I have a feeling "chopping" is going to be devastating for climate change. Something I'd love to see, is if you chop too much in your city's area, your tiles start turning into desert.
You know that if you don't reroll 20 times to get the perfect starting position for Magnus you're an heretic who doesn't play the game like Sid intended, right?Yeah but if you don't play the same game the way I do then you're WRONG and you're STUPID
I believe you will simply put the campus on the stone, without chopping it first.It will be annoying when I can't chop stone to place that +5 campus but apart from district placing I've never chopped a resource.
thus making it:I believe you will simply put the campus on the stone
You know that if you don't reroll 20 times to get the perfect starting position for Magnus you're an heretic who doesn't play the game like Sid intended, right?
Flat terrain without woods/rainforest is susceptible to drought now...and I'm sure there will be mechanics for turning productive tiles into desertsI have a feeling "chopping" is going to be devastating for climate change. Something I'd love to see, is if you chop too much in your city's area, your tiles start turning into desert.
I have a feeling "chopping" is going to be devastating for climate change. Something I'd love to see, is if you chop too much in your city's area, your tiles start turning into desert.
From the first look I see a lot of bonuses
But I also see a short, scary line about Maori's unique ability,
resources cannot be harvested
Playing such a Civ must be a lot of fun. Magnus is no longer there, and every difficulty becomes triple.
Flat terrain without woods/rainforest is susceptible to drought now...and I'm sure there will be mechanics for turning productive tiles into deserts
From the first look I see a lot of bonuses
But I also see a short, scary line about Maori's unique ability,
resources cannot be harvested
Playing such a Civ must be a lot of fun. Magnus is no longer there, and every difficulty becomes triple.
Sometimes it would be handy when reading someone's comment to know what sort of play style he/she prefers. I often read complaints here on these boards that make me wonder if we're all playing the same game. Like I build lots of industrial zones but apparently they are completely useless...
Agree, I wonder what does farmers are doing if not harvesting. On the other hand resources like copper and iron are finite IRL, those mines run out and one has to find new deposits. In that way it's doesn't make sense that mines last from the ancient/classical era all the way to the information era. I also wonder what is actually mined in those hills without resources...