them forever. Since you don't have to worry about a Surprise War, however, you have even less incentive than other civs to upgrade your military until you need to (have been Denounced, for example). You can basically save extra gold per turn by maintaining behind era units, upgrading only if you`re denounced or you break a promise. Again, all civs can do this, so it`s not `unique`, but it`s safer for Canada given the immunity to Surprise Wars.
There doesn't seem to be much downside to Canada from the "no Surprise Wars", other than a little advance planning, as you can Denounce any civ you want to attack. I guess Cyrus is going to be difficult to keep happy, though.
Assuming you're playing Canada because you don't want to beat up the AI, it looks like you can leverage the "no surprise wars" benefit into minimizing the early investment in military, allowing you to focus mostly on early Scouts and Settlers. You'll likely still want an extra Warrior and Slinger, though, to farm Barbarian camps.
Unique AI relationship considerations
The main things here appear to be:
Summation
To the extent that there`s any unique gameplay angle to Canada in the early eras, it appears to be:
So far, my thinking goes as follows.
Unique early game settling considerations
Tundra is as bad for Canada as it is for most any other civ, with two exceptions:
- You want strategic resources (technically "consumable resources" - not sure if this is different from strategic resources as of GS) based in the tundra, for the double production.
- You want to carve out future space to lay Hockey Rinks adjacent to snow and tundra.
- city sites adjacent to, but not in tundra
- city sites in tundra with abundant sea resources
Unique military considerations
Canada can`t conquer city states, so early military doesn't offer any benefit on that front.
Canada also can`t be attacked until a Formal War becomes available. In multi-player, this is a non factor, as a neighbour can Denounce you immediately. On single player, however, the AI is unlikely to Denounce you until you've violated an agenda, settled too close to them, etc. The current Deity Warrior rush is unlikely to be available against Canada.
This allows Canada to limit their early military builds to the bare minimum needed to deal with Barbarians. That allows them to place less early emphasis on Agoge, and greater emphasis on Colonization for the Settler boost.
You won't want to ignore early military completely as (at least as of R&F) the game encourages you to build Ancient Era units and upgrade them forever. Since you don't have to worry about a Surprise War, however, you have even less incentive than other civs to upgrade your military until you need to (have been Denounced, for example). You can basically save extra gold per turn by maintaining behind era units, upgrading only if you`re denounced or you break a promise. Again, all civs can do this, so it`s not `unique`, but it`s safer for Canada given the immunity to Surprise Wars.
There doesn't seem to be much downside to Canada from the "no Surprise Wars", other than a little advance planning, as you can Denounce any civ you want to attack. I guess Cyrus is going to be difficult to keep happy, though.
Assuming you're playing Canada because you don't want to beat up the AI, it looks like you can leverage the "no surprise wars" benefit into minimizing the early investment in military, allowing you to focus mostly on early Scouts and Settlers. You'll likely still want an extra Warrior and Slinger, though, to farm Barbarian camps.
Unique AI relationship considerations
The main things here appear to be:
- if you`re generating double resource production from tundra resources, you have more to sell to the AI for gold
- you have more incentive to avoid triggering causus belli or triggering denouncements, because you can`t be attacked without one or the other
Summation
To the extent that there`s any unique gameplay angle to Canada in the early eras, it appears to be:
- locate good city sites that are close to, but not in, tundra, or are in tundra but offer enough Food to be self sustaining
- take advantage of not needing as big an early army to rush Settlers to grab those places
- buy tundra resource sites as soon as possible, then sell the extra production to the AI for extra gold
- save additional gold on military by maintaining `behind era` military units when a Formal War is not possible
- reinvest that gold in even more Settlers to stake out as big a territory as possible; at only one Hockey Rink per city, you`ll need as many cities as possible, with high tundra / snow adjacencies, to play catch up on Culture/Tourists once the Hockey Rink becomes available
- maintain good AI relationships to avoid any potential of being attacked, saving even more production / funds on early military, and possibly then leveraging this into early Alliances (and their attendant Diplomatic Favours)
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