Wonder Ideas for C2C

@Sargon

It seems to load up and work however I found some bugs ...

<Civ4BuildingInfos xmlns="x-schema:Lascaux_CIV4BuildingsSchema.xml">

Is in the Buildings Infos file. And while you have a Zheng_He_CIV4BuildingsSchema you may want to make your own Sargon_CIV4BuildingsSchema for all your stuff and that way you can maintain them easier if the schemas need to be all updated.

<Civ4ArtDefines xmlns="x-schema:Lascaux_CIV4ArtDefinesSchema.xml">

This has a similar problem in Movie Art Define file.
 
@Sargon

So I spoke with some of the others on the team and they do not think you should be given direct access to editing the SVN just yet. For now I would be happy to check over your stuff and then upload it to the SVN for you.

Its a bit more steps, but it should allow you to keep helping while also keeping the others from worrying (the blame goes to me instead if I upload something of yours which is broken).

So for now please upload your files in this thread and maybe eventually you can acquire some trust of the team.
 
@Sargon

Here are some more wonders for you.

La Brea Tar Pits [Great Wonder]
Req Tech: Paleontology
Obsolete Tech: None
Req Building: Museum
Req Resources: None
Req Terrain: Tar Pit in City Vicinity
Cost: 2560
Req City Size: 13

  • +1 :)
  • +3 :culture:
  • +3 :science:
  • +3 :gold:
  • +5% :science: with Fossils
  • +5% :gold: with Fossils
  • +5% :science: with Mammoths
  • +5% :gold: with Mammoths
  • +2 Great People
  • More Likely to Generate Great Scientist
  • Can Turn 1 Citizen into Scientist

---

Capitol Records Building [Great Wonder]
Req Tech: Mass Media
Obsolete Tech: None
Req Building: Recording Studio
Req Resources: None
Cost: 10800
Req City Size: 13

  • +3 :)
  • +10 :culture:
  • +10 :gold:
  • +3 Great People
  • More Likely to Generate Great Artist
  • Can Turn 1 Citizen into Artist
  • Can Turn 1 Citizen into Celebrity
  • Free Recording Studio in every city.

---

Grauman's Chinese Theater [Great Wonder]
Req Tech: Motion Pictures
Obsolete Tech: None
Req Building: Movie Theater
Req Resources: None
Cost: 5440
Req City Size: 13

  • +3 :)
  • +10 :culture:
  • +10 :gold:
  • +3 Great People
  • More Likely to Generate Great Artist
  • Can Turn 1 Citizen into Artist
  • Can Turn 1 Citizen into Celebrity
  • Free Movie Theater in every city.

---

Getty Center [Great Wonder]
Req Tech: Archeology AND Modern Art
Obsolete Tech: None
Req Building: Museum AND Art Gallery
Req Resources: None
Cost: 6720
Req City Size: 13

  • +3 :)
  • +10 :culture:
  • +10 :gold:
  • +3 Great People
  • More Likely to Generate Great Artist
  • Can Turn 3 Citizen into Artist
  • Free Art Gallery in every city.

---

Thanks! :goodjob:

EDIT: If you did not notice all of these are Southern California wonders. ;) I may be a bit bias about them.
 
If they give buildings that are this advanced and have as much benefit (and cost for that matter) as Maths Academy, and override a requirement for a city of size 13, then they are OP too. Which ones did you have in mind?

"The Hammuburi(?) Stele of Law" that provides a Courthouse long before code of law.
Pyramides provide free Irrigation Cannals - even if there isn't a river next to a city (still benefits the city if there is a river 1 tile away)



If there is a strategy that makes gold not really an issue, then that needs to be fixed (because to my mind that makes it an exploit). If you can reliably found most of the religions (without being the tech leader at least) then that needs fixing too.

Well, is "playing good" a reason to fix it?
I am the Techleader (or close behind him) most of the time. The AI tend to focus on military techs (and grabs a lot of wonders during classical) while I fall a little bit behind because I research all those religions. But that doen't matter because I attack my neighbors early so they are weaker than me and still have a well promoted small army and good city defenses And then I attack my neighbors and destroy their cites for techs I don't have.
The key here is city specialization.

Note, before I have 2 or 3 gold-religions and can spread them I really struggels with gold problems (7 cities) while the techleader has more than 20 cities! I'd love to provide a savegame but I can't load it neither on my PC nor on my laptop :/ I hope it can be fixed...
 
"The Hammuburi(?) Stele of Law" that provides a Courthouse long before code of law.
Pyramides provide free Irrigation Cannals - even if there isn't a river next to a city (still benefits the city if there is a river 1 tile away)

The Hammurabi Stele is unbalanced because it requires Mesopotamism. Apart from that, it is a good argument for your free Maths Academy.

Well, is "playing good" a reason to fix it?
I am the Techleader (or close behind him) most of the time. The AI tend to focus on military techs (and grabs a lot of wonders during classical) while I fall a little bit behind because I research all those religions. But that doen't matter because I attack my neighbors early so they are weaker than me and still have a well promoted small army and good city defenses And then I attack my neighbors and destroy their cites for techs I don't have.
The key here is city specialization.

Note, before I have 2 or 3 gold-religions and can spread them I really struggels with gold problems (7 cities) while the techleader has more than 20 cities! I'd love to provide a savegame but I can't load it neither on my PC nor on my laptop :/ I hope it can be fixed...

Coping with gold problems is playing good - which doesn't need fixing. Not having gold problems due to a strategy is an exploit that needs to be fixed as far as I'm concerned.
 
I've always thought Hammurabi Stele should require at least Code of Law, not Dualism.
 
I think I might have a problem with the Capital Records Building

Spoiler :
<?xml version="1.0" encoding="UTF-8"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by lcollins (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Building Infos -->
<Civ4BuildingInfos xmlns="x-schema:Sargon_CIV4BuildingsSchema.xml">
<BuildingInfos>
<BuildingInfo>
<BuildingClass>BUILDINGCLASS_CAPITAL_RECORDS</BuildingClass>
<Type>BUILDING_CAPITAL_RECORDS</Type>
<SpecialBuildingType>NONE</SpecialBuildingType>
<Description>TXT_KEY_BUILDING_CAPITAL_RECORDS</Description>
<Civilopedia>TXT_KEY_BUILDING_CAPITAL_RECORDS_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_CAPITAL_RECORDS_STRATEGY</Strategy>
<Help>TXT_KEY_BUILDING_CAPITAL_RECORDS_HELP</Help>
<Advisor>ADVISOR_CULTURE</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_CAPITAL_RECORDS</ArtDefineTag>
<MovieDefineTag>ART_DEF_MOVIE_CAPITAL_RECORDS</MovieDefineTag>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<bStateReligion>0</bStateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<FoundsCorporation>NONE</FoundsCorporation>
<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
<VictoryPrereq>NONE</VictoryPrereq>
<FreeStartEra>NONE</FreeStartEra>
<MaxStartEra>ERA_GALACTIC</MaxStartEra>
<ObsoleteTech></ObsoleteTech>
<PrereqTech>TECH_MASS_MEDIA</PrereqTech>
<TechTypes/>
<Bonus>NONE</Bonus>
<PrereqBonuses/>
<PrereqOrFeature>
<PrereqFeature>
<FeatureType>FEATURE_TARPIT</FeatureType>
<bPrereqFeature>1</bPrereqFeature>
</PrereqFeature>
</PrereqOrFeature>
<ProductionTraits>
</ProductionTraits>
<HappinessTraits/>
<NoBonus>NONE</NoBonus>
<PowerBonus>NONE</PowerBonus>
<FreeBonus>NONE</FreeBonus>
<iNumFreeBonuses>0</iNumFreeBonuses>
<FreeBuilding>BUILDING_RECORDING_STUDIO</FreeBuilding>
<FreePromotion>NONE</FreePromotion>
<CivicOption>NONE</CivicOption>
<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
<iGreatPeopleRateChange>3</iGreatPeopleRateChange>
<iHurryAngerModifier>0</iHurryAngerModifier>
<bBorderObstacle>0</bBorderObstacle>
<bTeamShare>0</bTeamShare>
<bWater>0</bWater>
<bRiver>0</bRiver>
<bPower>0</bPower>
<bDirtyPower>0</bDirtyPower>
<bAreaCleanPower>0</bAreaCleanPower>
<DiploVoteType>NONE</DiploVoteType>
<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
<bCapital>0</bCapital>
<bGovernmentCenter>0</bGovernmentCenter>
<bGoldenAge>0</bGoldenAge>
<bAllowsNukes>0</bAllowsNukes>
<bMapCentering>0</bMapCentering>
<bNoUnhappiness>0</bNoUnhappiness>
<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
<bNeverCapture>0</bNeverCapture>
<bNukeImmune>1</bNukeImmune>
<bPrereqReligion>0</bPrereqReligion>
<bCenterInCity>1</bCenterInCity>
<iAIWeight>0</iAIWeight>
<iCost>1080</iCost>
<iHurryCostModifier>100</iHurryCostModifier>
<iAdvancedStartCost>-1</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iMinAreaSize>-1</iMinAreaSize>
<iConquestProb>100</iConquestProb>
<iCitiesPrereq>0</iCitiesPrereq>
<iTeamsPrereq>0</iTeamsPrereq>
<iLevelPrereq>0</iLevelPrereq>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
<iAnarchyModifier>0</iAnarchyModifier>
<iGoldenAgeModifier>0</iGoldenAgeModifier>
<iGlobalHurryModifier>0</iGlobalHurryModifier>
<iExperience>0</iExperience>
<iGlobalExperience>0</iGlobalExperience>
<iFoodKept>0</iFoodKept>
<iAirlift>0</iAirlift>
<iAirModifier>0</iAirModifier>
<iAirUnitCapacity>0</iAirUnitCapacity>
<iNukeModifier>0</iNukeModifier>
<iNukeExplosionRand>0</iNukeExplosionRand>
<iFreeSpecialist>0</iFreeSpecialist>
<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
<iMaintenanceModifier>0</iMaintenanceModifier>
<iWarWearinessModifier>0</iWarWearinessModifier>
<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
<iHealRateChange>0</iHealRateChange>
<iHealth>0</iHealth>
<iAreaHealth>0</iAreaHealth>
<iGlobalHealth>0</iGlobalHealth>
<iHappiness>3</iHappiness>
<iAreaHappiness>0</iAreaHappiness>
<iGlobalHappiness>0</iGlobalHappiness>
<iStateReligionHappiness>0</iStateReligionHappiness>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
<iSpaceProductionModifier>0</iSpaceProductionModifier>
<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
<iTradeRoutes>0</iTradeRoutes>
<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
<iTradeRouteModifier>0</iTradeRouteModifier>
<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
<iGlobalPopulationChange>0</iGlobalPopulationChange>
<iFreeTechs>0</iFreeTechs>
<iDefense>0</iDefense>
<iBombardDefense>0</iBombardDefense>
<iAllCityDefense>0</iAllCityDefense>
<iEspionageDefense>0</iEspionageDefense>
<iAsset>10</iAsset>
<iPower>0</iPower>
<fVisibilityPriority>1.0</fVisibilityPriority>
<SeaPlotYieldChanges/>
<RiverPlotYieldChanges/>
<GlobalSeaPlotYieldChanges/>
<YieldChanges/>
<YieldModifiers>
<iYield>0</iYield>
<iYield>0</iYield>
<iYield>0</iYield>
</YieldModifiers>
<CommerceChanges>
<iCommerce>0</iCommerce>
<iCommerce>10</iCommerce>
<iCommerce>10</iCommerce>
<iCommerce>0</iCommerce>
</CommerceChanges>
<ObsoleteSafeCommerceChanges>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
</ObsoleteSafeCommerceChanges>
<CommerceChangeDoubleTimes>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
</CommerceChangeDoubleTimes>
<CommerceModifiers>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
</CommerceModifiers>
<GlobalCommerceModifiers/>
<SpecialistExtraCommerces/>
<StateReligionCommerces/>
<CommerceHappinesses/>
<ReligionChanges/>
<SpecialistCounts>
<SpecialistCount>
<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
<iSpecialistCount>1</iSpecialistCount>
</SpecialistCount>
<SpecialistCounts>
<SpecialistCount>
<SpecialistType>SPECIALIST_CELEBERTY</SpecialistType>
<iSpecialistCount>1</iSpecialistCount>
</SpecialistCount>
</SpecialistCounts>
<FreeSpecialistCounts/>
<CommerceFlexibles/>
<CommerceChangeOriginalOwners>
<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
<bCommerceChangeOriginalOwner>0</bCommerceChangeOriginalOwner>
</CommerceChangeOriginalOwners>
<ConstructSound>AS2D_BUILD_STONEHENGE</ConstructSound>
<BonusHealthChanges/>
<BonusHappinessChanges/>
<BonusProductionModifiers>
<BonusProductionModifier>
</BonusProductionModifier>
</BonusProductionModifiers>
<UnitCombatFreeExperiences/>
<DomainFreeExperiences/>
<DomainProductionModifiers/>
<BuildingHappinessChanges/>
<PrereqBuildingClasses/>
<BuildingClassNeededs>
<BuildingClassNeeded>BUILDING_RECORDING_STUDIO</BuildingClassNeeded>
</BuildingClassNeededs>
<SpecialistYieldChanges/>
<BonusCommerceModifiers>
</BonusCommerceModifiers>
<BonusYieldModifiers/>
<ImprovementFreeSpecialists/>
<Flavors>
</Flavors>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<iPrereqPopulation>13</iPrereqPopulation>
</BuildingInfo>
</BuildingInfos>
</Civ4BuildingInfos>


It says, LOADXML call has failed for .../buildinginfos
 
I will fix it this time but next time make sure the LSystem is 1x1 and all scales are 0. And use <NIF>Art/empty.nif</NIF>. Yours is like this ...

Code:
                 <BuildingArtInfo>
			<Type>ART_DEF_BUILDING_LA_BREA</Type>
			<LSystem>LSYSTEM_4x2</LSystem>
			<bAnimated>0</bAnimated>
			<fScale>60.0</fScale>
			<fInterfaceScale>0.3</fInterfaceScale>
			<NIF></NIF>
			<KFM/>
			<Button>Art/Interface/Buttons/Button_La_Brea.dds</Button>
		</BuildingArtInfo>

Thanks! :goodjob:

Should be like this ...

Code:
                  <BuildingArtInfo>
			<Type>ART_DEF_BUILDING_LA_BREA</Type>
			<LSystem>LSYSTEM_1x1</LSystem>
			<bAnimated>0</bAnimated>
			<fScale>0</fScale>
			<fInterfaceScale>0</fInterfaceScale>
                        <NIF>Art/empty.nif</NIF>
			<KFM/>
			<Button>Art/Interface/Buttons/Button_La_Brea.dds</Button>
		</BuildingArtInfo>
 
@Sargon

Some problems I see ...

<FeatureType>FEATURE_TARPIT</FeatureType>
<bPrereqFeature>1</bPrereqFeature>

1. This should not be there

<MaxStartEra>ERA_GALACTIC</MaxStartEra>

2. This should be set to NONE.

<ObsoleteTech></ObsoleteTech>

3. This should be set to NONE>

<bNukeImmune>1</bNukeImmune>

4. This should be set to 0.

<bCenterInCity>1</bCenterInCity>

5. This should be set to 0.

<ConstructSound>AS2D_BUILD_STONEHENGE</ConstructSound>

6. This should be set to <ConstructSound/>. Unless you find a good sound. Such as the Rock N Roll wonder sound might work.

Let me know if fixing those helps at all.
 
Looks like you forgot some code and just listed "building" instead of "building class". It should have read.

<BuildingClassNeededs>
<BuildingClassNeeded>
<BuildingClassType>BUILDINGCLASS_RECORDING_STUDIO</BuildingClassType>
<bNeededInCity>1</bNeededInCity>
</BuildingClassNeeded>
</BuildingClassNeededs>

Not ...

<BuildingClassNeededs>
<BuildingClassNeeded>
<BuildingClassType>BUILDING_RECORDING_STUDIO</BuildingClassType>
</BuildingClassNeeded>
</BuildingClassNeededs>

Also the same deal here. You had ...

<FreeBuilding>BUILDING_RECORDING_STUDIO</FreeBuilding>

should have been ...

<FreeBuilding>BUILDINGCLAS_RECORDING_STUDIO</FreeBuilding>

I will fix it before uploading. Just remember that next time.
 
@Sargon

Here are some more wonders for you.

Bonneville Speedway "It would require Salt Flats terrain and Motor Sports tech. It is the place where they did numerous land speed records. Perhaps it could give wheeled vehicles a free speed promotion or something."

Bonneville Speedway [Great Wonder]
Req Tech: Motor Sports
Obsolete Tech: Teleportation
Req Building: -
Req Resources: Automobiles
Req Terrain: Salt Flats in City Vicinity
Cost: 5840

  • +1 :)
  • +3 :culture:
  • +3 :gold:
  • +3 :science:
  • +2 Great People
  • More Likely to Generate Great Engineer
  • Can Turn 1 Citizen into Engineer
  • Gives FREE Speed Promotion to Units Produced in the City

---

The CERN Accelerator [Great Wonder]
Req Tech: Laser
Obsolete Tech: None
Req Building: Accelerator
Req Resources: None
Cost: 10800
Req City Size: 13

  • -100 :gold:
  • +10 :science:
  • +3 Great People
  • More Likely to Generate Great Scientist
  • Can Turn 1 Citizen into Engineer
  • Can Turn 1 Citizen into Scientist
  • Free Accelerator in every city.

---

Coral Castle [Great Wonder]
Req Tech: Tourism
Obsolete Tech: None
Req Building: -
Req Resources: None
Cost: 8700
Req Terrain: Coral in City Vicinity
Req City Size: 13

  • +1 :)
  • +5 :culture:
  • +1 :) with Sponges
  • +1 Great People
  • More Likely to Generate Great Artist
  • Can Turn 1 Citizen into Artist

---

Luxor Casino [Great Wonder]
Req Tech: Legalized Gambling
Obsolete Tech: None
Req Building: Casino
Req Resources: None
Cost: 13200
Req Terrain: Desert OR Dunes
Req City Size: 13
Req Power: Yes

  • +3 :)
  • +8 :culture:
  • +25% :gold:
  • +2 Great People
  • More Likely to Generate Great Merchant
  • Can Turn 1 Citizen into Merchant
  • +10 Crime

---

Stratosphere Casino [Great Wonder]
Req Tech: Legalized Gambling
Obsolete Tech: None
Req Building: Casino
Req Resources: None
Cost: 13200
Req Terrain: Desert OR Dunes
Req City Size: 13
Req Power: Yes

  • +3 :)
  • +8 :culture:
  • +25% :gold:
  • +2 Great People
  • More Likely to Generate Great Merchant
  • Can Turn 1 Citizen into Merchant
  • +10 Crime

---

Circus Circus Casino [Great Wonder]
Req Tech: Legalized Gambling
Obsolete Tech: None
Req Building: Casino
Req Resources: None
Cost: 13200
Req Terrain: Desert OR Dunes
Req City Size: 13
Req Power: Yes

  • +3 :)
  • +8 :culture:
  • +25% :gold:
  • +2 Great People
  • More Likely to Generate Great Merchant
  • Can Turn 1 Citizen into Merchant
  • +10 Crime

---

Note I plan to take the Existing Vegas Strip wonder and have it require these 3 Wonders. It will be like Valley of the Kings but with Vegas.

Thanks! :goodjob:
 
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