Wonder Ideas for C2C

Well, I got inspired to make the Kentucky Derby. Here it is. It's kind of a combination wonder, in that it has the same effect on Animal Racetracks that Hockey Night in Canada does on Hockey Rinks, but it also uses the Montreal Biodome code to create free Subdued Horses every 10 turns. The numbers can be tweaked; I think I went a little conservative on the initial numbers.

Kentucky Derby itself:
  • +10 :gold:
  • +6 :culture:
  • +2 :)

Animal Racetracks with Kentucky Derby:
  • +2 :gold:
  • +1 :)

I found when I was looking for the right tech to key the Derby to that it starts just two years before the first Wimbledon championships, so I put the Derby at Lawn Sports as well. Modern Sports comes so late that it's really hard to key any sports building with more than about 50 years of history to it. Lawn Sports feels like the peak of the "gentlemanly"/"amateur" sportsman, before Modern Sports and the professional career athlete take over.

View attachment 339582View attachment 339583

The Subdued Horse starts with no experience. I don't know if Animals can start with XP. Montreal Biodome's code supposedly allows its animals to start with XP.

View attachment 339584

Let me know what you think and if you have any other suggestions for prerequisites; right now, it requires Horse Trainer in the building city and 3 total Animal Racetrack.
 
@Vokarya

Here is an idea that I have been sitting on for awhile and not sure what to do with it. It comes from MrAzure, but I think its a cool idea. Maybe you can work your magic and make it a Great Wonder.

http://forums.civfanatics.com/showpost.php?p=11587261&postcount=151


Thanks in advance! :goodjob:

Do you think this would be better as a building or a project? It feels like more like a project, but I can do more with a building. I'm speculating here, but I think this would be good as a skeleton for now and fleshed out once the cyberwarfare system can be implemented.

  • Requires any player to have built The Internet
  • +:espionage: in all cities
  • -:culture: in all cities
  • Reduces effectiveness of enemy spies
 
@Vokarya

Hmm good idea. BTW have you made a Project before?

Also ....

I just watched Total Recall (2012) today and they had a Gravity Train called the "The Fall". I was thinking maybe we should have one as a wonder that can transport units directly from one city to another city on the opposite side of the planet.

To do it you would need code that can determine the opposite location on the globe. Which would be the inverse longitude and latitude locations. I am thinking maybe at Subterranean Exploration tech or possibly a new tech beyond that.

What do you think?
 
@Vokarya

Hmm good idea. BTW have you made a Project before?

I think I tried making one for the Alternate Timelines project, and it didn't work then, but that was a long time ago. I think I've read the Project info code enough to know how to make one at this point.

Also ....

I just watched Total Recall (2012) today and they had a Gravity Train called the "The Fall". I was thinking maybe we should have one as a wonder that can transport units directly from one city to another city on the opposite side of the planet.

To do it you would need code that can determine the opposite location on the globe. Which would be the inverse longitude and latitude locations. I am thinking maybe at Subterranean Exploration tech or possibly a new tech beyond that.

What do you think?

That would work, but I'm not sure how much of an improvement it would be over the current Airlift mechanic. I don't know the airlift mechanics that well -- can you airlift to anything other than a city? Is there any other possible outcome of an airlift other than the unit arriving at its destination (in other words, can airlifted units be intercepted?) I think you would need to be able to define a new mission for this to work. I don't think you would need to play around with the latitude and longitude codes, just do a calculation based on the map size and plot coordinates. (Toroidal maps could allow more than one of these. That would be flat-out bizarre.) This would not be be a bad option if the Gravity Train bypasses all restrictions on airlifting and allows unlimited transport.

Subterranean Exploration would be the minimum tech for this, and probably Planetary Megastructures would be more appropriate for something of this magnitude.
 
Oh cool. Good brainstorming.

- Yeah an unrestricted airlift that could not be intercepted between the 2 point of the map would be great.

- Yeah I did not even think about Toroidal maps. Wow! That makes my head hurt just trying to imagine it.

- Yeah your right Planetary Megastructures might be better. We have not really done much with the future eras so its hard to think at that kind of level of technology.
 
fyi, there can only be one "air lift" style function.

According to the current coding sure. It'd be pretty simple to create a mission in the dll that allows for a similar result, especially if its from a point A to an established point B.
 
According to the current coding sure. It'd be pretty simple to create a mission in the dll that allows for a similar result, especially if its from a point A to an established point B.

Probably true, BUT do we really need to mess with that "right now?"
 
Probably true, BUT do we really need to mess with that "right now?"

lol... yeah... good point! ;) Something to keep on the backburner I suppose :D
 
With railroad moving to earlier than steel "The Golden Spike" now comes generations after continents have converted every plot to rail.
 
With railroad moving to earlier than steel "The Golden Spike" now comes generations after continents have converted every plot to rail.

I'll fix it. I have a bunch of little fixes to do to the core stuff; I just got done doing all the XML coding for the tech tree.
 
Here's an idea for a national wonder I had.

Tomb Of The Unknown Soldier: +4 Culture, +1 Great Artist Point
-50% War Weariness In All Cities
Requires: Graveyard
Requires Technology: Nationalism

The chaos of the battlefield leaves widows and tragedy in it's wake. Many families are able to see the fallen one last time before they are laid to rest, but many do not receive even this small comfort. They are the unknown soldiers, the ones who, in death, could not be identified, who went missing in action, to never return. Many nations around the world which have known the horror of war have honored the unknown soldiers with a tomb for one or more of the unidentified dead, leaving the surviving families with the comfort of knowing that the possibility exists that their own lies within those walls.

The first Tombs of the Unknown Soldier were built in France and the United Kingdom in 1920, to honor the multitudes of unidentified dead left in the wake of world war 1.
 
Here's a TH era idea someone suggested today in conversation (they thought it could be a billion dollar idea; I, naturally, thought 'this would be great for c2c!')
Geoatmospheric Capacitor Array (national wonder)

Cost: 8000 ish

Culture: +2

Great People: +2 great engineer

Requires technology: Weather control, Graphene, Supercapacitors (or something like it), Planetary Megastructures


Obsolete:

Special Abilities

+800 MW in all cities (maybe more? 22 GW is the total global power from lightning, so each city captures .3% of the total at 800 MW)
-10 flammability in all cities (from averted lightning strikes)
-1 :yuck: per power plant in all cities (from increased efficiency of existing pollution controls and reduced fossil fuel demand)

Power lines
+ 2 :culture:
+ 2 :science:
+ 2 :gold:

Description:
Lightning strikes the surface of the planet over 1.5 billion times a year, delivering over 500 million Joules of energy with each strike. As early as the 1880s, adventurous inventors had suggested methods to tap into this vast store of otherwise potentially devastating energy. All met with failure; either the technical details proved too demanding, or the capricious nature of a lightning strike was simply impossible to predict.

In the Trans-Human era, the rapid improvements to weather prediction and control coupled with new graphene supercapacitors and the new-found ability to create edifices on a planetary scale made possible what those early pioneers had set out to do centuries before: catch lightning in a bottle. In doing so, humanity created nation-wide networks of free electrical energy capacitor banks, reduced dependency on fossil fuels to almost zero, and eliminated wildfires caused by errant bolts from the blue.
 
you know, on second thought, It might be appropriate to downgrade the previous national wonder to a type of powerplant that has -10:c5razing: (flammability?) +1:health:, -1:yuck: from other powerplants, and +2:gold: from reduced maintenance.

Whatever. I just found this mod and feel compelled to try and contribute to something this awesome. Use it if you find it appropriate.
 
A couple issues there.

  1. We don't have Power as a property or anything really to simulate megawatts.
  2. Vokarya made this thread, and he is currently on an extended hiatus from modding C2C.
 
I'm of the opinion that we should use +X power per population, and indeed +X per population, a lot more often. Building a single wind turbine for a village of 50 people is all well and good, but it makes no sense to stop there with a city of 100,000,000.
 
Here's an idea for a national wonder I had.

Tomb Of The Unknown Soldier: +4 Culture, +1 Great Artist Point
-50% War Weariness In All Cities
Requires: Graveyard
Requires Technology: Nationalism

The chaos of the battlefield leaves widows and tragedy in it's wake. Many families are able to see the fallen one last time before they are laid to rest, but many do not receive even this small comfort. They are the unknown soldiers, the ones who, in death, could not be identified, who went missing in action, to never return. Many nations around the world which have known the horror of war have honored the unknown soldiers with a tomb for one or more of the unidentified dead, leaving the surviving families with the comfort of knowing that the possibility exists that their own lies within those walls.

The first Tombs of the Unknown Soldier were built in France and the United Kingdom in 1920, to honor the multitudes of unidentified dead left in the wake of world war 1.

IMHO the Tomb of the Unknown Soldier is not about Nationalism or reducing War Weariness. Since it is about remembering the sacrifices and virtues of war that would otherwise be forgotten/unrewarded, it is more about Individualism or Liberalism (this latter in the sense of 'every little person matters').

And it is more likely to increase the cost of military production. Remembering the horrors and the loss of the last war - however gratefully and appreciatively - makes it harder to start the next.
 
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