Win Rate Data - Please post your games' results here!

Civilization - Indonesia (Emperor)

Victory Type - Defeat

Relative Rank - Compatible

Outcome - Choose one: Defeat: Carthage was on her way to beating me via Culture or Science.

CBP Version - 4/23

Additional Info - First time playing the CPP and loved it. Couple of notes, I had a lot of crashes and had to quick save a lot. The Happiness system was really hard to keep up with and at the end of the game my Happiness was veering around wildly for reasons I couldn't really put my finger on (poverty was shooting up like crazy). I liked it for the most part in the early game, but late game all my cities were super unhappy and there didn't seem to be anything I could do about it.

I also got into a situation where I couldn't get a neighbor to stop going to war with me despite my constant slaughter of their troops and even taking two cities. I kept getting a "negative event" where 5 of my population were getting killed off by viruses in various cities. Not a fan of this event as it advanced through all my cities doing some real damage and kept happening over and over again.

In the end Carthage got way way ahead on Tourism and was on here way to either getting me there or with Science so I bailed by turn 420 or so.

Love the mod, but please work on stability the crashing was a huge bummer.
 
Civilization - Indonesia (Emperor)

Victory Type - Defeat

Relative Rank - Compatible

Outcome - Choose one: Defeat: Carthage was on her way to beating me via Culture or Science.

CBP Version - 4/23

Additional Info - First time playing the CPP and loved it. Couple of notes, I had a lot of crashes and had to quick save a lot. The Happiness system was really hard to keep up with and at the end of the game my Happiness was veering around wildly for reasons I couldn't really put my finger on (poverty was shooting up like crazy). I liked it for the most part in the early game, but late game all my cities were super unhappy and there didn't seem to be anything I could do about it.

I also got into a situation where I couldn't get a neighbor to stop going to war with me despite my constant slaughter of their troops and even taking two cities. I kept getting a "negative event" where 5 of my population were getting killed off by viruses in various cities. Not a fan of this event as it advanced through all my cities doing some real damage and kept happening over and over again.

In the end Carthage got way way ahead on Tourism and was on here way to either getting me there or with Science so I bailed by turn 420 or so.

Love the mod, but please work on stability the crashing was a huge bummer.

Hi welcome in the CBP community. I want to clear something first. You shouldn't play with the BETA version (4/23 for example), if you aren't prepare for crash, bug, Chain CTD, etc ...

If you want the last stable version, click on "Community Patch - How To Install" and download the last STABLE version. I hope this was helpful, good luck and have fun :king:
 
Civilization - Rome

Victory Type - Science

Relative Rank - Easier; in BNW i normally win Emperor and I played King here to get used to new mechanics.

Outcome - Balanced until i had artillery, after that Walk in the Park

CBP Version 1.3.9 (latest stable version)

Additional Info - Before I understood how the new mechanics worked, i made some mistakes which lead to a suboptimal position. Had an interesting war with Ottomans at renaissance era. He did very well in defending himself and used terrain to his advantage, didnt see this kind of resistance in BNW.
But when I got artillery I just bombed him down and won easily. After that I was leading and steamrolling everybody else.

It was quite balanced until industrial age, but then somehow my gold income exploded. The numbers of GPT just kept growing, in the end I had over 4500GPT and didnt know what to do with all the gold.
Same with happiness. I have the feeling like the numbers need to be adjusted somehow. In early ages I had around 10-20 happiness, which seemed fine, but at some point it also was growing to huge numbers, in the end I had 250 happiness, which also lead to permanent Golden Age. I guess the need modifiers for the late buildings are quite large. My capital had more than 40 Pop and did produce only 3 unhappiness. I appreciate that it is easier to have very big cities, but this seems just too much.

Did this change with the newer beta version?

Or do the happiness modifiers change at higher difficulties? Maybe it was just too easy.

Nevertheless, this is a great mod which made the early-mid game much more interesting, but at some point the income of everything explodes which makes the lategame seem unbalanced.
 
Civilization: Dutch
Victory type: Domination
Relative rank: Harder (Deity)
Outcome: Challenge until Artillery and Cruisers, then absolute cheese-fest
Other settings: Marathon, No tech brokering, Standard, Pangaea, 8 civs, 16 city states

First game on Marathon - so different pace than I was used to.
Got some absolutely fantastic dirt - river, desert, salt and crab + fish once I got an expansion on the coast up, which enabled me to grab some early wonders and a religion (Goddess of Beauty). Started next to Darius and Gandhi, with Attilla (!) close by.

Domination on Marathon becomes so much easier with the insane amounts of turns - and much easier to level those archers to logistics and range. The Hunnic carpets hit Darius instead of me,luckily. After some early white peaces with Darius, followed by eventual Classical era (CBs) capture of Attila's Court and Persepolis.

I sold luxuries with impunity (and bought them...) to get the Dutch UA bonus going - it consistently provided 15-25% of my global GPT and Culture throughout the game.
 
5/14 Version

Goddess of Protection deleted. Great Lighthouse at 4 policies. Barbarian exp at the -1 setting (I promise I don't exploit). RAs no tech trading. Resources revealed. Large 13 26 Pangaea Marathon speed. No time victory. Ice Free Coasts.

Rome
Culture Victory
Emperor (Lower)
Walk in the Park

I dropped down to Emperor, because I've been relying on Super Archers. That turned out to be mistake. And then I got a super uncrowded map even tho I upped the number of civs I normally play. And then I got a Culture ruin to get to Authority right away. Had to trade away Horses to build Legions, but once I got everything set up, it was a normal conquest-into-Great Musician (tho I did do Piety and had to wait for other sources of GMs-won with the Hero of the People one) game, nothing unusual (besides all the extra great admirals). Yeah, guess that's it.

Oh, it was weird seeing city states actually get sacked. That change worked.
 
Civilization - Poland
Continents Tech Trading Enabled Large 10 Civs

Victory Type - Science

Relative Rank - Easier- Prince (Normally King/Emporer Second Game from a long break)

Outcome - Choose one: Walk in the Park

CBP Version - Currently released March version

Additional Info - First off sorry for any spelling errors typing this on my phone.

Started off on a Small continent with two other city states. Started Tradition and began wonder whoring immediately got Stonehenge and the pyramids. Proceeded to go tall/tradition and build 3 other cities including the pyramids one. Got a lot of the early game wonders I lost temple of Artemis by one turn and didn't go for statue of Zeus/great lighthouse. Decided fairly early that I was going to go for a diplomatic victory and started going down that policy tree the free policies from Poland seem very OP for a wonder focused strategy (by the end of the game I had filled out 4 policy trees and completly filled out freedom).

The game was fairly boring met Songhai, Brazil, and Polenysia around philosophy. Brazil and Songhai were neighbors and at war from when I met them to the industrial era when Songhai took their capital and wiped them from the game. I had a the number 2 military after Songhai for the entire game and was bribed a couple times with 200gpt+ to go to war with Denmark who was fairly aggressive. I would accept then just send out token forces to protect my allied city states because I was at least two eras ahead of him then negotiated peace 10 turns later. Allied a majority of the city states and forced through my religion early on in the game.

By the end of the game my capital was 70 pop and all my cities were high 50s even with all the guilds I had citizens that had to be unassigned. I forced through my ideology (freedom) which two other Civs had adopted at that point with everyone else being order. As soon as I forced it through 4 Civs switched and I got Ethiopia all sorts of pissed at me. At that point I had no buildings to build so I focused science started the un and launched the spaceship three turns before I would have won diplomatic.

Also first post on this forum!
 
Civ: Korea
Victory Type: Science
Relative Rank: Harder (Deity)
Outcome: Challenge
Version: 5/14

I don't want to talk about it.
 
Win, but from modern on it was a rather miserable experience.
Actually, I am still 7 painful turns away from victory, but since I cannot be stopped any more I reported anyway.
 
I play on Immortal/Pangaea/Epic/Small, cuz I'm working on my early warfare. Haven't really played much of this mod past renaissance.

Civilization - Assyria

Victory Type - Domination :c5war:

Relative Rank - Compatible

Outcome - Challenge

CBP Version - Beta 5/14

Additional Info - Everything in Assyria's kit feels incredibly OK. Not good, nor bad. The siege unit is great, but I found myself mostly just using it for the medic buff. The city damage wasn't gamechanging--if the city was garrisoned, I often needed to secure the area around the city anyways, and if it wasn't, it would go down in 2 or less turns regardless. It would actually be CRAZY good if the AI wasn't completely unwilling to make peace after you take a city. The science bonus is HILARIOUS if you grab some early cities (I went from about last in tech to 2nd or 3rd in tech almost instantly). He's really domination dependent, though, even with his UB, so if there is nobody near you you can attack it can be really bad.

Personally, I didn't enjoy him that much. I felt dependent on conquering good cities early and none of his kit actually feels very good or like something you play around--it's kinda just a bonus for doing what you already do. Felt like I could never make buildings in any of my cities, but being at war with 3 powerful warmongers constantly probably didn't help. It's a relatively tedious snowball mechanic, but a potentially very powerful one, especially when conquering the top tech civ.

Had a pretty garbage, SUPER inland start with no strong settles, so having to war with Indonesia, Zulu, and Sweden all at literally the same time was fun, and Dromons made taking a certain capital impossible even with medieval units without sacrificing a bunch of them as bait. Building the great wall was probably the best choice I made this game. I need a land unit that instagibs dromons. Like, specifically just dromons. 0 damage to everything else. I'd use it.


Civilization - Songhai (Inland Carthage)

Victory Type - Domination :c5war:

Relative Rank - Compatible

Outcome - Walk in the Park

CBP Version - Beta 5/14

Additional Info - UA that pretty much eradicates problems with early happiness and gold, lets you spam cities like crazy, and makes horse units CRAZY op. Rivers are the horseman's greatest weakness, and this civ removes it! I settled two cities on top of England's capital (like, 3 and 6 tiles away). She hated me. Then she died, after a few thousand turns. Uuugh, dromons and inland starts. The UU and UB are very good without feeling totally broken (though UB is teetering on the edge)

I was super scared of the Zulu (they had grabbed 2 capitals/rendered 3 players into irrelevancy, making the game a 1v1 and having a lead over me [HUGE land lead]), but then I just steamrolled them with some hardcore UU spam.
 
Civ: Austria
Victory Type: Loss
Relative Rank: Harder (Deity)
Outcome: Challenge (Loss)
Version: 5/21
Start was Ok, I was on a decent island of my own, but with contact to the main continent. My tech rate was good, I even got some of the rennaisance wonders. However, i did not get a religion. I didn't think this was a big deal, but later 3 AIs fought over my cities, resulting in incredible unhappiness from religion. I didn't pick Rationalism, so I had no easy way to remove it. After spending more than one era in unhappiness, falling further and further behind, and seeing no way out of the happiness hole, I quit.
 
Civ: Austria
Victory Type: Conquest
Relative Rank: Harder (Deity)
Outcome: Challenge
Version: 5/21
After moving my starting warrior the first two hexes I saw - Portugals starting units. Now thats close. So I went hunting first, build/bought three archers and attacked. Lissabon fell quite quickly. The Huns were also quite near. Their capitol was completely surrounded by sea/mountains, with only one 1-tile pass out. I razed his weakly defended second city, and blocked his only way out with my first city. Then I turned my attention towards Egypt. They had their chariot archers, but lost their city with horses to the Celts already, so those couldn't heal. After conquering their capitol, I could have left them with a bad tundra city, but I figured I wasn't winning a popularity competition anyway, so I killed them. Moving on I also captured Portugals final city, eliminating them as well. Then I smoked the Huns out of their trap, before they could learn how to swim. And just like that, 3 AIs killed in the ancient age. Heh.
My only remaining neighbour were the Celts. Just as I have moved my units over to them, they declared. I got the city they took from Egypt quickly, but then things stalled. Their capitol was on a large bay, and they had Dromons. They beat my initial attack back, and it took the whole classic age to conquer them. But in the end, i had like 10 cities and they had 3, so that was that.
Meanwhile, while I was conquering the continent from the north, the vikings were doing the same from the south. When the WC was founded, of the initial 12 civs only 6 remained.
I used the medevial age consolidating, exploring, and allying CS. I was tech leader, and got a lot of wonders. With some marriages, consulates policy, religious authority and the one true faith reformation belief I was in total command of the World Congress.
In the rennaisance, I continued conquering, this time killing Korea, vassalizing Byzanz and crippling Spain. Meanwhile, while I was conquering the continent from the north, the vikings were doing the same from the south. At the beginning of the indusrtial age, there was only me and Harald remaining, both with one vassal each (though mine was an insignificant one island civ).
Diplomatic victory was sure at that time, but I figured that war with the vikings was inevitable anyway, so I might as well start it when I had the tech advantage. He fought valiantly, but had no answer to artillery and cruisers.
 
5/21 Version

Goddess of Protection deleted. Great Lighthouse at 4 policies. Barbarian exp at the -1 setting (I promise I don't exploit). RAs no tech trading. Resources revealed. Large 14 28 Shuffle (Pangaea) Marathon speed. No time victory. Ice Free Coasts.

Carthage
Diplomatic Victory
Deity (Above)
Challenge

I'm now undefeated in Deity games! One and Zero! (never tried one in vanilla either, in fact I played the vastly inferior version of Civ 5 maybe only five times before discovering this much much better version) I wanted to try one Deity games before adding some other mods, the JFD stuff, I see there's an Enlightenment compatibility mod now, and I found a mod that turns barbarians into dinosaurs. Dinosaurs! So I picked the civ I've played more than any other (with current uniques, RIP Doge Palace and old time 5 move Mongolian Knights), and went for it, not really expecting anything. And then a lot of things went right, I definitely don't think I'm really a Deity player.

(And of course the Carthage set is about to be nerfed or at least changed as well, so I wanted to play them once more before the free Harbor coast yields go away.)

So first of all, beyond just the normal advantages of playing on Marathon, the Carthage UA is prob OP on that setting. I was isolated enough in Desert and Mountains that I didn't have to spend all that gold on military only, buying quite a lot of workers as well. So my cities, while not the greatest (again, deserts and mountains, and tundra in the north too), they were built up prob before the AI's. Combined with the Progress adv, I even had to sit and have them wait before Currency and villages, so much got done. And buying a turn one Scout got me so many ruins, culture, a tech, etc. I see why Standard speed players build Scouts first now. No early war, so didn't have a chance to use the UU except some promotion gaining from scouting til I reached AI borders.

The map also produced this large bay/sea thing, so there was quite a bit more chance to use Naval power and free Harbors than Pangaea might imply. I never did get full control of its entrance but I dominated the interior with ranged units. (You could sorta say I was Holland the bay was the Med, and I never conquered southern Spain. The end of the sea went farther north then that, but kinda)

When the first war with Egypt finally came, I had enough composites and swordsmen to fight him off pretty easy. He even gave me some kinda forward settles on and in that bay I mentioned. After peace with me, he decided to attack Monty, and that's where the things went right for me. Rams bought Iron for me at 25! gold per turn. No one else would pay more than ten, but Rams had a need I guess. 5 for 25 each and another at whatever he had left 20 or so. Now, I will say that he accomplished his goals, that iron helped turn a stalemate into a domination. 145 gpt for 4 cities, including a capital, and a liberated CS ally doesn't sound so bad, but of course its not that simple.

Esp since I put that money into Galls and used them to take complete control of the bay/sea from him. Didn't help him that he couldn't heal his Iron units in this war, and this was still late Longsword era. His core was fine at this point tho. I had to deal with Brazil next, much more important. Pedro built Taj, Chichen, and had a GA monopoly. Not good. And his super super large cities from the Bands annoyed me. Luckily, he was on my South, so I could take him out. I somehow had the tech lead at this point (early Industrial Era) from RAs and things, so I thought it wouldn't take much. I even made an advantageous city trade with him, and began to set up. But he out of seemingly nowhere declared on me before I was ready, I messed up a few things, and when he paid Egypt to DoW me as well, I was actually in trouble for a second. Luckily, Rams, after conquering some CS allies and taking a few of his cities back, made peace I believe the first turn he was allowed (Get that paper Rams), I got Artillery, and it was soon over for Brazil. This did piss off the Peacemonger Alliance tho, I was summarily kicked out. No more RAs and no more lucrative lux trades. Almost got sad for a second they don't get locked in anymore lol.

Eventually I took Egypt's core too with boring era-ahead warfare, but mostly the rest of the game was using my trade routes and some small wars to gain and keep CS allies. I got decolonized once, but luckily it was before that's a real disaster, and I had a huge amount of gpt. I forgot that you can't win Diplo until half the game is in the Atomic, which in this one really meant the leaders in the Info, but once it did I won on the first taking, allied with all 13 CSes still alive of the original 28. Barely defeated Decolonization 41-38 and 50ish 40ish in the last two votes before the winning vote. Those would have been disastrous, and I prob would have had to hope I could keep the tech lead and win that way, with Austria and Arabia quickly catching up. And may have even put the Iroquois in striking distance of the UN win with their main competition for allies wiped out.

Should mention that I forgot to change the percentage value for Reformation beliefs, which means only the Basil builder got one. This may have hurt Mongolia and Venice, not quite true contenders. Tho that would have been votes that might have gone against me.

Oh, I forgot to mention what a great religion Genghis brought me. Somehow a missionary of his traversed the whole map to bring me Mastery, Zealotry, Desert Spirit, and Mosques. Much much better than the religions close by. Even going Progress, I always use as many nongold specialists as I can anyway. Idk if that's right, but that's what I do. I wish I played with that UI Religion map mod, Hinduism was in the very southwest and the very northeast and nowhere in between.

So I disable Goddess of Protection because India always picks it and then doesn't found, and I don't like facing civs who don't really get to use their UA. He succeeded at founding with Desert Spirit, so yay success...until he got DoWed by Genghis and maybe could have used Goddess of Protection. Between India, Siam, and the land allotted for Venice, Genghis prob had a quarter of the map in the Classical, and then never expanded again.
 
Oh, I forgot, they probably don't go in the chart, but I lost a One City Challenge game as Arabia when Assyria conquered Mecca in the Classical. And another OCC loss with India where I was meaningfully behind when I got to the slow-my-computer-down eras, and quit. I kinda wanted to see the AIs fight it out, but not at the turn speeds my laptop can do. Byz was the clear leader at that point fwiw.
 
Civilization - Byzantium

Victory Type - Cultural (Sacred Sites Spam)

Relative Rank - Compatible (King, Large, 15 Civs, Marathon)

Difficulty - Walk in the Park

Cbp Version - Most Recent May Beta

Additional Info - I had a very good start there were three continents mine was me, Persia, Venice, and the Celts. The second was Polynesia, Portugal, the Netherlands, and Songhai. The third was the biggest but also the scariest with Greece, the Zulu, the Mongols, Indonesia, the Huns, the Inca, and the Mayans, thankfully those guys were all on the same continent.

I started on the northern third of my continent with tons of room between me and anyone else. Polynesia was very near me on the second continent though so I took the next three best starting locations. One was amazing Great Barrier Reef coral all that. After I settled my third and fourth cities which essentially choked off the northern third of the continent from any of my southern neighbors so I could settle the last couple good spots later. I built a decent sized defensive force. Just as I was finishing that force off Persia attacked for the first time and I beat him back. I rushed to mathematics and sailing because is capital was on the ocean. He sent another attack on me again just his uu and some archers repeled that attack. Finished my attack force took his capital and forced him into capitulation. He was irrelevant for the rest of the game.

Apparently the celts and Venice hated him because as soon as I finished that war the celts and Venice DoFed me. I ended up buying two cities a piece from both of them one from Venice was a city state that spawned on lake Victoria so score. At this point my religion was going strong and got the St. Peter's wonder or whatever it's called for the reformation sacred sites. I started spreading cancer, like cancer throughout my continent. Which reallllyyyy pissed off the celts. They DoWed me and took one of the two coastal cities I bought from them. I immediately took it back and took their Mt Kiliminjaro city. Leaving them with one giant hanging garden city. 100 turns later They DoWed me again and I just wiped them from the game.

After that I played the exploration and waiting game. The super powers ended up being me on my continent, the Netherlands on his continent. The fun continent ended up having Shaka and Atilla splitting most of the land and constantly fighting each other and the maya and the inca having there own little areas where they didn't bother anyone. It was fairly benign game for me. After the last war I buckled down focused on infrastructure science and culture. Got my ideology while people were just reaching industrial (which feels like a huge advantage on marathon). And won cultural in the early 1800s only had to culture bomb the Netherlands and even then it was a difference of a couple hundred turns.

TLDR Snowballed great starting position to take over my continent and win sacred sites cultural while Atillia and Shaka killed Greece (yay) Mongolia and Indonesia and then fought each other for 1000 years.

Watching the replay it was really satisfying to watch Alexander forward settle Shakka and Atilla within like 60 turns (marathon) and then just have him be wiped completly off the map.
 
Civilization - Egypt

Victory Type - :tourism:Cultural

Relative Rank - Compatible (6 / Emperor, Standard map)

Outcome - Challenge (but on the easier side)

CBP Version(New!) - latest beta (05/21)

Additional Info - This game was won very quickly: by turn 291. Genghis and Attila declared war on me and I had to scramble for units, but I was far enough in tech that I managed okay. Brazil was the hardest civ to acculturate; everyone else had a very low :c5culture:Culture output.

The new 15-turn Great People buying cooldown definitely came into play, though I would not say it was particularly fun. Perhaps it could be shortened to 12, with a Social Policy to further reduce it to 8 or 9?
 
So, full disclosure: You might have noticed it, but I haven't updated the chart in a long time. I honestly don't even know where to pick up again. Sorry, it's just kind of a boring job and I often times don't have the time for it.

Maybe I should have only started this when the balance overhaul was officially released anyway. Some civs were changed significantly since the start of this thread.
 
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