[WIP] Sikh/Punjabi civilization - looking for suggestions and art help

Hmmm... 1 is definitely at least a little OP, especially if you're going tall and need to fuel large cities with lots of farms. 2 is a tiny bit UP; 1 extra movement point for noncombat units... I can't see that really affecting the outcome of a game. 3 is... well, frankly, pretty bland. Straight-up stolen from the Celt's UU. And 4 is HUGE in the early game but insignificant later on.

Also, keep in mind that +10% near Holy Sites restricts their bonuses to a limited number of tiles within friendly territory (unless you can also use enemy holy sites), and is an incentive for players to forgo founding, enhancing and spreading a religion altogether and focus on building, essentially, perimeter forts to which they can move units for a combat bonus.
WHOO dat's a long sentence...

As far as which one I would pick, probably #1, since it's the most flavorful, but if there was some way to tone down the +1 faith from farms...
 
Maybe instead of faith from farms something along the lines of faith from forts/citadels and/or walls could work? This way, together with the holy site bonus which will be minor, the UA would focus on faith/defense while the UU and UB focus on faith/culture and faith/food.

You are right about the +10% strenght bonus from holy sites making it more attractive to use prophets to build those than to found a religion though, and that on top of the fact that the unique prophet, the Guru, already has the extra option of creating great works which might end up not being used at all.

Edit: The +1 faith from Farms could also be remade into +1 faith from some food resource(s) like Wheat if that's possible.
 
Faith from resources is completely possible, but it will require you to create a dummy building. Which is fine, especially with BNW where you can make them invisible.

But before you go off and change the UA, why not wait and hear more than just one person's opinion?
 
Yes, of course. I'm actually working on the DOM text now and finishing up Singh's diplomacy responses. Here's two of his personal greetings (in the spoiler):

Spoiler :
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About diplomacy strings - I only need to make personalized strings for First Greeting and Defeated, right? Since all the other ones also have generic strings.
 
With all the text strings finished I think it's time for me to release a first version of this civ. All that is left to do is just minor aesthetic stuff which doesn't make the civ unplayable. Whenever I work those issues out I'll just release an update.

As for the trait, I have decided to go with the first iteration of the trait with +10% combat strengts within 2 tiles from a Holy Site and +1 faith from Farms. If that turns out to be very unbalanced I can make changes to it later, but I think it will work as it is.

Expect a new thread in the New Civilizations forum soon. :)
 
That's great! Thanks a lot, RawSasquatch. :)

I have worked a little bit more on the trait and below are my four options for a final trait. I haven't done any balancing yet so the concept is what matters the most here. They all have the same name, Sarkar-e-Khalsa, which means Government of the Khalsa and was the official name of the Sikh Empire. According to Wikipedia the definition of Khalsa is "the collective body of all initiated Sikhs, the embodiment of the Guru and the final temporal Guru/leader of the Sikhs" and they also served as a military force of the Sikh Empire so mentioning them in the UA title seemed appropriate.

Anyway, here are my trait options:

Sarkar-e-Khalsa I
+10% :c5strength: Combat Strength bonus if within 2 tiles of a Holy Site. +1 :c5faith: Faith from each Farm.
This UA puts emphasize on the civ's food/faith orientation while adding a military aspect to it. I like this one but the faith from farms seems a little disconnected from the rest of it.

Sarkar-e-Khalsa II
+10% :c5strength: Combat Strength bonus if within 2 tiles of a Holy Site. +1 :c5movement: Movement for Workers. I think the combat strength needs to be boosted, Holy Sites are hard to come by, otherwise i think this is quite a good one.
This one keeps the holy site strength bonus but in combination with the other half of the previous Langar trait. I liked the Worker movement bonus and was thinking whether or not that would fit better with the trait than +1 faith from farms.

Sarkar-e-Khalsa III
Gains :c5faith: Faith for the empire from each enemy unit killed.Not bad, this is my second choice because its simple like Monty's
A simple but fairly neat trait that is essentially the faith version of Monty's trait. I do like the combat strenght bonus from holy sites though which is not incorporated into this trait idea for the sake of balance - Monty's culture from kills trait is just that after all. Also, the trait does hint at religious sacrifices and that's not really fitting this civ.

Sarkar-e-Khalsa IV
+10% :c5strength: Combat Strength bonus if within 2 tiles of a Holy Site. +1 :c5faith: in their Capital. Least favourite one. The +1 faith in the capital isn't that much better then Ethiopia so its not that OP, like you think. and the +10% combat strength when near the rare holy sites isn't enough to make it worthwhile.
Quite similar to the first trait but instead of farms the faith bonus goes to the palace. This would give the Sikhs quite a strong start in the religion game so I'm debating whether it would be too strong a trait. Although the faith from just the one palace would be less than the faith from farms or kills.

I'd love feedback on these UAs because I can't decide which one to go for or whether or not they are balanced.

I think in order to make the holy site buff worth it the farms need to be giving faith because you need to be able to generate Great Prophets at a greater speed then most to make the UA worthwhile.
 
I noticed the file has an audio file but there is no music. Is that coming later?
 
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