Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
Wonder graphics have been my ongoing bane. If a city starts building one, then the under construction graphic appears. When a city completes it, then the graphic shows the completed wonder.
If I use city:SetBuildingProduction() to partially build wonder, then...nothing (though I know it worked from SetBuildingProduction). If I use city:SetNumRealBuilding() to complete the wonder, then I now have the wonder in the city but no graphic.
Can anyone think of a workaround for me? I want Lua control of construction without having the wonder as an allowed "city build".
There is btw an event.WonderStateChanged, but I assume that is a listener and can't actually do anything.
If I use city:SetBuildingProduction() to partially build wonder, then...nothing (though I know it worked from SetBuildingProduction). If I use city:SetNumRealBuilding() to complete the wonder, then I now have the wonder in the city but no graphic.
Can anyone think of a workaround for me? I want Lua control of construction without having the wonder as an allowed "city build".
There is btw an event.WonderStateChanged, but I assume that is a listener and can't actually do anything.