senshidenshi
Switched the Red and Blue channels
Hi! I'm senshidenshi, and I'm working on some new civs, i.e. what ever civ I feel like/want in the game! Just a quick tip, I haven't completely fleshed out all of the civs, but I definitely have the ideas! Also, some of these civs have been made by other, more competent, modders already, but I'm going to give my own quirky spin to them! (BTW, I had no idea that people had made some of these civs when I planned it...)
Here are my current plans:
Working on currently:
Coming soon (incomplete):
Here are my current plans:
Working on currently:
Spoiler :
Duchy of Normandy:
Spoiler :
Leader: William II
Capital: Rouen
UT: Domesday Book - Courthouse maintenance is halved. +1 Spy.
UU: Milite - Slightly stronger than the Knight, which it replaces. It also does not gain a combat penalty for attacking over rivers, and does not have a combat penalty against cities. It does, however, take substantially more production than the Knight.
UB: Motte-and-Bailey - Recieves +1 food and 2 CS more than the Castle, which it replaces.
Capital: Rouen
UT: Domesday Book - Courthouse maintenance is halved. +1 Spy.
UU: Milite - Slightly stronger than the Knight, which it replaces. It also does not gain a combat penalty for attacking over rivers, and does not have a combat penalty against cities. It does, however, take substantially more production than the Knight.
UB: Motte-and-Bailey - Recieves +1 food and 2 CS more than the Castle, which it replaces.
Coming soon (incomplete):
Spoiler :
Duchy of Burgundy:
The Franks:
The Boers:
The Kingdom of Aragon:
The Florentine Republic:
Celtic Replacement Set:
Kingdom of Scotland:
Kingdom of Ireland:
Kingdom of Wales:
The Gauls:
Spoiler :
Leader: Charles the Bold
Capital: Dijon
Capital: Dijon
The Franks:
Spoiler :
Leader: Clovis
Capital: Tournai
Capital: Tournai
The Boers:
Spoiler :
Leader: Louis Botha
Capital: Pretoria
UT: The Great Trek - Receive a free Settler when your Capital is captured. For five turns after a city of yours is captured, all units receive a movement boost and ignore terrain costs. Cities given away in a trade deal do not count.
UU: Boer Commando - Replaces Cavalry. +1 Movement Point. Withdraws before melee attacks.
UU2: Recce - Replaces Great War Infantry. No terrain costs when moving through jungle tiles. Recieves a combat bonus on rough terrain.
Capital: Pretoria
UT: The Great Trek - Receive a free Settler when your Capital is captured. For five turns after a city of yours is captured, all units receive a movement boost and ignore terrain costs. Cities given away in a trade deal do not count.
UU: Boer Commando - Replaces Cavalry. +1 Movement Point. Withdraws before melee attacks.
UU2: Recce - Replaces Great War Infantry. No terrain costs when moving through jungle tiles. Recieves a combat bonus on rough terrain.
The Kingdom of Aragon:
Spoiler :
Leader: Alfonso II
Capital: Zaragoza
UT: Consulate of the Sea - +2 Movement for all naval units. Pay only one-third the usual cost for naval unit maintenance.
Capital: Zaragoza
UT: Consulate of the Sea - +2 Movement for all naval units. Pay only one-third the usual cost for naval unit maintenance.
The Florentine Republic:
Spoiler :
Leader: Lorenzo de Medici
Capital: Florence
UT: Eye of the Renaissance - 50% Great People generation during Golden Ages. Golden Ages last 50% longer.
UA: Polymath - Replaces all Great Artists and Great Scientist. Can create all Great Works and hurry research.
Capital: Florence
UT: Eye of the Renaissance - 50% Great People generation during Golden Ages. Golden Ages last 50% longer.
UA: Polymath - Replaces all Great Artists and Great Scientist. Can create all Great Works and hurry research.
Celtic Replacement Set:
Spoiler :
Kingdom of Scotland:
Spoiler :
Leader: Robert I
Capital: Edinburgh
UT: Highlander - Replaces Swordsman. Ignores terrain cost. Receives a large combat bonus in rough terrain, and a small combat penalty in open terrain.
Capital: Edinburgh
UT: Highlander - Replaces Swordsman. Ignores terrain cost. Receives a large combat bonus in rough terrain, and a small combat penalty in open terrain.
Kingdom of Ireland:
Spoiler :
Leader: Brian Boru
Capital: Dublin
UT: Celtic Heritage - Gain Faith for each enemy killed.
Capital: Dublin
UT: Celtic Heritage - Gain Faith for each enemy killed.
Kingdom of Wales:
Spoiler :
Leader: Owain Glyndwr
Capital: Cardiff
UT: The Welsh Revolt - Captured Welsh cities are in Revolution for twice the normal time. Receive a combat bonus against annexed/puppeted cities.
UU: Longbowman - From England. English UU replaced with Spitfire, a fighter jet replacement.
Capital: Cardiff
UT: The Welsh Revolt - Captured Welsh cities are in Revolution for twice the normal time. Receive a combat bonus against annexed/puppeted cities.
UU: Longbowman - From England. English UU replaced with Spitfire, a fighter jet replacement.
The Gauls:
Spoiler :
Leader: Vercingetorix
Capital: Gergovia
UT: Gallic Rebellion - Upon defeating a Barbarian unit inside an encampment, there is a 67% chance they join your side. Units receive a combat bonus when fighting within their own territory.
Capital: Gergovia
UT: Gallic Rebellion - Upon defeating a Barbarian unit inside an encampment, there is a 67% chance they join your side. Units receive a combat bonus when fighting within their own territory.