Having seen Wastin Time's post on the WB Economy I decided to give it a go. Incas, Quecha rushes, 10 million scores? What's not to like?
I had a couple of issues when playing on normal speed, and similarly on marathon. These issues are as follows:
Normal
1. WastinTime talks about constructing the Oracle eight cities before its been built, and reaping a load of cash as a result. In Normal speed after the rush and I may have 4 cities max, marble barely hooked up, and the Oracle is usually built by someone else before I can even start it. I'm starting the build ASAP so after researching mining,BW,meditation,priesthood,masonry which is c. 50 turns. Usually gets built before t60.
2. early on before forges the bonus isn't huge from food. I'm converting bread to gold at a rate of 1 to 2.5 using industrious and resource bonus, in a very much sporadic and random manner. I find it is a good idea to run a few scientists/work a few cottages at this time to keep things ticking over?
3. It's not that quick. I like the idea of being able to found corporations by the BC's but in my game on normal I found I was a little slower if anything than my normal tactic (which would include a quecha rush and maybe another rush later on, with siege, using a specialised/cottage economy). I found I spent far too many turns researching nothing while waiting for wonders to be built.
Marathon
4. Distance maintenance is crippling! Was barely able to tech to pottery as my third tech to get out of the red zone. Even then, am unable to build any wonders as lack the funds to research the necessary techs!
5. Barbs! On Marathon not sure what was going on here but in my game I rushed two civs far away from my capital, around 15 tiles. Consequently there was a lot of land around so barbs started spawning. No problem - Quechas dispatch archers easily. However by turn 120 there were axeman and spearmen tearing me a new one? Perhaps I consider myself unlucky for not finding any copper? As there was no way I was gonna be able to research hunting and archery in time.
WB economy is a great idea though. Being able to convert food into gold at a rate of even 1 to 2.5 is huge.
It means a floodplains farm is now worth 11 gold/beakers! And with the next best alternative being a representation scientist (6beakers, 7 if you include the gold on the plain) that's a considerable gain early on.
This in mind, is a farm necessarily the best improvement ? Surely a cottage is better on a river tile. Because then you would get 3three food = 7.5 beakers and three gold = 3 beakers but in ten turns you'd be at 11.5>11 beakers? Not to mention the income stream from a cottage is much more stable. Sounds as if you'd be wanting to run a lot of cottages when river tiles are present?
I had a couple of issues when playing on normal speed, and similarly on marathon. These issues are as follows:
Normal
1. WastinTime talks about constructing the Oracle eight cities before its been built, and reaping a load of cash as a result. In Normal speed after the rush and I may have 4 cities max, marble barely hooked up, and the Oracle is usually built by someone else before I can even start it. I'm starting the build ASAP so after researching mining,BW,meditation,priesthood,masonry which is c. 50 turns. Usually gets built before t60.
2. early on before forges the bonus isn't huge from food. I'm converting bread to gold at a rate of 1 to 2.5 using industrious and resource bonus, in a very much sporadic and random manner. I find it is a good idea to run a few scientists/work a few cottages at this time to keep things ticking over?
3. It's not that quick. I like the idea of being able to found corporations by the BC's but in my game on normal I found I was a little slower if anything than my normal tactic (which would include a quecha rush and maybe another rush later on, with siege, using a specialised/cottage economy). I found I spent far too many turns researching nothing while waiting for wonders to be built.
Marathon
4. Distance maintenance is crippling! Was barely able to tech to pottery as my third tech to get out of the red zone. Even then, am unable to build any wonders as lack the funds to research the necessary techs!
5. Barbs! On Marathon not sure what was going on here but in my game I rushed two civs far away from my capital, around 15 tiles. Consequently there was a lot of land around so barbs started spawning. No problem - Quechas dispatch archers easily. However by turn 120 there were axeman and spearmen tearing me a new one? Perhaps I consider myself unlucky for not finding any copper? As there was no way I was gonna be able to research hunting and archery in time.
WB economy is a great idea though. Being able to convert food into gold at a rate of even 1 to 2.5 is huge.
It means a floodplains farm is now worth 11 gold/beakers! And with the next best alternative being a representation scientist (6beakers, 7 if you include the gold on the plain) that's a considerable gain early on.
This in mind, is a farm necessarily the best improvement ? Surely a cottage is better on a river tile. Because then you would get 3three food = 7.5 beakers and three gold = 3 beakers but in ten turns you'd be at 11.5>11 beakers? Not to mention the income stream from a cottage is much more stable. Sounds as if you'd be wanting to run a lot of cottages when river tiles are present?