Win Rate Data - Please post your games' results here!

12/6 Version

Civilization: China

Victory Type: Cultural Victory in 1634 AD

Relative Rank: Harder. First game on King.

Outcome: Walk in the Park

Info: I think Tradition is getting toned down and I don't mean to beat a dead horse, but the current version + China is just insane. I get to work every Specialist slot that becomes available. 'We Love the King Day' was eternal in my capitol from the birth of my first Great Engineer. Beijng was the first city I've ever gotten to 40 Pop, and that was ~300 turns earlier than when most of my games end (Marathon). Ended 14 Techs ahead of Korea and 11 Policies ahead of Siam.

Start position was average, though my nearest neighbor England's was extremely poor. Early Engineer Specialist + Stone let me pick up my choice of Wonders. Got the +Food, +Yields when you expend GP, and +Science and Culture in Foreign Cities Beliefs. Coupled with Aesthetics and Mausoleum each GP was netting me enormous Faith and Culture which turned into the next GP. Religious Authority let me force a World Religion even though even fellow believers hated it (and even nearly repealed it). That turned my intended Science victory into a record-early win for me through Culture.
 
Very nice writeup, Gidoza. You raised a lot of valid issues, but, as you said, - you'll probably need to break it down in pieces and create a separate thread for each.
 
Civilization: Arabia
Victory Type: I quit, but 2 civs away from cultural victory
Relative Rank: Warlord, first time on CP
Outcome: Too Easy(Seriously, if it wasn't for me feeling bad for the AI I would've been ahead in everything)
Map: Communitas, 16 civs, 32 CS's
Info: Meh starting location, the inca and the shoshone were my neighbors. The start was very slow, but I was doing well. In the medieval era, the shoshone DOW'd me out of the blue. I managed to repel his army, but counter attacking was a bit difficult so I signed peace. From medieval to ideologies was pretty boring, but when everyone got ideologies the world turned into a mess(World War style mess), the world was divided into 3 sides; me, the inca, the aztecs, brazil, polynesia, the huns, denmark, poland, Japan, and songhai adopted Freedom. Morocco, the Maya and Indonesia adopted Order, and Germany and the Shoshone adopted Autocracy. Ethiopia was wiped out by Japan in the early game. Everyone DOW on whoever didn't adopt his ideology, and since my side was winning, I got bored. So I quit. It was an interesting game though.
 
Civilization - Aztecs

victory type - Cultural

Relative Rank - Compatible, chieftain (y im terribad héhé)

Outcome - Defeat Gandhi won with city state

Map - Continents, huge, 24CS & 12 civs

Info : First game with CBP, at first i was about to leave the game because i was so much ahead, but Gandhi in the other continents started to become a powerhouse, grabbing all wonders and city state, everyone on the map kept denouncing me & going in war versus me, it was an endless war, he just win by snowball but the interesting thing is that he came back from far to finally win this with the diplomatic victory
 
Very nice writeup, Gidoza. You raised a lot of valid issues, but, as you said, - you'll probably need to break it down in pieces and create a separate thread for each.

Thanks, and I will do that! I'm just giving it a bit of space, since if I did all this and other stuff that's on my mind in each its own thread, I'd likely get banned from the forum for spamming. :)
 
Civ: Sweden

Victory type: Loss

Relative rank: Competetive

Info: Being sweden and quite close to some other civs, I found it a good idea to go on the warpath. Started going well, I destroyed Venice, Indonesia and England.
But the next target was the ruanaway, Brazil. He was more than 10 techs of me. Still, I think I could have won with ranged units and Caroleans. However, he was allied with all CSs in my backyard, which all had a good amount of troops which they used very offensively. After I lost three cities to them in three turns after he declared war on my, I threw the towel.
 
Civ: LS Tibet (soz custom)

Victory Type: Space Race

Relative Ran: Competative, Emperor

Info: To The Glory of God wasn't nerfed in this version and I had that, so that helped a lot. Started between two civs, but since they were peacemongers I managed to avoid the early war. One of them lost a lot in a Renaissance war, and I killed the other in the Modern after he started to run away. Had a weird bug where I couldn't use my air units to attack (except if it was a DoWing attack), but it didn't seem to affect the AI. Was a great game with loads of war and backstabbing and all that good stuff.
 
Civilization - Venice

Victory Type - Cultural

Relative Rank
Compatible: King. (I'm 3/4 on King) Might be time to step it up.

Outcome - Choose one:.

Challenge: no break out Civ (in score). Afraid of rival armies for 2/3 of game. Finally had friendly alliances that allowed me to target and take over another Civ. I broke away from pack. Captured a lot of GW. Tourism exploded. Pulled back to defense to wait out last 30 turns.
 
Civ: Ottomans

Victory type: Culture (intended)

Relative rank: Compatible (Immortal)

Outcome: Well, I lost.

Funny thing first: India picked faith healers as their pantheon. Unsurprisingly, They didn`t found.
It started out nicely enough, I was coastal on pangea, and got a few cities with lots of sea ressources, and a pearl monopoly on top. I got DOF with almost every other civ. But I was unsatisfied with the size of my empire, so when I was asked for the fifth time to declare on the Inca, whose lands I coveted anyway, I accepted. I wasn`t really ready for war, but his army was elsewhere, so I got a few cities. When his units showed up, I peaced out. Since Causa Bellum was in effect, no diplomatic harm was done.
I wanted still a few more of his cities. After some build up, I wanted to attack again, but found out that he was all of a sudden also loved by everyone, and had a few defensive pacts to boot.
So I spend the next eras in provoking him. I tries buying tiles next to him, used spies, made demands - he wouldn`t bite. I proposed an embargo on him twice, but it failed each time, and pissed off everybody else.
Out of the blue, two of my friends attacked me, India from west and Maya from east. Caught me completely off guard, and I had to go an autosave a few turns back. With some preparation, I was able to repel both attacks, and even got a few cities in couterattack. It still cost me all my trade routes and a couple of archeologists. Finally the Incas joined in, and I was able to get the cities I desired for so long. Since during the war I liberated one city and a city state, the diplomatic fallout was small.
Then things started to go downhill. I was fist to pick ideologies, and selected Freedom. Out of 12 AIs, only one other did. And he was quickly attacked by his stronger neighbour. I even sent troops to help him, but I couldn`t, because I was still in forced peace from a phoney war with the agressor. Around that time, I was embargoed (there went my culture victory).
Desperately wanting culture, I attacked Brasil, which had no army and only five cities, which I easily took.
However, by that time, everyone hated me, and a couple turns later I was at war with everyone. I played it out for a few turns, but in the end I could`t hold the eastern front. I was slightly behind on tech and in negative happiness, so I considered playing on more a chore than a joy, so I quit.
Thing I should have done differently:
- Those Inca embargo proposal were probably stupid
- After killing Brazil, I should have used the momentum and go on into India. Winning this war earlier, would have freed a lot of units to help east.
- I had a lot of idle GGs. A few citadels would have helped, but I wouldn`t realize that I had to fight a defensive war in the east.

Also, I found the Ottomans quite underwhelming. Even if my traderoutes did complete, which wasn`t often the case, it didn`t do much. I couldn`t use my UU, so it felt like I was playing a civ without boni.
 
Civ: Byzantium

Victory Type: Cultural

Relative Rank: Compatible (Immortal)

Outcome: Walk in the park


Tried another Sacred Sited Cultural Victory. I used Byzanz' extra belief to have a religion with 3 faith-building, one of them Stupas. So each of my cities started to generate 10 Tourism from the rennaisance on. It was just a matter of spamming enough cities.
Fortunately, I shared one continent with only three other civs (Japan, Maya, Poland) and managed to clear them all just when contact with the other continent was made (one civ made contact two turns before I took the last city). So there was nearly no warmonger hate from that.
Then I was able to fill the continent with some 30 cities, and with good relations to everyone victory was just a matter of time.
 
Marathon speed 16/32 Huge Shuffle map, city distance put back to three and resources revealed. No xcoms and gdrs or time victory. RAs instead of tech trading.

The Celts (Morrigan pantheon) 12/11 beta
Emperor (Compatible)
Domination Win. Technically, I only had 14/16 capitals, but I was at least one tech level ahead on both, had endless gold, 25ish CS allies, and so much happiness from seven vassals and the normal factors that the game was over for sure. My computer slows down a bit at railroads and I don't enjoy the process of fighting tech-superior wars, even moreso in rough terrain.

At least mild challenge. Part of the 'challenge' too is that I rejected a few maps that didn't look good for early warfare, which is what I specifically wanted to do. I didn't wait for a perfect map, but I made sure I wasn't on an island and there weren't too too many forests and river systems to use the Pictish effectively. This mattered even more when i realized how important racing to barbarian camps before CSes was. I end up winning most wars, but they are at least somewhat challenging individually, especially if I want to keep my leveled up units. But the only war all game I truly lost was to Swedish Caros where I simply retreated a bit til I had Fuses. Really, the thing is how much happiness and gold (via 100% safe trade routes with a civ likely producing little culture) I can extract from the vassal system. I haven't yet played a game with this new resolution that can cancel all my precious vassals, excited to see how it changes the warmonger game. Could add some fun balance or it could only make me take Statecraft 10 out of 10 times when warring.

I wanted to build a war war war religion, but Sweden beat me to Zealotry, so I had to pivot. Most of the enhancer beliefs are about foreign cities, so I felt the only real choice was Clericalism for the happiness and some CS bonus. This turned out to be a much better outcome. I used all the faith I was saving up for zealotry on Missionaries to convert a bunch of CSes, giving me a starting point of 35 (with Statecraft). And these new CSes, they are something else. I loved em. I guess nobody else liked the barb-hunting, so that did have to go. I enjoyed even that, but then I did have traversable land, esp for my hill crossing Picts.

I understand that had to go, but I hope they are still as good at warring. I had to fight meaningful defensive wars against Venice's allies, and later was able to create extra fronts with my own. They've always been ok at warfare, but I love them as significant threats. Multiple CSes had three cities and quite a lot had two. Melbourne actually had four (and Old Faithful!) for a few turns. No sniping and no naval warfare involved either, just land forces finding and exploiting weak points. Changes border defense plans and diplo unit production in ways I found fun. Tho like the vassal change, it tilts a warmonger even more away from ever taking Piety. At one point a defensive pact chain led me to declare war on seven civs, (four with at least sorta borders), but the toughest offensive fight back of all came from Florence. The civs were all peacemongers tho, Siam Venice India and post-chariot Egypt.

I should have mentioned this earlier, but I did get first religion with the Picts and UA city bonus. Seemed almost a given that a committed human player would. Even more so if Picts faith bonus scales with game speed now. To me, the Dominance bonus and the Pict bonus did their job of getting to the next level, the garrison bonus and an early religion, respectively. Those things being better, and presumably the Morrigan pantheon too, and The Celts might replace Venice as my favorite civ to war with.

I really really love being able to use Landskis now. I've never gotten Imperialism early enough, so this was my first game with them. Great great fun. No one else took Authority (even Monty, Shaka, and Atilla), so it was like having a second unique for me this game. Obvi I prob won't be that lucky always, and y'all have already made Authority more enticing since. But the pillaging and the gold and just being essentially spammable long swordsman, and so cheap. These guys are awesome, and to my mind, totally made up for any Dominance lacking on Marathon for me this game. I'm planning on playing a Tradition game next, and I'm fun-nervous about a warmonger coming at me with these guys.

One thing on partisans: If, say, I've got Gunpowder and my enemy doesn't, the spawning pikeman are nothing but exp and authority kill bonuses. Don't even slow me down at all, much less meaningfully. I don't raze much, but Poland simply wouldn't take vassalage, even after three separate losing wars. Don't know if there is a leader flavor involved or that was just a weird quick. But vassalage seems to need that 2 billion number and Casimir wouldn't leave the normal numbers for peace treaties. Anyway, I decided to just put his people to the sword rather than keep an annoying pest as a neighbor. And that was the scenario. Pikeman spawning to get killed by cannons and muskets. It took a turn from my units, that's it. This may very well be impossible to code, but I think it would be really cool if in this scenario, there was a 'stealing weapons from the oppressors' deal and partisans spawned at the conqueror's level instead. That would add a bit more challenge to a tech leader, if its possible. Overall, I do love partisans on fair fights or tech-below warfare, great idea by y'all!

EDIT: forgot to mention last night, the second part of allying so many CSes was the One World One Religion reformation, which I got early from St Basil. So it only took one missionary and then one diplo unit or quest completion to make a new ally. And Venice was really the only competitor for most of them this game. Just didn't get diplomatic opponents this go.
 
Civilization - Babylon normal map with 9 civs (instead of 8) 12/18 version. Epic* speed game

Victory Type - Defeat :'(

Relative Rank - Single-player only. Choose one:
I can't really say... i was usually winning in deity with the july/august version and couldn't win a game in deity with the last beta version...
So i tried a immortal game with this 12/18 version and lost it :'(

Challenge: Game was fair and challenging.


Defeat: Austria diplomatic victory. A lot of marriages, Diplomats spamming. Austria deserved it !
Additional Info - Well i had a good start but with the new difficulty (inscreasing per era or conquest) even if i was a little far-ahead Austria, Austria could catch up during the industrial and be the first one in score, but even in tech. I missplayed my diplomacy relations with others civs so Austria was protected by a "shield" of angry-at-me civs ! I could only attack her in the 20 last turns but was too late and anyway the war was even... Good game thx to G!

*It was an epic game and i manually double the value of tech cost in mod files (else i find the progress in tech too fast)... but it's a bit too much for modern/information tech. I'll need to think about it maybe 1,5x for later era. (in this game it was still not long to research but i was playing with babylon with a loooooooooooooot of great scientist so with anotehr civ it could be boring)

NB : sorry for my english ;-) .... well im not really sorry but I hope you understand :p
 
Game Report #2

Purpose: I want to underscore that I had a couple specific intentions in mind when playing this game, as I was running it as a test. The goals I had set for myself were the following.

1. Continuing to test new Pantheon changes (this time, God of the Expanse).

2. Testing the effectiveness of the change in Authority, whereby the faster border expansion was removed, and replaced with a superior yield on a standard expansion rate.

3. Test the impact and effectiveness of the new Holy Sites.

I decided that all could be done simultaneously.


I'll also note that this was the most hilariously fun game I have ever played.


Civilization: Ethiopia.

I wanted a Civilization whose base Culture and Faith were strong, so this seemed like a good choice.

Victory Type: Walk in the park. In this game, I could have had any victory type I wanted, but eventually "quit" by attaining a Culture Victory somewhere around turn 270 (I was anticipating a Science Victory by about turn 350, in the early 20th Century). Will explain more later.

Speed: Standard, on a Standard Communitas map. I upped City-States to 20 and Players to 11.

Relative Rank: Compatible (Immortal).

Play Style: Aggressive Warmonger.



Game Notes And Explanation

I played the early game by pumping out 3 (or was it 4) expansions as quickly as I could to make use of as many Steles as I could. With them, I picked the God of the Expanse Pantheon.

On top of that, I took Tradition, and went for the 1st Policy that increases Border Growth by 20% and gives +2 Faith in the Capital.

Then, I no longer took Tradition anymore, and instead deflected off to Authority, and got the yields-for-border growth Policy as soon as I could, followed by the Garrison Policy that adds +3 Culture in a city.

Later on, I would go down the Piety tree for the Policy that gives +100% Border Growth to cities during Golden Ages/WLTKD. And later than that, I took Autocracy with the Ideological Tenet that rewards Culture and Golden Age points when your borders expand.


Let me tell you that the combination of all these policies (even WITHOUT God of the Expanse, as that's only a mere 20%) unleashed a hell beyond what I could have ever imagined (I saw it coming, but not THIS well). My worry about God of the Expanse was this: it seems okay on its own, but should the Faith that it offers scale with Era, when basically no other Pantheon's Faith generation scales with Era? (that is to say, if you have 2 Plantations near a city with Oral Tradition, you're getting 4 Faith, forever) After this experience, my answer is a definite NO!

Imagine that your borders expand at most every 5 turns, with scaling Faith (starts at 25 per expansion, and increases by 25 after you get past Classical, and keeps increasing). Throw on top of that the bonus food and production from the Authority policy. The results are these.

1. Unimaginable amounts of Faith.

2. Massive amounts of early-game food, but especially production. I had basically all buildings built in all cities very fast and could crank out as much military as I wanted. (the scaling for the food/production for this policy is near-useless late game even with super border growth as it's only adding what would be the equivalent of half a turn's yield at that point: but the early game is much different)

3. The only reason I might have wanted to keep playing after the victory is out of curiosity to see how far borders can expand. Every tile was filled so quickly that I'm no longer sure if certain cities were expanding, or - if they weren't expanding - whether they were getting yields from it anyways.


Suffice it to say, once I had Autocracy up, the only reason I wasn't in a continuous Golden Age for the remainder of the game was because I had nothing to increase my Golden Age length - the border expansions were otherwise sufficient to fill almost every point of Golden Age points I needed after a Golden Age was over.

Anyways, I played as a Warmonger simply to get more cities so I could expand to more tiles and gain more Faith. I'll explain the things I did with my Faith.

1. First off, while I was definitely spreading the Faith, I didn't super prioritize it - but could have easily taken over the world if I had wanted to.

2. I decided to stop purchasing extra Great Prophets after something like the 7th or 8th, and bear in mind that these Great Prophets (I bought one in excess of 10,000 Faith in cost) were all purchased before turn 150. I turned them all into Holy Sites. Yes, Holy Sites are much cooler now, but I will admit that I still found them underwhelming (and not just because my Faith yield was awesome). The Tourism helps - but it's not enough Tourism to differentiate the GP from some other kind of GP; same with the Culture yield, and the Faith yield was nerfed from previously, though the Gold works. I feel like there needs to be Food in there, too. Anyways, my point is that it's still weak.

3. I should note that while my Tourism was in the lead by far throughout the game, I never really did bother much in generating Great People or making too many Great Works - most I did have were pillaged from other people. I was generating about 338 Tourism by turn 250, and this is with Airports. It would have taken me a while to win the Cultural Victory at this rate (I was Influential with two players).

So how did I win Cultural Victory? I'll note that I took the Reformation Belief that allows me to purchase any kind of Great Person. Somewhere around turn 200, I just got bored of spending Faith, and let it pile up. By turn 270 or so, I had about 34,000 Faith to spend. A Great Person was randomly born in my Empire one turn, and I noticed that it gave me in excess of 5000 Tourism with all other Empires (about 17 times what I make in Tourism in a single turn). So I'm like, "What the hell," and just dumped all of my Faith into every kind of Great Person I could, going from the cheapest up. I believe I purchased 12 Great People in a single turn, for a total of 60,000 Tourism with all other Empires. This moved me from being Influential with two players, to being Dominant with everyone in the game except two, who were now Influential, and I won. (I saved the game at this point if you'd like to see it.)



Well, all that being said, I'd like to draw a few conclusions from this, because it's not just about the Faith generation.


1. Firstly, God of the Expanse shouldn't have scaling bonuses by Era. I don't know about the one that gives Faith for each birth or the combat one, but this one definitely shouldn't.

2. The Social Policy in Tradition that gives faster border expansion is too strong a buff to other things in the game, and its convenience of being only one slot in makes it deadly powerful, and this is besides the +2 Faith it provides, which I think gives Tradition a leaning towards acquiring a Religion that it just doesn't need. This Policy needs to be Tier 2.

3. The Social Policy in Authority that gives yields for Border Expansions is so dang powerful now that really ANY Civilization (even ones that aren't focusing on border bonuses) can get huge jumps with it so long as they put a little attention into Culture - such cities will be booming fast. Again, I think this needs to be a Tier 2 Policy. This goes without saying that the Culture/Science bonuses from Authority for killing things are generally just so convenient, as one usually gets in wars in most games, anyways.

4. At least the Policy in Piety that gives super border growth is Tier 2, but maybe it ought to be Tier 3. It doesn't strike me as overpowered under normal circumstances, but the moment you combine it with things that give bonuses for border expansion, it's insane.

5. To summarize the above points, I'm not saying to eliminate or change any of the bonuses these Policies provide, but just to put them into slightly more inconvenient locations so a player can't just "dip" into each Policy Tree a little and get all the best advantages (I'm confident I could run the same strategy with most any Civ and crush everything effortlessly).

6. Holy Sites are better and actually worth getting now, but still weak. More Food! More Culture! More Tourism! Maybe Science, too?

7. It strikes me as odd that Great People generation basically creates more Tourism than Tourism does. Even if I didn't have wads of Faith to spend, even a "normal" amount of Faith would have put me in a position to basically win the game by just buying Great People, as this seems to bypass most Tourism modifiers and is at a totally insane value. Why invest in Tourism per turn when I can do this?



In any case, very fun game, and if you haven't already tried doing what I just did , I suggest you do. You won't regret it. :P
 
Before the numbers grow more and more, I feel I have to explain a bit what's going on with the numbers.

First, the way the "exponential" numbers work is, basically the "strength" of a certain prediction. Predictions are indicated by colors. Olive being that the game was predicted correctly, blue being that the game was easier than predicted, and red being that it was harder than predicted.

Strength from each game finished comes from comparing the game outcome and the relative difficulty (which is why these are really important info). Like so:

"Easier" predicts "Walk in the Park"
"Compatible" predicts "Challenge"
"Harder" predicts "Moral Defeat"
"Insane" predicts "Loss"

This is why pretty much all the numbers in the "defeat" column have more strength than the number shown. This does not mean that there is something necessarily wrong, it's just a way to say that one would not predict that outcome based on initial circumstances.

I have to also add, please understand that "I don't know"s aren't really helpful. Saying things like "uh, I think it's compatible? not sure" or omitting a certain type of information makes me have to guess. So if you don't know your relative rank, try out a few games until you are sure, then with that information in hand, use your hindsight to put those previous games in the right category.

PS: We really appreciate those in-depth reviews, Gidoza. Keep it up
 
Civilization: Inca
Victory Type: My choice at this point - not interesting to play out. Domination would be quickest.
Relative Rank: Compatible (Emperor)
Outcome: Walk in the park.

Additional Info: Completely and utterly out-sped every AI in the game with a combination of mountain cities (those are some huge tile bonuses) and the faith/culture per 3 forest/jungle pantheon. Rushed a Shrine first since I settled in a heavily forested area (on a Communitas map) and every single city that I founded (including my cap) had 5-7 faith and culture each. Combined with settling on mountains for initial production, and blasting up the Progress tree with the incredible culture input, and I was doubling the lead AIs in almost every metric well before I met most of them. Naturally, with that faith income, I also had total religious dominance.

I think it was mostly the pantheon combined with having a fantastic starting location for civ-specific bonuses, but that best case seems way out of hand. I'm starting to get the hang of Emperor, but I've never had a runaway lead on this difficulty level from the moment I founded a pantheon. Usually I sit around the upper-middle and have to claw into the lead/win with a couple of wars. In terms of bonuses, the faith generation is strong but less important than the gigantic amount of culture that it generates so early in the game; that much culture per turn just seems insane compared to anything I've gotten out of other pantheons.

I decided to stop playing and post this now that I've got half the capitols on the map. Shouldn't be too hard to take the rest, or I could wait for a diplo victory considering that I had thrice the number of votes of all the AIs combined when the world congress opened. Seriously, if I was focusing on one thing I'd have won long ago. I'm positively swimming in gold, production, science, and am a full policy tree ahead of any AI.

It would be reasonable to reduce the culture gain on the forest/jungle pantheon.
 
1. Firstly, God of the Expanse shouldn't have scaling bonuses by Era. I don't know about the one that gives Faith for each birth or the combat one, but this one definitely shouldn't.
I normally don't comment on these, but I figured I'd give it a shot.
First of all, of course it scales out of control, I said from the start that the faith from it was powerful in mid to lategame when it gave 10 faith base. Your complaints about it not founding a religion more than doubled the faith generated so naturally it's going to scale out of control.
I guess both this one and goddess of love could be balanced around not scaling with era, it is a way easier choice in the case of GotE than in the case of GoL, mainly because the GAP from GoL is going to either be too much early on or neglectable later.

I don't think God of War needs the same treatment, it feels rather underwhelming anyways.

2. The Social Policy in Tradition that gives faster border expansion is too strong a buff to other things in the game, and its convenience of being only one slot in makes it deadly powerful, and this is besides the +2 Faith it provides, which I think gives Tradition a leaning towards acquiring a Religion that it just doesn't need. This Policy needs to be Tier 2.
It was really hard reworking the tradition-tree, but as people have mentioned the faith would be way terrible (and the border-growth a lot less useful) if you needed to invest 4 policy-points to reach it. I really think the policy-structure of the tradition tre (how the tree connects the policies together) is the real problem and I don't think we'll have a good solution for this until it gets changed.


3. The Social Policy in Authority that gives yields for Border Expansions is so dang powerful now that really ANY Civilization (even ones that aren't focusing on border bonuses) can get huge jumps with it so long as they put a little attention into Culture - such cities will be booming fast. Again, I think this needs to be a Tier 2 Policy. This goes without saying that the Culture/Science bonuses from Authority for killing things are generally just so convenient, as one usually gets in wars in most games, anyways.
Not really sure about this, probably need to do more testing. you don't really have a lot of cities or border-growth by the time you get it anyways so it wouldn't change much moving it to tier two. Also you can't exactly switch it with the existing tier 2s, they are both bananas.

4. At least the Policy in Piety that gives super border growth is Tier 2, but maybe it ought to be Tier 3. It doesn't strike me as overpowered under normal circumstances, but the moment you combine it with things that give bonuses for border expansion, it's insane.
It is really powerful, but you can't exactly move the monasteries, can you?

5. To summarize the above points, I'm not saying to eliminate or change any of the bonuses these Policies provide, but just to put them into slightly more inconvenient locations so a player can't just "dip" into each Policy Tree a little and get all the best advantages (I'm confident I could run the same strategy with most any Civ and crush everything effortlessly).
Not impossible, but as mentioned above I don't really see good solutions for it.

6. Holy Sites are better and actually worth getting now, but still weak. More Food! More Culture! More Tourism! Maybe Science, too?
One thing really bothered me, that you didn't mention which founder-wonder you went for. I mean I think my holy-sites in my current game are bordering on overpowered providing 6 tourism, 13 faith, 12 culture. In my other game I had a few of them with 6 tourism 13 faith 7 culture and 5 food, really powerful as well.

7. It strikes me as odd that Great People generation basically creates more Tourism than Tourism does. Even if I didn't have wads of Faith to spend, even a "normal" amount of Faith would have put me in a position to basically win the game by just buying Great People, as this seems to bypass most Tourism modifiers and is at a totally insane value. Why invest in Tourism per turn when I can do this?
Tourism per turn isn't the main way of gaining tourism anymore, that was the goal of the tourism rework after all. Aesthetics haven't changed to reflect that, which is bothering me.
 
Civ: Assyria
Victory Type: Domination
Relative Rank: Compatetive (immortal)
Challenge Game was fair and challenging

I wnated an agressive game after some durdly ones, and when my random civ turned out to be Assyria...
It was a very sraightforward game, I cleared the three civs on my continent with siege towers, then moved to the other one. I was never in danger of losing at any point of the game, but the AI provided a satisfying amount of resistance, until the very end.
 
Civ: Spain
Victory Type: Space Race
Relative Rank: Easier in hindsight
Challenge: Game turned out easy

I was on a continent with just the Dutch. Russia was above, separated by water. The other 7 civs were on a large continent across the sea. Made friends with William, took the Russian colonies with my armada and then left her be. Other continent was engulfed in war, but I sat it out on my paradise with science focused religion. The most powerful person on the other continent (America) was level with me in science thanks to his city state allies right til the info era, then I purchased the great scientists to get all the good late science wonders and won. Neglected army later on but no one was in a position to fight a war across the sea. My nuclear missiles dissuaded the Dutch from any funny-business.
 
First of all, of course it scales out of control, I said from the start that the faith from it was powerful in mid to lategame when it gave 10 faith base. Your complaints about it not founding a religion more than doubled the faith generated so naturally it's going to scale out of control.
I guess both this one and goddess of love could be balanced around not scaling with era, it is a way easier choice in the case of GotE than in the case of GoL, mainly because the GAP from GoL is going to either be too much early on or neglectable later.

I don't think God of War needs the same treatment, it feels rather underwhelming anyways.

Yeah I find God of the Expanse good as it is without scaling, or perhaps minimal scaling or a tad more of a starting increase, but that's it.

Goddess of Love I haven't managed to succeed with even with Civs that specialize in population - one utter failure after another. And it needs scaling later in the game, because population doesn't grow anywhere near as much as borders expand.

Agreed on the combat kills one as well.


Not really sure about this, probably need to do more testing. you don't really have a lot of cities or border-growth by the time you get it anyways so it wouldn't change much moving it to tier two. Also you can't exactly switch it with the existing tier 2s, they are both bananas.

Don't know what you mean by bananas, but anyways - by moving it to tier 2, you could make it look like the Piety tree, whereby we keep the other tier 2 options with a third one, and you have a bunch of decent choices from there.


It is really powerful, but you can't exactly move the monasteries, can you?

1. What's wrong with moving the Monasteries? It's not like they're the most powerful Policy in the world.

2. And you can just have two tier 3 choices.


One thing really bothered me, that you didn't mention which founder-wonder you went for. I mean I think my holy-sites in my current game are bordering on overpowered providing 6 tourism, 13 faith, 12 culture. In my other game I had a few of them with 6 tourism 13 faith 7 culture and 5 food, really powerful as well.

I can't remember, but the founder wonder only gives +5 of one thing, does it not? I had almost all techs researched, and I wasn't getting yields like you're describing here. I believe I had the one that gave gold, though - +3 Tourism, +6 Culture, +6 Faith, +5 Gold. Pretty unimpressive.


Tourism per turn isn't the main way of gaining tourism anymore, that was the goal of the tourism rework after all. Aesthetics haven't changed to reflect that, which is bothering me.

Ah. I get this. But even so - my point was that by saving up Faith with ANY kind of Pantheon and waiting for the right moment in the Industrial Era with the Belief that lets you purchase all Great People, you can just autowin. I don't think that this was quite the intention.
 
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