Wonder Ideas for C2C

@Sargon

Oops! Can you redo the stats of the Sawmill then?

Hierapolis Sawmill [Wonder]
Req Tech: Machinery
Req Building: -
Req Resources: Stone OR Marble
Cost: 1000
Req River City: Yes
Obsolete Tech: Steam Power

Special Abilities
  • +2 :culture:
  • +5 :hammers:
  • +5 :gold:
  • +1 GP points
  • Can turn 2 Citizens into Engineer.
  • City More likely to generate Great Engineer.

Isn´t it a pretty weak wonder now without any free building in every city? It still costs the same...
 
@Sargon

Here ya go ...

Muiderslot Castle [Wonder]
Req Tech: Engineering
Req Building: Castle
Req Resources: Stone
Cost: 960
Req City Size: 6
Obsolete Tech: Nationalism

Special Abilities
  • +4 :culture:
  • +5 :espionage:
  • +2 GP points
  • City More likely to generate Great Merchant
  • +100% Defense
  • +25% Defense Against Espionage
  • Helps Thwart Rival Spies

---

Mesa Verde [Wonder]
Req Tech: Masonry
Req Building: Housing (Cliff Dwellings)
Req Resources: Bricks
Req Terrain: Desert OR Scrub
Cost: 500
Req City Size: 6
Obsolete Tech: Civil Engineering

Special Abilities
  • +6 :culture:
  • +2 GP points
  • Can turn 1 Citizens into Engineer
  • City More likely to generate Great Engineer
  • +100% Defense
  • Gives a Free Desert Combat I promotion.

---

Tumen Amugulang Palace [Wonder]
Req Tech: Aesthetics AND Canal Systems
Req Building: Fountain
Req Resources: Silver Wares AND Sculptures
Cost: 800
Req City Size: 6
Obsolete Tech: -

Special Abilities
  • +4 :culture:
  • +1 :)
  • +2 GP points
  • City More likely to generate Great Artist
  • Gives a Fountain in Every City

---

Thanks! :goodjob:
 
If you guys run out of Wonder Ideas let me know lol.
 
@Sargon

Some more for you.

Gobekli Tepe [Wonder]
Req Tech: Megalith Construction
Req Building: Sage's Hut
Req Resources: Stone
Req Terrain: Peak
Cost: 240
Req City Size: -
Obsolete Tech: Astronomy

Special Abilities
  • Gives a Sage's Hut in Every City
  • +8 :culture:
  • +2 GP points
  • City More likely to generate Great Prophet

---

Laxminarayan Temple [Wonder]
Req Tech: Industrialism
Req Building: Hindu Temple OR Buddhist Temple
Req Resources: -
Req Terrain: -
Cost: 6240
Req City Size: 6
Obsolete Tech: -

Special Abilities
  • +8 :culture:
  • +2 GP points
  • Can Turn 1 Citizen into a Priest
  • City More likely to generate Great Prophet
  • +5 :culture: and +5 :gold: to Hindu Temples
  • +5 :culture: and +5 :gold: to Buddhist Temples

---

Changdeokgung [Wonder]
Req Tech: Feudalism
Req Building: Confucian Temple
Req Resources: -
Req Terrain: -
Cost: 960
Req City Size: 6
Obsolete Tech: -

Special Abilities
  • +8 :culture:
  • +2 GP points
  • Can Turn 1 Citizen into a Priest
  • City More likely to generate Great Prophet
  • +5 :culture: and +5 :gold: to Confucian Temple

---

Thanks! :goodjob:
 
How is the wonder density per turn at the moment (as one advances through the game)? Is anyone keeping an eye on this to avoid barren (or overly dense) parts of the tech tree?
 
How is the wonder density per turn at the moment (as one advances through the game)? Is anyone keeping an eye on this to avoid barren (or overly dense) parts of the tech tree?

Its hard to tell since many also require resources, relegions ,etc so they can clump up when you unlock those requirements.

But from the 6 buildings I proposed ...

Megalith Construction = 6 Wonders
Masonry = ~4 Wonders (Since many require Masonry but also require a later tech)
Canal Systems = 5 Wonders
Engineering = 2 to 4 Wonders (Also many cross tech requirements)
Feudalism = 3 Wonders
Industrialism = 1 Wonder

Note I did not count Culture Wonders or Corporation Wonders.
 
I see you added Gobeki Tepe. Other Wonders representing major prehistoric and very ancient cities from all over the world can be Jericho, Ur, Troy II, Abu Hureya, Catalhoyuk, Ain Ghazal, Mehrgarh, Banpo, Altamira, Dolni Vestonice, Clovis (North America) , Meadowcroft (North America) , Kennewick (North America) , Monte Verde (chile), Hemedu , Zhengzhou, Lagash, Niah, Akkad, La Venta (Olmec), Malakunanja, Chavin de Huantar (South American) , Mycenae, Knossos, Elba, Ugarit, and Kush.
 
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