Strigvir
Emperor
- Joined
- Sep 12, 2013
- Messages
- 1,299
Not really nice, as AI Austria is terrible at using its UA to the extent the player can.Probably price, methinks.
G
Not really nice, as AI Austria is terrible at using its UA to the extent the player can.Probably price, methinks.
G
Not really nice, as AI Austria is terrible at using its UA to the extent the player can.
Jugging from the empirical data I had, AI Austria marries the first city-state by the time I had married at least 5 of them. It all comes down to gold, at managing of which AI isn't very good.
How will it help Austria not being as active as it should?So perhaps it should lose the GP% in capital?
G
Honestly I feel like rather than increasing gold cost, it would be better to just nerf the marriage itself.
To something like: Married city's resting point becomes 80.
So it's still a great advantage but you still have to work your diplomacy game to keep it up.
How will it help Austria not being as active as it should?
Yeah you're right. The delegates thing is the catch, isn't it.You think that's all it takes? The only difference it makes is give you -0.5-1.0 influence per turn, doesn't really sound that impressive. Honest question by the way.
Yeah you're right. The delegates thing is the catch, isn't it.
I would remove it. Allies already give you delegates, even more is overkill.
Am i the only once who thinks that Austria is fine as it is (arguably even a bit weak)?
"Yes, climbing Mt. Everest was a walk in the park. Getting up it was insanely hard, but once we started down it was super easy."