Winning at the next level...

CivNoob

Chieftain
Joined
Jul 10, 2008
Messages
23
Hello All,

For those of you who have been following my virginal introduction to this 'time suck' we call Civ, I wanted to ask you all the following question?

In your opinion, what seperates a good Civ Rev player from a great Civ Rev player?

Reason I ask is I can win confidently on Chieftain and Warlord, without question, do anything I want all game long...HOWEVER, turn it on King and I get crushed. It seems from Warlord to King there is an exponential jump in AI prowess and agressiveness. It seems the AI is able to grow technology, money, and armies so much faster than me, that I just don't get it.

What gives?

If you had three ideas or the top three things you see that new Civ players do wrong, I'd love to hear about them. I don't play multi player yet, so I'm just really concerned about the single player mode against AI....

Appreciate your input...

Regards,

Mark
 
I think this would be my tip.

1. Dont give into AI threats. They might declare war on you but as long as you have some good defencive and attacking armies you should be able to fight them of and earn some XP and eventually those all important warlords.

2. Always expand. Taking enemy cities can be hard so settling new islands and landmasses off the mainland is often easier when there's no more free land left on the mainland. Try to settle next to resources. These cities can eventually produce alot of science and dont need that much protection.

3. Try not to fall behind on tech. Build libraries/universeties and settle scientists, in cities with good science outcome.
 
Hello Sneerk:

City management I think is the key I'm missing...I think I've always been so production heavy to pump out the most armies and such, that I didn't pay much attention to the other stuff. In Chieftain and Warlord, you can get away with that.

Great advice, I will pay more attention to managing every turn and only build what will be helpful to growing the purpose of that particular city.

Another point that I never really tried was to settle more than try to win cities. I never 'wasted' time building settlers in the lower levels as I could just forcefully take other civs. Maybe your route would allow me not to have to produce some many armies and exponentially grow more science/gold as a result.

Oh, and I NEVER give into AI...:) That's probably my issue, I'm too dominance focused...

Thanks again,

Mark
 
I have won my last couple of games on Emperor, but I do stuggle in the early goings, and I'm not sure why that is. I think I may try to build a galley too soon for exploration, and possibly too many buildings compared to units.

I don't know how people are able to be aggressive early in the game, I constantly lose if I try and play like that. I tend to turtle up with archers/pikemen, and only get aggressive once I have a tech advantage.
 
City management is indeed very important on higher levels. As you say its important to build what will benefit you the most. Be it military, or a food/science/gold building.

Plainsman: On deity too its hard to pose much of a threat to the AIs in the beginning. I usually have quite enough with defending my cities, expanding my empire and keeping up with tech. I usually wait at least to cannons/riflemen before atemting any conquering.
 
Once you get catapults you might want to consider taking out one of the AIs. It will make it dramatically easier for you. If not then build up catapult armies and attack oncoming enemies from within the city(catapults don't advance after a victory). It will make defending your cities alot easier and they wont block of the tiles you are trying to work.
 
1. Always maintain a strong army comprised of both defensive and offensive units. This may sound like a no-brainer, but many people fail to and/or forget to. In civ 4 it was possible to skirt by with a weaker military if you played your diplomacy cards right, but that's not really an option in civ rev given that there's limited diplomacy available.

2. Expand as much as you can. In the long run, more cities is more power. You don't need to worry about city upkeep, corruption, etc in civ rev, so the only thing holding you back from expanding is the limited map size. If your slow on expansion and only have 3 cities and all the AI's have 5 or 6, your going to be fighting an uphill battle.

3. Don't just build every building mindlessly. Look at the what kinda terrain you have around your city. Is it high in trade and therefore a good science or gold earning city? Is it high in production and therefore a good place to pump out military units? If a city is going to be a high science city for you, then build a library and university there, and don't worry about building a marketplace, etc. Likewise, if it's going to be a production city and pump out military units, build a barracks, workhouse, etc but don't worry about marketplaces or libraries in those cities.
 
Some general tips that prove useful for me. They may or may not work for you.


1) Try to curb your exploration. Do you really need that Galley, when you can build a Galleon not to long from now? Galleys are slow and limited. Galleons are still slow, but not as much, but most importantly can sail the sea. I would say that it is only useful to build a Galley when you know for certain that there is an artifact very close by.

In the same vein, try not to explore too much with your Warrior(s). Yes, grabbing goodie huts and defeating barbarians is good, but the adage 'knowledge is power' is not exactly suitable for the early game. The longer you go without meeting your neighbors, the longer you go without them declaring war upon you.


2) Expand, but cautiously. Build settlers. Found new cities. Take the best spots near resources. Just don't expand too far away, as it makes it hard to protect your cities. Roads obviously fix that, but until you have large amounts of disposable income, that money is often better spent rushing buildings and units.


3) Be smart about building your units. When founding a new city, I like to rush a single archer, build a second one normally, then assess the situation. If the city is in no danger, I start work on a barracks. After that is built, I build the third archer and combine them into a Veteran Army. If the city is in immediate danger, then I'll proceed directly to the third archer for the added protection, or bring a vet archer up from a different city.

Not all buildings are worthwhile to build right away. Do you need both a market and a library in the same city? No. Do all cities need barracks? No, since only one unit of the three forming an army needs the Vet bonus for the army to gain it. Are you really going to build that Pikemen unit when Rifles will be unlocked in three turns? You probably shouldn't.

In the similar vein, Wonders are often hit and miss. You might think the Great Wall is super for delaying the AI, but by the time you build it, it'll likely be obsoleted by the fast AI teching. Pyramids are hit and miss; Fundamentalism is good, but significantly slows your tech rate. For the most part, concentrate on getting the core buildings out like Libraries and Barracks, then push out units.


4) The best defense is a strong offense. Most of the time. Early game, archers are good for defending cities. However, point for point, Legion armies are equal to them in offensive measures. Given enough time, the AI will probably over run your cities; or worse yet, stall you into an endless cycle of producing new troops in cities just to hold them.

Take advantage of your offensive troops. I really like Horsemen for this; they come early and you can often get a few free from Barbarian huts. They're designed to destroy Legion armies. Double the movement means they'll always get the attack, and Legion are horrible at defending.

Horsemen are also great for stealing Settlers. Park two on a hill near an enemy capital and wait. Eventually he'll send a settler out, usually with a very meager defensive unit with it. Destroy the defending unit with the first Horseman unit, capture the settler with the second. Nothing slows the AI down faster than this. In one game I managed to do this to three different AIs within five turns, and they were never able to catch up to me.


5) Use your Great People wisely. It isn't always smart to burn your Great People right away. Sometimes, yes, but not always. A Great Builder is often best used waiting for a strong Wonder to build, such as the Samurai Castle or Hanging Gardens. Maybe settling that Great Scientist is a good idea, but first check the Tech Tree. Perhaps Irrigation hasn't been researched by anyone, and by burning him for it you get the +1 Population to all cities bonus. Which would serve you better?
 
I'd say it's more Zen-like: it's your mentality and concentration. Attention to detail and being aware of what's happening around you. Staying focused on your current turn and future turns.

For me, Emperor is pretty easy, but at Deity I don't have the right frame of mind to keep on top of everything. I probably micromanage the wrong things, pick the wrong research at the wrong time, etc. It also helps to memorize all the technology bonuses; on the DS it doesn't say what you get for being the first to research until you get the technology. All the tips above that other players mentioned also help out, but sometimes I don't really think too hard. Like not taking advantage of spies or stealing settlers.
 
1. there are some techs that have a huge bonus if you discover them first, for instance, masonry, you get a free wall, thats big,50% defence. look at the bonus is for discovering a tech first, and discover the techs first

2. Know what your good at, if you like domination, pick the Aztec, if you like technology, pick the Greeks, pick a civ that utilizes your strentgh the best

3. NAVAL SUPPORT, use it more
 
I think the main thing is to not be constrained to a specific plan. Work with what you have on the map with your civ/your civs era bonuses/your position/available resources etc.

I played the romans and egyptians so much on the demo (warlord was the highest difficulty we could play) that I had a very narrow view on how this game should be played. After playing on deity with random civs, I now appreciate the diversity and complexity this game offers.

Play with all the different civs. Play random instead of choosing a CIV. Keep a list of all the era bonuses for each civ handy. Just don't be afraid to change your strategy given the circumstances of the game. All the games I've won (heh...all 2 of 'em) on deity involved at least 4 or 5 govt changes, and that crazy mix of luck and good planning.

I do have to make a point, however, of giving into early demands from your opponents. If you are already researching Mathematics, and the AI requests Writing but you have the option of offering them something less (like alphabet), for goodness sake offer them alphabet. If they take it, you get 9 or 10 turns of early peace, and you aren't exactly "helping" them that much. I have found these early game deals give me plenty of time to prepare my defences for the eventual end of the 9-10 turns of peace. If you are at peace with someone, make sure you are always checking the diplomacy screen to see how many turns left until that peace ends (I have fatefully lost track and ended up having to give up more than I'd like to regain peace.)
 
I would say just use a civ that best suits you as well. Then build your settlements in areas that compliment that civ. Don't choose a civ for a certain victory becuase that does not always work. I won a domination victory on deity with the japanese. And a cultural and technology victory on deity with the germans.
And as civoholic said, consult your tech planner. I often do not research a tech because the other civ has got it already. ( I rarely build walls until much later than when masonry is reachable. )
Don't always go with techs that have physical bonuses ( i.e. first to discover feudalism. ) and instead go for techs such as irrigation that boost all of your cities populus by 1. Of course, research the physical bonus techs eventually. But don't fret over gettting them because a lot of the time they are not as great as they look.

Good hint ( Well something i always like to do ): Research invention - great person
Then research Monarchy - great person.
Sometimes i get a great scientist with invention. Rush monarchy, and then sometimes get another great scientist and rush steam power or gunpowder. I know a lot relies on chance. But great people are great regardless of which type you get.

Oh another thing. Build roads early on if your into building roads.Roads increase in price by a huge some with each era.
 
Hello All,

WOW! Thanks for all the tips and hints and what not...I'm going to print them and try to see what comes of it in my ensuing games.

I'm on King right now and have lasted and faired the best ever to date by just taking more time to build science and worry about defense first...I was mostly all offense first. It has helped quite a bit. I don't know that I'll win...but I'll be in second if I don't. I was being attacked by Rome and Spain simultaneously in my capital city, but I was able to fend them off and get a whole slew of catapult victories and such, which I believe will prove helpful when I go on the offensive.

Some have mentioned roads, and I never can build them early, as I always seem to spend my loot on rushing units/buildings, etc...I may have to re-think that.

This game is friggin' sweet...best value on the marketplace, hands down!

Cheers and thanks to all...

Mark
 
I tried some of these tips for my first game on Diety. I think I played the start pretty well with my first three cities. I was caught between the culture-emphasizing Indians and War-mongering Brits. Elizabeth drew me into a costly war where I captured one of her cities, but it was soon flipped by the Indians (argh!). Everything went downhill from there, and I came in fifth. I am proud, however, that I was able to maintain three cities throughout the game.
 
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