Older Games I remember enough about winning to try reporting
*played these sometime over half a year ago +/- a bit when I had a week of free time and it is at least a version that old if not one I had installed previously before this and just never tried playing.
Game: 1 - first attempt playing mod
Civ: China
Map: Pangea, Huge, 12+ civs, 30+ city states, Marthan, Emperor
Rank: Easier, tended to play immortal/deity in base game but was first time playing mod
Victory: Cultural
Outcome/info: Walk in the Park. Their UA and a good start position + Progress combined with a strong early religion the +food per citizen and the +all yields on growth gave me the largest single city and several other cities larger than most players capitals. Was quite pleased with the UA and really enjoyed my first game of the mod.Could have won any victory type I chose to. Also there was a bug where I was getting excessive amounts of great diplomats every 1-3 turns so I had almost every embassy and every city state as mine.
Game: 2 - second game attempted playing mod - still learning
Civ: Arabia
Map: Pangea, Huge, 12+ civs, 30+ city states, Marthan, Emperor
Rank: Easier, tended to play immortal/deity in base game
Victory: Diplomatic
Outcome/info: Compatible, even with still learning the mod It was easy just not as easy as the china game. I really enjoyed desert roads and trade route optimization I was able to set up. Couldn’t get 1-2 of the civs for culture victory and was able to win from the excessive amounts of great diplomats every 1-3 turns so I had almost every embassy and every city state as mine. Could have guaranteed a science victory as well.
Game: 3 - third game attempting to play mod - mostly learned so was fairly easy at this difficulty
Civ: Carthage
Map: Continents, Huge, 12+ civs, 30+ city states, Marthan, Emperor
Rank: Easier, tended to play immortal/deity in base game
Victory: Cultural
Outcome/info: Walk in the Park, their UA + the right religion traits (+all yields on growth + gold on new city following+buy great people with faith) + progress + opener for industry I had more gold than i could Spend even when max reducing cost for buildings and buying units in almost every city almost every turn. The second and third strongest civs were the ones that managed to steal 20+k gold from me a few times. I was founding cities with missionaries EVERYWHERE on the map, fighting wars against 2-3 players at a time to take and raze their cities to ICS my new ones. Throwing bought units at city states to get allies. In the process I built up enough tourism to win after trouncing the last 2 players I hadn’t been able to overawe with my tourism.
Games 4-XX
Played a lot of starts that I never finished - kept being busy and new versions would come out and I’d update the mod and be unable to continue older games. Nothing noteworthy other than mayans and poland still kinda OP and ethiopia is kind of amazing!!
February 13 version
Game: XX+1
Civ: Arabia
Map: marathon Deity game on huge pangea map size with 15 civs and 40 ish city states
Rank: Compatible
Victory: Diplomacy
Outcome/info: Challenge *** Had a very resource heavy starting location (**Note I restart on bad starts if I don't like my start location.) But even so I was recovering from behind the first ½ of the game. I stole workers, leveled up units on city states, found a few good huts, focused on city state quests and historic events. I tend to focus on getting a religion asap and wonders to do with great people/religion which themselves synergies quite well with the UA. Over the game I got just over 200 historic events which means 40 extra or at least faster gained great people. Felt like every tile around my capital was a GPT by the end. Aesthetics + archaeologists spam + freedom +great person spam chain was ridiculous and snowballed very hard in the last ½ of the game. Had every city state in the game at 400+ standing And won a diplomatic victory (I generally turn tourism victory off since it's too easy and I always focus culture with my play style). Could have won any victory type - I was ahead in science and nuked every non vassal/allied city in the game a few turns from my guaranteed diplo victory. I have never had that much culture in a game before. I had everything but Autocracy, industry, and piety maxed but i had an opener and 1-2 in each of those. Overall I like it alot but it does feel strong and it can snowball quite hard in the later game. But that being said it was a TON of fun and I felt like I was playing my own minigame inside the game. Also things to note - Mongolia and Japan friended me early in the game and had been denounced by EVERYONE else for warmongering including each other by mid game. Japan conquered Huns and England and Mongolia conquered China (lolz) and Russia (more lolz) and they were the top rated civs most of the game. I was the opposite side of the landmass from both of them and managed to have a defensive pact/declaration of friendships with one or the other most of the mid game and into the late game which kept me from getting in many wars so I was able to focus on buildings/expansion/archaeologists. The Iroquois declared war on Mongolia at some point in the later game and (me by proxy) and after losing HARD to Mongolia they let me vassal them
This was fun, complex, challenging, and had an amazing emergent unique gameplay situation based on the AI behavior/positioning/etc. This is probably the best single player civ 5 game I’ve ever had the pleasure of experiencing. Thank you soooooo much for all your work guys.
Will add an Aztec deity marathon game write up here after I go check some reloaded saves from my last game and was never able to finish my Deity Venice game but would have lost and will likely write that up too.