Zegangani
King
- Joined
- Oct 9, 2020
- Messages
- 898
In Response to the interesting Discovery of 2 new unknown Civ6 DLC Deposits discussed in Two new DLCs of Civilization VI after NFP?, and the possibility of a Final Update Patch for Civ6, I wanted to open this Thread so Players can post their Wishlist and hopes of things that might get adressed in that Update or with the possible 2 new DLCs (no matter what they're going to be).
As a Civ6 Modder, my Biggest hope is a release of the Gameplay Source Code, the DLL, which could fix most of what's in my whishlist, but I'll put them in anyway in case the Civ6 DLL won’t be released. So, here's my Wishlist:
Biggest/Most Important Bugs to fix:
As a Civ6 Modder, my Biggest hope is a release of the Gameplay Source Code, the DLL, which could fix most of what's in my whishlist, but I'll put them in anyway in case the Civ6 DLL won’t be released. So, here's my Wishlist:
Biggest/Most Important Bugs to fix:
- Fix the Asset Limit Bug, where the Game starts to crash of it has more than a fixed amount of Assets (Not necessarily from Mods, Players had Issues even with this only with the Game`s DLCs).
- Fix the Visual Bugs, where Assets are either missing or distorted.
- Fix the constant Game Crashes (even without Mods/DLCs, and seemingly unrelated to the Asset Limit Bug).
- Fix Crashes from playing on Maps larger than Huge.
- Fix the constant Desyncs in Multiplayer (or reduce them).
- More Balanced Game (like Tall vs Wide, Game Modes...etc.).
- Fix Barbarian Clans Bugs.
- Fix Monopoly Bugs (OP Tourism and AI not improving Resources).
- Fix the “Make Deal more equitable” Bug.
- Fix the “Iternal Next Turn Processing” Bug, where the Game seems to be trapped in a loop or something and doesn’t proceed to the next Turn.
- Fix City-States moving your Units out of their Borders when you liberate them.
- Fix Unit Pathfinding Bugs, like when you select a Unit to move to Tile A;B it instead goes all the way around to W,Z.
- Fix AI using Civilian Units to discover the Map and pop-out Goody Huts.
- Fix AI forward settling other Civs and Loyalty loose Cities because of the bad location, and/or Improve AI Settlement behavior in general.
- Fix AI Units locked in City-Centers after the City turns into a Free City.
- Fix AI Cities building Naval Units in Cities on small Lakes.
- Improve AI Naval Combat.
- Improve AI Air Combat.
- Make AI prepare for War before declaring it, and send reinforcement when needed.
- Fix AI giving Favor Points a too much high Value in the early Game, where they buy them for a high amount of Gold.
- Fix the not working Database stuff, such as some Database Items (Like AI Favored Techs/Civics), Effects, requirements (Owner/subject for Loyalty and Tourism and Trade Routes), Hardcoded Global Parameters (like AI not making use of stackable Units, or passive religious spread or workable tiles radius)…etc.
- Fix the not working lua stuff, such as buggy Methods/Objects (like Command Actions not working for AI, changing tile ownership doesn’t allow for plot modifiers to work...etc.).
- Lua API/Documentation.
- Database Documentation (like how AI Behavior Trees work, and how to mod new AI Behaviors).
- Expose more Lua Events/Methods/Objects…etc. (especially for AI, Trade Routes, Espionage, and Diplomacy – particularly, more set than get methods)
- Expose more Gameplay changing Database Tables (like more moddable Trade Routes, Espionage, Grievaces, Religion), Effects, Requirements…etc. (especially for AI, Trade Routes, Espionage, and Diplomacy)
- More ways of interaction between the Database and Lua, like with the Plot Property Requirement (used in the Black Death Scenario, I which we got more of these) and the Table Columns that trigger lua Functions or the other way around.
- Release the rest of the Game Assets (including NFP Assets), and update/expand the Art Assets Documentation.
- Fix the Bugs in the Asset Editor that make it prone to constant Crashes.
- Expand dynamic Appearance with Selection Criteria to most other Artdef Items (like Terrain, any Infrastructure and Units), and a Tool to make custom Criteria.
- Release the Gameplay DLL Source Code (or at least the Database DLL).
- And of course, the release of the AI DLL (if it's not part of the Gameplay Source Code).