Win Rate Data - Please post your games' results here!

Civilization: Siam
Victory Type: Loss
Relative Rank: Harder (Deity)
Outcome: Defeat
Version: 1/3

I tried to be smart and chose a mapscript with generally poor terrain and a civ that can get yields from other sources. In this case, I picked tilted axis, which is all tundra, jungle and desert and Siam.
The first part worked fine, I was confined to some medioce tundra area. Unfortunately, of the 4 CS that could be reached pro astronomy, 3 were piety. And although I got the tundra pantheon, I got no religion, and so faith was of no use for me. And even the fourth CS I never managed to ally, because I was just lacking the power to churn out embassadors.
So I was stuck with a couple of mediocre cities in bad terrain, a UA I couldn`t use, and no prospect to improve. In the late rennaisance I looked at score. And even though it is not a very good indicaor, being ~350 with the leader over 1800 was enough for me to call it a game.
 
Civilization: Celts
Victory Type: Science
Relative Rank: Harder (Deity)
Outcome: Challenge
Version: 1/3

The celtic science pantheon kept me competetive with the AIs science rate - only Korea was constantly a few techs ahead. However, a flurry of GS boosted me throgh the information age for an uncontested win.
A bit disappointing was that I picked the belief of science for followers in foreign cities, but I had absolutely no chance to spread my religion beyond my borders.
Funny thing of the game: No one cared for Neuschwanstein. I build it just a few turns before I launched, just because I could.
 
Civilization: Babylon
Victory Type: Diplo
Relative Rank: Compatible King
Outcome: Easy win
Version: March 6 hotfix

Capital placement turned out to be a canal city which with a second canal nearby granted very fast full access to 6 out of other 7 civs. Lots of trade route potential resulted in tons of gpt (had about 2500 gpt before the victory @ Advanced Ballistics with a room for further profit, it's too ridiculous). Intended to go for a science victory but accidentally having 8+ allied CS while specced into statecraft made it impossible in a timely fashion.

AI was going nuts DoWing each other pretty much the whole game and I have participated in two wars myself, both of which ended up with the AI player capitulating with two smaller cities left. Canals, Great Lighthouse and Treasure Fleet made my navy unbeatable even usually being lower-tech. The Inca almost won the cultural with 5/7 (ha, memes!) influentials before getting steamrolled by the English and I wouldn't have had a chance to win if it weren't for them. Nuked the Inca and the Shoshone capitols the turn before winning the diplo, just because.

Tech trading is probably too powerful, it allows you to beeline, say, Atomic Theory, seize as much uranium as possible and trade for all of the armor units techs provided you had the money for it, which you usually have entirely too much. It's like regular beelining but also getting everything else for essentially free.
 
@Der_Zorn_gottes The AI never ever builds that wonder. It's a relic behavior from vanilla. :P

@Ixenzo Most of us play with tech trading turned off, and research agreements turned on.
And lucky you, the English are useless 99% of the time! :D
 
Arent Map Size and the Number of Civs important variables to consider when gathering data about Win Rate? Any thoughts?
 
@Der_Zorn_gottes The AI never ever builds that wonder. It's a relic behavior from vanilla. :P

It's a super easy fix though, I'm really surprised that bug isn't fixed here. It's a problem with the name of the flavor used.
 
Civilization: TarcisioCM - The Ottomans (Mehmed V)
Victory Type: Conquest
Relative Rank: Deity
Outcome: Easy win
Version: March 8 version
 
Arent Map Size and the Number of Civs important variables to consider when gathering data about Win Rate? Any thoughts?

Yeah, they never mention it, and I think it is important, too.
 
Civilization: Poland
Map Size: Standard, 8 Civs, 16 CS
Victory Type: Diplo
Relative Rank: Easier King
Outcome: Easy win
Version: March 7

This time was 8 techs left. Imo, CS allies are too easy to acquire and maintain, even without the statecraft branch and respective wonders. Spamming diplomats shouldn't be the way it's played, I think. A lot of bonuses make routine actions get influence for little effort, eh.

AI was rather passive in warring me and only Darius tried a full scale naval assault on me once. Despite him having three-four times the ships, he sank rather fast. They do love conquering each other, that's for sure. Feels like they can divide themselves too well and I just need to come and conquer whatever's left of them with ease.

Guess I gotta move up a level or two in difficulty. Even in Quill's Immortal playthrough the AI is kinda underwhelming action-wise.
 
Civilization: Huns
Map Size: Communitas Huge, 11 Civs, 16 CS
Victory Type: Time (science disabled)
Relative Rank: Compatible King
Outcome: Defeat (Zulus)
Version: Jan 3

Only my 2nd or 3rd game. I typically do not play for wins. I was landlocked in the center of a large continent and cost myself by engaging in an eras long war with Alexander, who was shielded by mountains to the west. I had hoped my centaurs would make quick work of him but the terrain was too difficult and it took me forever to break his capital, setting me far back in tech. Morrocco to the North was dominant in score for most of the game. I tried to go for a diplomatic victory but I wasn't aggressive enough in getting the UN resolution passed. The entire world was against it. Finally I bought enough votes to pass it but by then it was too late. Meanwhle the Zulus, who seemed to live a relatively peaceful existence on an island mostly to themselves had somehow snuck past Morocco in score for the win. Morocco almost certainly would have won science victory had it been enabled.
 
Civilization: Byzantium
Map Size: Small
Victory Type: Diplomatic
Relative Rank: Compatible Prince
Outcome: Walk in the Park
Version: March 8

I tried going tall and I just exploded with Byzantium. Used all my beliefs for gold and exploded in GPT early. Basilica faith allowed me to dominate the world with my religion. By mid-game I was becoming unstoppable and even funding buildings/buying units I was still stashing away a ton of gold. I let it drag on to late game and decided to go with a Diplo victory. I also managed to get a global monopoly on uranium. I used my 40,000g to buy nuclear missiles and had 8 up at any given time. Ottomans made a last ditch effort to stop me by declaring war and going after my uranium colonies (playing Communitas Terra). I responded by glassing him back into the stone age. However, apparently I hit a trade hub and ended up at war with everyone else. So I just decided to glass everyone. I probably destroyed 10 cities before the Diplo victory vote and every capital was irradiated. Constantinople had a healthy population of 64 by the end of the game. I think I snowballed because of my gold allowing me to rush science buildings because I was about 15 techs ahead of the second place CiV at the end of the game. Also, my faith allowed me to pop out a ton of Great Scientists with Rationalism. Extremely easy game, never felt threatened past the early game.
 
Civilization: China
Map Size: Small
Victory Type: Cultural
Relative Rank: Emperor
Outcome: Peace and Love
Version: March 13


Only with the capital focused on making friendship declaration and avoiding friction. At first I could do Arthemis Temple and Hanging Gardens, and found my religion and indoctrinate all my continent, from then on it was easy. Especially after making the Musel Opera (+33 % Greater Musician), accumulated two and bought three more with faith to give the last card. ^^
 
I wanted to play one last time with the 2/24 Version, particularly a first competitive Immortal game.

Human Vassalage on. RAs no tech trading. Resources revealed. City distance back to 3. Huge 18 36 Continents. Marathon speed. No time victory. Ice Free Coasts.

Venice
Culture Victory
Immortal (Higher)
Challenge

The mod has changed so much, so I'll keep the writeup short. MoVs from Imperium, Sailing, and The Great Pyramid got me three built up cities, with so many units, , including my own built archers, I actually lost one to the gold deficit thing for the first time maybe ever. Defended a quality Assyria rush, neutralized Japan well before Steel, and went on from there. It wasn't the blitz my Aztec game from like a month ago was, but wars went well. The two central difficulties were a weakened, but still a pest and geographically in the way, Genghis using mutual hatred of Atilla to get in the peacemonger alliance, and then defeating Atilla himself. I found ... a way ... around the first. The second: Atilla had Great Wall and a higher mil score. But luckily his military was mostly mounted archers vs my knights. Even more lucky, he let me kill 3-4 per city instead of doing an onslaught all at once. And luckiest, right before the war, I got 70 extra xp from one of those ally two CS quests, in addition to the xp I had from nonstop fighting. The CSes were actually closer to him, not sure why Atilla didn't try to grab them. After that, I defeated and vassalized the peacemongers on my continent, and then with culture from 50 cities and so on waited out Great Musicians. Had to remove the tech leader and culture leader Celts eventually too, but that was easy with my war machine.

One thing I noticed about Immortal Marathon vs my usual Emperor Marathon is that Genghis, Monty, and Atilla all defeated a civ in the Classical, not used to that.

(I guess that wasn't quite short)

Time to try out all the exciting sounding new features! Probably with France, since I was one of the people arguing to keep the Musketeer.
 
Civilization: Ottomans
Victory Type: Diplomacy
Relative Rank: Harder (Deity)
Outcome: Challenge
Version: 9/3

I played a Terra-style map with the intention of massive oversea colonisation. So I wasn`t initially interested in conquering my neighbours.
I had a good defensive start location with ocean west, inland sea east, a cluster of CS north and only to the south bordering Assyria. With only one way to go, I forward settled him, like a boss. Although he was at war with Dido, he declared pretty soon, and I tried to defend with a scout, a warrior and an archer - which worked, until I got more units. Still, it was difficult, especially when dromons came and started one shotting any archer at the coast. Unfortunately, the was absolutely no iron, so no stong melee or siege for me. In the end I conquerd Assyria, and got 4 range logstic archers for my troubles, which would be the backbone of my army for a long time. Since Dido has declared on me also, I took her capitol as well, and when Japan did, I took his cap and a good city. After that, I really didn`t want to expand any further inland. Dido would start 6 wars to get her cap back, but is was heavily fortified and always ended in a slaughter.
All this fighting wasn`t very good for my UA, so I startes trading with CS exclusively. With the Patronage policy, this gave me a nice core of CS-Allies.
Next crisis came when Sweden came crushing through the CS-cluster at my north with a army of caroleans. He conquerd two, and was one turn away from getting my northern city when I got to peace out. Once I got Jannisaries though, I started to roll him back. I liberated both CS, and since I had the momentum, I kept conquering until I got his cap. Then he capitulated.
My army was now right between the largest civ, rome, and the Netherlands. Of course they both attacked, and I saw my first real deity carpet. Ijust barely held Stockholm by methodically killing any melee unit in capture range. After a very one sided bloodbath, Rome agreed to peace. I used the breathing time and went after Amsterdam, which was chock full of wonders. Took me longer than I thought, due to great wall. But once I had it, the Netherlands capitulated.
Not a moment too soon, because rome was coming again, in force, but with the aid of the great wall in Amsterdam, I held him back. We did a real great WW1 impression here, him sending wave after wave of troops, an me gunning them down with gatlings and artillery. To make things mor interesting, India which was on a island in the western ocean also declared - but a great ship building program managed to stop his attacks (and liberate a few cities while I was at).
After that, the game was basically won. I continued allying any CS I could find, slowly exterminate Rome, and colonized both oversea continents. When a final Alliance of four AIs declared on me for the nth time, I had it and removed them from the mainland alltogther.
This was the first game where I was not among the first to get a Ideology. In fact I was so late that there were no early adopter tenants left, so I just followed the one with the strongest preassure. With all my tourism from plunder, soon everyone was forced to freedom. This also meant that everyone got a lot of votes when world ideology was passed, which were then used to decolonise my. However, at that time I had the UN and the damage was undone in a few turns.
The first wonders I got were in the atomic age - with two requirements it will be tough to get any on deity before you have the game all locked up. I had two GE idling around nearly the whole game. I just got Chichen Itza and Neuschwanstein. Apparently, there were no mountains on the mainland, but I could find one overseas.
All in all one of the most intense games, alltough I tried to play peaceful I ended up fighting nearly nonstop. I just regret thet I hadn`t take the left side of Authorthy at least, would have payed off marvellously.
 
Civ: Venice (v2015/03/18)
Victory: Cultural (290t/500)
Challenge Rating: Compatible (emperor)
Difficulty: walk in the park
Setup: earth simulator, normal, normal

Testing the new Venice, i managed to plant plenty of GP in the suburb on my capital. Easy ride to the cultural victory. I am not the first on wonder, but close second.
In 290t (/500), no one DOW on me (even if i'm in the abyss on 'war power'). Plenty of war between ai, but not me. I puppet 7 CS, but i didn't know if it's a good idea... they slow me.
I think the cultural victory is waaaay too easy (early), especially for humans.
 
Civilization - Ottomans

Victory Type: Science (only because I wanted to keep it going. Easily could have done domination an era earlier)

Relative Rank - Comparable (Usually play King, went up to emperor as I've been winning king too easily)

Outcome: Challenge: (Russia AI put up a good fight for science, Brazil could have won Culture if Russia and I hadn't have taken them out together)

CBP Version(New!) - March 18th version

Additional Info - Played with a scouts ignore borders mod. All of the wars I fought were pretty easy, but there weren't any super warlike civs in the game (maybe russia counts, but we were really far away) AI put up a good fight in every other category, however. (Brazil especially was crushing me in culture. Influential by Atomic era. Korea ironically had bad science, probably because they only had one city but lead the world congress and had a lot of votes by lategame.) Map size and Game speed standard. Terra map, vassalage and tech brokering turned off
 
I'm honestly wondering if I should clean the slate with the civs that were reworked. Doesn't seems right to keep old stats from old UAs and such.
 
I'm honestly wondering if I should clean the slate with the civs that were reworked. Doesn't seems right to keep old stats from old UAs and such.

I'd agree with you on that. It's like comparing vanilla to a modded game with the amount of changes made to some civs.
Maybe devise an entirely new format? What? I don't know.
 
Civilization - Sumeria (First version)

Victory Type: Tourism

Relative Rank - Comparable/Easier (Immortal, I usually clear Immortal, but I'm not sure I'm comfortable with calling myself Deity level)

Outcome: Walk in the park.

CBP Version(New!) - March 18th version


I played a pretty horribly broken civ, missing part of the UA and pretty much the entire UB. (You should probably not take statistics on this anyways, but I felt like writing something, so sue me :D)
The game started of really badly, I missed out on religion by one turn because I forgot building a shrine in one city. I missed out on 4 different wonders with 1 turn to go because I didn't bother investing the gold I was just sitting on to secure it.
Both my neighbors managed to get a religion each so I waited for one of them to spread it to me, at which point I backstab him and steal his holy-city, unfortunately he had a defensive pact with my third neighbor (who also founded a religion). I take the rest of my first neighbors cities, leaving him with the one without any wonders and accepting his capitulation.
After that I spent my time building up infrastructure, economy and trying to catch up on science. My third neighbor at the moment refuses to give me a peace-deal but also isn't actively attacking me, however he is the tech, culture, faith-leader and me not being able to send trade-routes to him is really hurting me, I think I was 15 techs behind him at some point.

After spending a good 120 turns building infrastructure I've almost caught up with him in techs and policies, I've managed to pick up a few wonders after being pretty much starved out of them from my early expansion and poor start. Since my third neighbor is still refusing to even discuss peace-terms after all this time I decide to make a push for his capital with artillery as I bulb the tech with a great scientist from the leaning tower. The war was a bloody grind with him having left most of the forest up in his land (he was Iroquois), giving him a big deal of movement advantage.
I use my stolen coastal cities to conjure up a few cruisers and use them to pick off Iroquois units along his coast-line. This combination attack eventually leads me to being able to pick off his capital by sneaking a zeppelin in from behind after my artillery have shelled it down. I picked up both his cities with actual wonders in it and managed to pressure him into a capitulation.

After that war I mostly just sat back getting more ahead, the Ottomans decided to declare war on me by the time I was about to finish the game but I had submarines and artillery, so he couldn't move into my territory, after beelining to battle-ships I get the ability to shell his cities from the coast, leading him to giving me all his gold (45flat, no gpt :D) in a peacedeal a few turns later, at this point I threw a concert into his area and used my saved up faith (38k) to buy all great people I could, pushing be into influential with every AI, finishing the game.
 
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