Win Rate Data - Please post your games' results here!

Don't know what you mean by bananas, but anyways - by moving it to tier 2, you could make it look like the Piety tree, whereby we keep the other tier 2 options with a third one, and you have a bunch of decent choices from there.

1. What's wrong with moving the Monasteries? It's not like they're the most powerful Policy in the world.

2. And you can just have two tier 3 choices.
From Gazebo dodging the question every time I bring it up, my guess is that you can't change the policy-stucture of the trees or that he doesn't want to. I mean Tradition looks horrible.

By bananas, I mean crazy. Both +3 culture/1 happiness in all cities and a free settler along with bonus culture/GAP when settling are too good to be tier one policies.


I can't remember, but the founder wonder only gives +5 of one thing, does it not? I had almost all techs researched, and I wasn't getting yields like you're describing here. I believe I had the one that gave gold, though - +3 Tourism, +6 Culture, +6 Faith, +5 Gold. Pretty unimpressive.
Yeah I think the extra 3 faith 1 culture was from a reformation-belief.
Either way a fully teched Holy site gives 6 tourism 6 culture 6 faith and +5 of something. Think that's rather fine, especially considering how early you can get the religious wonder.


Ah. I get this. But even so - my point was that by saving up Faith with ANY kind of Pantheon and waiting for the right moment in the Industrial Era with the Belief that lets you purchase all Great People, you can just autowin. I don't think that this was quite the intention.
I think autowin is a bit of an overestimation. It is powerful, have always been (that's the reason why I didn't think that belief needed a buff in the first place). You were suffering from out of control faith-income as you mentioned earlier, so I don't really think it's too fair to judge the belief out of that situation.

Also that belief got a weird unintended(I think) buff with the last version where the base faith-price of all great people got reduced, but the increase for every purchase got increased(I think :D).
 
Civilization - Venice
Victory Type - Diplomacy
Relative Rank - Thought it was going to be easier, turned out to be harder (5)
Outcome - Defeat by Russia (captured cap)

I am really confused by the national wonders. They require so much pop but my cap was hanging out around 25-30 and I still was pretty far from building even the national college. I don't usually puppet city states because it makes it more difficult to win a diplomacy victory (at least in the non-CPB). I started out doing really well, and just slowly and slowly got outdone. Will have to try different techniques.
 
I’m going to try and be more detailed this time.


Version - Full CPP Dec 18th version (with Ilteroi's hotfix)
Civilization - Rome
Victory Type - Domination
Difficulty - Immortal
Relative Rank - Compatible
Game Speed - Epic
Outcome - Challenge


Addition Info:

This was probably the most interesting/enjoyable game I've had in a while. I main thing I've noticed from this game is that production is so much more powerful than a large science lead (and pretty much everything else).

Firstly, I manage to vassal my two nearest neighbors (only just manage the first as I only entered the medieval just before taking their capital, I had already taken their 3 other major cities). By the time I declare war on my second neighbor I was about 5 techs behind.

After conquering the two civs adjacent two me, I'm last on the tech count (besides my now vassals - though one does overtake me near the end of the game), quite unhappy and a terrible economy. Cargo ships quickly fixed this temporarily because of course, everyone except my vassals hate me.

About mid game, the remaining 5 AIs all declared war on me in the space of a few turns, followed by them stationing both me and the city states, leaving me with no one to send cargo ships with. I spent the remainder of the game in a constant state of war where I was always at least one military tech behind, and of course all of them have the unique units as well.

The only reason I came out on top was production, which ended up being about twice as much as the Zulus and 3 times as much as Ethiopia and America. I became the barbarian horde that swarmed the planet taking out tanks and battleships with lancers, frigates and corvettes.

That’s what happens when you are making 39 science per turn, -558 gold per turn and 1,424 production per turn (so you can tell what I focused on). I was also in a state of constant golden age thanks to Arenas.
(This was before I took out the Zulus and currently in a stalemate with Ethiopia).


Observations:

The bonuses from Arenas are really useful when in a constant state of war, because of them I was always in a state of golden age (even with major unhappiness, got it as low as 250). I also had more great generals and admirals than I knew what to do with.

With massive amounts of production, the Industry opener allowed me to actually gain gold per turn rather than lose it, even when losing around 1000gpt.

Production Steamrolls. Wish I had a copper start…

The only real issue I noticed is that the map didn’t generate properly, I play on communitas with the Terra setting, which I certainly didn’t get (though it probably made this game easier).


There is probably more I could add I just can’t think of it at this time. So I can post more if its needed/wanted.
 
Civ:Iroquois
Victory type:Scientific
Relative rank:Compatetive (Immortal)
Outcome: Walk in the park

I wanted an easy and relaxed game this time, so I picked Iroquois on Rainforest map.
I went all in on faith generation early, and snatched the forst pantheon. Then in what becomes my standard operation I eliminated the other civs on my continent very early (both in ancient age) and spammed cities.
My faith output was absurd, I could build tree faith buildings (Mandirs, Synagoges, Monasteries) in every city so quickly, and soon began sending missionaries everywhere. I got 2/3 of the world (huge map) to my religion.
I cuold just have won via Sacred Sites, but I wanted to do something else this time, and went for Diplo victory. I picked One Faith as reformation belief, had my religious special wonder and managed to pass world religion. From there on, I had a firm grasp on the world congress.
I had to do one greater reload, when a couple of my friends declared on my out of the blue, and I had almost no military, and lacking barrack buildings no way to rush buy enough. just a few turns of preparation were enough to repel it though (as I had a few hundred thousand gold to spend).
I was fighting my only serious conteder, Brazil, when I run into a nasty CTD during AI turns. Since the game is basically won, I wont bother with trying to salvage it.

Edit:
Ilterois latest fix saved the game, so I completed it. I won by science in the end, since that was much faster. I could just bulb through the last two ages, but misjudged the amount of GE I had (I went Order), so I had to hardbuild the last pieces. In the end I had 72k faith with no reasonable use.
 
12/18 version 12/27 hotfix

I went into UnitCosts SQL and doubled the cost of all the Spaceship Parts. Game ended before then, so this a 'only matters if it alters AI planning thing.' If I was gonna do that, I should have picked like Korea or somebody. 12/24 Large Map marathon speed. Gave a try to Oval map on account of avoiding possible ocean travel stuff. RAs not tech trading, no time victory.

Siam
Diplomatic Victory
Emperor (Compatible)
As these things go, Challenge for quite awhile before a glide to the finish.

Ok so I'm an idiot lol. I said in another thread that I didn't think this UA was great, and, um, oops. This is why I mostly stay out of balance discussions lol. Guess I didn't know what I was doing in peace games the other times I've played them. Still think its sorta boring to get passive bonuses for doing things I'd mostly do anyway. But it can't be denied those bonuses were great. Between that UA and Tradition/Mastery, I had so much culture, I would have gotten an Ideology in the Ren if I had gone column by column in the tech tree. Also had Ceremonial Burial and Glory of God too. Right when I got Glory of God I bought two Writers and finished Rationalism (EDIT: all of a sudden remembered that writer two was a CS gift, i didn't actually buy two immediately. but same idea). I don't mean to say I had quite that much culture naturally. And between quests, spies, and Statecraft trade routes (and Arsenal of Demo eventually), I didn't even need to build diplomats to keep basically every CS with me. Which also meant I could sell my paper for constant We Love Days in my Mausoleum of HC cap, resources multiple CSes wanted, WC votes, and other such things. New changelog says paper trade value has been reduced, guess I was using an exploit. Also helps that I played on map where I met all 24 right away. My normal Shuffle map puts a bunch on their own islands, unmeetable until Caravels.

Only one thing could stop me from riding to an easyish win with these CSes: Genghis Khan. Guess he heard I criticized his UA too lol. In about 20 turns he bullied SIX of my allies, way more than I'm used to seeing. So I had to suddenly build up a conquest army, and do some liberating. This was actually a really fun war, he had more units, and was slightly ahead on military tech, at least at first. But Nauries are outstanding, the reason I'm drawn to Siam in the first place, and I slowly made progress. Didn't actually start fully winning til his other neighbors joined in. Once he was fighting on four fronts, I took his noncapital cities. Weirdly, he didn't build even walls anywhere but Karakorum. Single digit shields in the Ren. Which led to a strange part of the game where even though he was in last place, everybody kept denouncing him and plotting against him and even sending small armies across the map that weren't quite capable of taking a capital. Other civ-to-civ interaction was basically put on hold for about 100 turns, he was so hated, even with just one city. He was so hated, I even got invited into the Defensive Pact chain. Tho when Rome DoWed me later, it didn't chain the way it does when I DoW. Not sure which is the way its supposed to work. Anyway, someone did take his cap eventually and with his warmonger score vanished, the game became the normal factions and defense and protecting my CS allies game until I could get the UN built. Guess that's all on this one.

Oh, one more thing: AI Assyria briefly became sorta relevant by taking advantage of some Mongolian weakness. But when Rome decided to invade, Assyria went away pretty quick, as Ashie so very often does for me.
 
Civ: Incas
Victory: Defeat (I predict a Brazil cultural victory at this point)
Relative Rank: Compatetive (immortal)

I shared a continent with only Carthago, and quickly conquered them.
Allthough I got a pantheon very quickly, there was no clear pick - I was in a large patch of grassland, without any clump of pantheon relevant resources. So I went for God king, because there was a lot of growth potential, but it newer worked out. I got a religion, but in industrial it hasn`t spread to any city. I finally used a missionary to convert one, but it only resulted in more religious unhappiness.
In order to prevent the AI from settling on my soil, I overextended, and ended with ~20 unhappiness that I just couldn`t get rid of. My city state allies were either taken by other civs (I guess there were at least 3 other civs actively going after them, even Harlad of all peolple) or had revolotions against their master, with hordes of barbarians happily spilling into my territory.
Meanwhile, Pedro was happiliy cruising along, constantly 5 techs ahead.
I wouldn`t say it was completely unwinnable, he had only 6 cities, so he was will into reach of some kind of military operation, but managing my fledging empire was a chore rather than enjoiyable, so I decided to quit it.
 
Civ: Austria
Victory: Diplomatic (challenge)
Rank: Competative (Immortal)

So I have finally made my way back to Immortal. The road was hard.
Nabbed Faith Healers or whatever is called atm that gives faith from shrines and wells. This gave 4 faith off the bat and quickly another 4 from the second city. Guarunteeing Catholicism pour moi in due course. Perhaps it is a tad OP, and could lose the flat +food, anyway... Shock horror, Huns and Durrani on my island and both have taken Authority. At this point I decide to go 4-city-tall-turtle for its defensive merits, and plant my 3 satellites to make the best of the mountain start, which is a god-send in this situation. Phoenicia and America across the archipelago north. Uncharacteristically, Phoenicia beat the snot out of America, if vassalage weren't off I imagine they would have capitulated.

Anyway this story is already becoming long. Huns declared some 3 times before a long peace before a final war in the modern era. Hard to fight them off with no iron and few horses but that's the risk of tall play. Catholicism covered half the planet by the end, I was enjoying it far too much to automate them :) Despite the city states being far away and oft-conquered, I kept a stranglehold on the world congress. I traded all my military techs from fending off the Huns to my allies in Freedom in exchange for their top tier science techs (risky move, going Freedom first, as I wasn't doing that well in Tourism and the big bad, Assyria, had taken Order) and we started a nice little world war. I was safe in my evil mountain-top citadel. I cruised to victory as the nukes dropped around me.

I learned that if a citadel is used to create a canal, it still functions after having been pillaged.
 
Civ: Germany
Victory: Diplomatic
Rank: Slightly Easier
Outcome: Challenge

Game went pretty smoothly. Some early warmongering by France led to me taking all of his cities (Barbarians are annoyingly strong). I kept getting DOWd by a William/Dido duo which put me back pretty far. Had to take out Denmark after a long, bloody go. After that, I just controlled everybody through the congress, did my best to keep peace, and waited until I could do the vote. I ended up allied with every single city state and crushed the vote.
 
Civ: Incas
Victory: Defeat
Relative Rank: Compatetive (immortal)

That one hurt.
I started in the middle of a pangea. I waged an early efficient war against Harald, and had nice terrain then. I tried for a diplo win, and things went along smoothy.
Alex and Maria would declare on me regularly, but I won each war, each time getting just a few cities.
These few cities might have been a city too much, because combined with a few world congress proposals that nobody liked all of a sudden everybody hated me.
Since I was in the middle, I had to defend against everybody on three frontiers, which was a bit too much.
On top of that, I grew my cities too big (those hill terraces...) and ended with huge molochs with decent science but little in the way of culture, gold, production or anything really.
After I couldn`t get my happiness out of the deep red, I found my self fighting a three frontier war (with unhappiness penalty) falling behind in science and having to deal with spawning barbarians (both my own rebels and allied city states revolutions).
Thats about when it ended being fun.
 
Can I suggest you guys something?

When you play a new game, a good idea is try looking at the chart and picking a civ/victory type which has no statistical information. It helps playtesting a lot more than picking the same things.

Also Funak, I know you play a lot, so could you please share your stats? You don't have to do a whole write-up on it.
 
Civ: Korea
Victory: Science
Relative rank: Competative (immortal)
Outcome: Challenge

That was one ugly game. I intended to use Koreas UA to the max, and employ as many specialists as possible. As for the game, I quickliy ran over my closest neighbor, and settled his land. All went fine until the end of the rennesaince, when I (as usual) founded a few cities too much, to prevent the AI from settling in my backyard. My empire was unhappy for the whole industrial era. To add insult to injury, I had just unlocked rationalism.
Then it was me and Greece on one part of the continent, connected to the other part by a one tile landbridge. Of course, Greece had to go, so I could turtle appropriately. I attacked too early, because Just Cause was in effect, but would be repealed at the next session, and I want to finish the conquest while it was in effect. Unfortunately, I mistimed, and had both unhappiness I couldn`t handle, and the diplo penalty.
At this time of the game I was really asking myself what I am doing: I had no influece at all at the world congress, no tourism, and a weak religion. Only science was very strong, and I had a very defendable piece of land. Oh, and everybode hated me, but I am used to that.
What probably saved me is that while everyone hated me, they hated each other even more. I have never, ever, experienced such a vitriolic world congress. They were constantly repealing existing resolutions (which were mostly anti-victory ones) sanctioning or decolonising each other. Of all projects, only UN was ever proposed, but wasn`t passed.
In the end, even with all my unhappiness, my science lead was enough, and after 1000 turns of misery I was able to leave this pithole of a continent behind.
 
Also Funak, I know you play a lot, so could you please share your stats? You don't have to do a whole write-up on it.

Sorry about the late response, I'm usually not lurking in this thread.

Also sorry about not posting anything, I would do it, but most of my time is just spent testing things instead of finishing games.

In fact the only games I've finished this year are 7 different Arabia games that ended in cultural victory sub turn100 because of the broken Arabian UA. Not really anything worth mentioning here. Sorry.
 
Civilization: The Netherlands
Victory Type: Science
Relative Rank: Compatible (Immortal, normally Emperor/Immortal)
Outcome: Challenge

Very hard and exciting game, Rome & Byzantium were the biggest threats and kept conquering the other civs and advancing faster and faster in science. I had a 6 tech lead around the Corporation tech, but was at techparity with Rome at the very end.
 
Civilization - France

Victory Type - Science :c5science:

Relative Rank - First time in cbp, mostly Harder (emperor)

Outcome Defeat: Egypt (December version)


I wanted to play a peaceful culture victory but it seem it's a bit early for me to play in emperor, i'm lagging behind in tech (and the spy button was hidden behind a graphical glitch). when my neighbor DOW on me, he capture 2 cities (on the 7 i have), i managed to recapture one but Egypt ninja the second one. I lost. Egypt at this point managed to snowball. The second best AI (mongolia) struggle badly from unhappiness (-50) and can't compete with Egypt. At the end, my musketer fear their helicopters. Egypt allowed me to finish this game in peace (only one war for me).
 
Civilization - Korea
Victory Type - Cultural :tourism:

Relative Rank - Compatible (king)

Outcome Walk in the Park:

Second game i finished in cbp. december 29 version, with better world map script, normal size. I choose the korea because the ua help with science. I begin near Brazil and we compete to settle good city.

I settle one far away, near many mountain and resources to ninja a single iron resource from france (his country is on the other side of a chain of mountain). i declare war on brazil when my catapult in ready. i manage to capture his nearby city but fail to gain more territory when i see him bring his new pikemen, an advance unit i can't build yet. My position, protected by mountains allow an easy defense. We make peace some turn after many skirmish.
When my uu are here, i build many of them and roll over this peacefull ai, capturing his capital, full of wonders. I need to make peace with him because an other neighbor DOW on me. i wipe him for the continent (polynesia).

At the time france has his uu, he dwo on me. it's a two-front war: one north, where a french city are on my side of the montains, near a small passage. and one south-east, where two of our city compete, in a heavy mountain&hill position.
For many turn, his musketeers managed to kill my units because of their speed. I managed to kill almost all of the unit he bring to me, thank to my uu power (i have now one canon, with double-attack). Since the land warfare is in struggle, i create a big navy with a newly acquired source of iron from a city-state. in some turn, i managed to get his north city, and his two costal cities, reducing his continental empire to two cities. Because he is ally with a nearby powerful city-state, i can't use fully the north passage and my attempt to take his south-east city fail when he bring some unit. Peace was settle.

Now, with this large empire, my only real contender was Egypt. With more score and a really great amount of culture and tourism, i need to do something.
After many man turn of preparation, i attack the other continent with a mighty naval and land army. He fall short inland but one of his ship manage to take one of my coastal city, burning many building. Others ai now declare war on me (but not Sweden who remain friendly). At the end, with two powerful artillery hitting twice a turn at 4 hex, it's a piece of cake to capture others capitals. The only thing who slow me is the amount of unit to slaughter. I need to be careful, sometime my front-line unit are ambush and died quickly.

At the end, i can choose my victory: i have almost all city-state with me, i can buy some musician to bomb Egypt or take the sweden capital. As i failed to understand how to win a diplomatic victory, i choose the tourism one.
I see i am almost on par with other civ in science in the most part of the game (but not since i conquer half of the world).

Note: i choose the autocratic ideology but Egypt choose the freedom one some turn later, increasing my unhappiness by 25, bringing me to -30. After some rebels and the brazil resurrecting with his capital, i decided to change for freedom.
 
Civilization China
Victory Type Diplomatic
Relative Rank Easier (I just moved from King to Emperor, played this game on Prince)
Outcome Defeat (Game was won by Germany)

I've played just over 700 hours of CiV and I've only just moved from King to Emperor, so I'm not a strong player by any means. I started out 5 games of CBP and played 1-200 turns before starting the current game.
Everything was extremely confusing, and it took me a while to understand the many building dependencies that now exist. Virtually everything now require something else be built beforehand. And I still have no idea how the Corporations work (I fulfilled the requirements for one, but I ended up being able to build another). Also the new city-state diplomacy/diplomat system was overwhelming.

The game started out smoothly. I quickly decided on a defensive, peaceful Science victory. The game was a challenge, but I felt I had the upper hand in the long run. Then we hit ideologies. Within 20-30 turns Germany had gone from rank 6/8 to rank 1 and from 1 city-state ally to 8. Jumping from 4 World Congress votes to 10ish.
Then came the Cold War "treaty" (helped by his Freedom buddy Pachacuti) and within 10 turns Germany had allied all 16 city states and jumped to 51 votes. Bismarck used this to set the World Ideology to Freedom, defacto ending the game at the next vote. Somehow this motivated him to start the game's only proper war, where he blitzed through The Netherlands (the only autocratic nation), taking the 2 largest cities for himself and giving the next 3 to city-state allies. Then Bissy attacked me, and after a short brawl the game had ended, with me and my Order companions' (America, Arabia, Brazil and Carthage) 20ish votes unable to match Germany and The Inca's 70 ish votes.

All game through I had a good tech lead, increasing in size near the endgame. I also had the lead on Policies (Tradtion 5, Piety 5, Rationalism 5, Order 9 and, trying to stop Germany, Statecraft(?) 3). None of this helped me at all with regards to city-states. I admit to not completely understanding the new city-state mechanics, and I did not focus much on this side of the game. I tried battling Germany on a few city-states, but on one account he took me from being allied with Byblos to being 691 points below his score. And that was just 1 of his 16 allies.

I'll try a few more games, but this was deeply demotivating. I recently won my first Immortal game and being beaten this thoroughly on Prince makes me wonder if something is completely off in regards to my playstyle.
 
Civilization China
Victory Type Diplomatic
Relative Rank Easier (I just moved from King to Emperor, played this game on Prince)
Outcome Defeat (Game was won by Germany)

I've played just over 700 hours of CiV and I've only just moved from King to Emperor, so I'm not a strong player by any means. I started out 5 games of CBP and played 1-200 turns before starting the current game.
Everything was extremely confusing, and it took me a while to understand the many building dependencies that now exist. Virtually everything now require something else be built beforehand. And I still have no idea how the Corporations work (I fulfilled the requirements for one, but I ended up being able to build another). Also the new city-state diplomacy/diplomat system was overwhelming.

The game started out smoothly. I quickly decided on a defensive, peaceful Science victory. The game was a challenge, but I felt I had the upper hand in the long run. Then we hit ideologies. Within 20-30 turns Germany had gone from rank 6/8 to rank 1 and from 1 city-state ally to 8. Jumping from 4 World Congress votes to 10ish.
Then came the Cold War "treaty" (helped by his Freedom buddy Pachacuti) and within 10 turns Germany had allied all 16 city states and jumped to 51 votes. Bismarck used this to set the World Ideology to Freedom, defacto ending the game at the next vote. Somehow this motivated him to start the game's only proper war, where he blitzed through The Netherlands (the only autocratic nation), taking the 2 largest cities for himself and giving the next 3 to city-state allies. Then Bissy attacked me, and after a short brawl the game had ended, with me and my Order companions' (America, Arabia, Brazil and Carthage) 20ish votes unable to match Germany and The Inca's 70 ish votes.

All game through I had a good tech lead, increasing in size near the endgame. I also had the lead on Policies (Tradtion 5, Piety 5, Rationalism 5, Order 9 and, trying to stop Germany, Statecraft(?) 3). None of this helped me at all with regards to city-states. I admit to not completely understanding the new city-state mechanics, and I did not focus much on this side of the game. I tried battling Germany on a few city-states, but on one account he took me from being allied with Byblos to being 691 points below his score. And that was just 1 of his 16 allies.

I'll try a few more games, but this was deeply demotivating. I recently won my first Immortal game and being beaten this thoroughly on Prince makes me wonder if something is completely off in regards to my playstyle.

Don't fret, lots of new mechanics to learn and master! Just know that the one big thing about the CBP is that there is no 'one proper strategy' – many will work!

G
 
Civilization China
Victory Type Diplomatic
Relative Rank Easier (I just moved from King to Emperor, played this game on Prince)
Outcome Defeat (Game was won by Germany)
Then Bissy attacked me, and after a short brawl the game had ended, with me and my Order companions' (America, Arabia, Brazil and Carthage) 20ish votes unable to match Germany and The Inca's 70 ish votes.

Does that mean that you quit because he defeated your military, or that Bismark has won a diplo victory?
 
1/3 version. RAs no tech trading. Resources revealed. City distance back to 3. Large 12 24 Shuffle (turned out to be a pangaea). Marathon speed. No time victory.

The Byzantines
Science Victory

Emperor (Compatible, tho I might try Immortal soon, been having success at this level, esp when I don't play with other mods)

Walk in the Park, tho I got a particularly good Snowball break at the beginning, and the AI was catching up at the end until I finally bought five Faith scientists after building the Space Station.

So I started this game by taking a risk: building Stonehenge in my low production flood plain capital. I perhaps use 'risk' ironically, I might have quit if it failed. I actually don't think so, I generally only quit for islands and tundra, but maybe. Anyway, I can't imagine getting away with this on Immortal, and I'm sorta surprised I did on Emperor. And of course, its a waste of part of the Byzie UA. But this let me pick God King (or God Queen in this instance I guess), and still get my religion going early. The only other faith focused civ on the map, Ethiopia, started basically right next to me (there was some desert between, but close enough). So I sent my Caties to raze all his noncapital cities, and there was no one left to fight my Basilica faith power. Four of my five cities were flood plain, so I had lots of growth. I picked the two GA founder beliefs and Mastery to fight unhappiness. Eventually, I had Mosques for their GA power (and the science) and Pacifism for the extra happiness.

After dealing with Haile, for some reason the other three civs with a religion (Korea, Persia, and Austria) didn't really even try to stop my conversions, esp of their neighbors. So I eventually got up to 100 cities in my faith, getting God King and Pacifism bonuses on all that. I added Petra, Chichen, and Taj Mahal for even more GA goodness. Rationalism and Piety too. All those extra yields built me a solid lead, and I resisted the temptation to fight unneeded wars, instead watched a bunch of AI team wars against Genghis and Japan. Like I said above, eventually Morocco was somewhat close on tech, Morocco and Austria had very many allies, and Persia had five capitals (tho he also had so much unhappiness he took to razing noncapitals in the modern era). But it wasn't quite enough, especially after the Space Station and the Telescope. My starting monopoly (Amber) both had a science benefit, and was boosted by UB, which was neat.

Two other things: I started in a massive desert, and only had 'territorial disputes strain your relationship' with one civ: peacemonger Wu Z. Which let me slow build my army, esp after the earlyish Catie attack.

Like two hours after being confused about it in another thread, I got World Religion passed without Statecraft. I still had red penalties with people, and no one else voted for it. They just decided sanctioning Genghis was more important. And I had picked One World reformation instead of a belief with faith buying, which I prob should have. But it worked out!

Can I suggest you guys something?

When you play a new game, a good idea is try looking at the chart and picking a civ/victory type which has no statistical information. It helps playtesting a lot more than picking the same things.

Okay! Atilla up next. I should love him, I love warmongering, mounted units, and early production bonuses. But the only time I tried him I ran into this unit production limit thing, fell behind, and got overrun by Pocatello of all people. But I'm A LOT better now, and it'll be a nice change to play a civ with no faith bonus after The Celts, a great Sacred Path start with Siam, and Theodora for my last three regular games.
 
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