Here is another Wonder that I have built and is working, but I feel is incomplete.
The Alamo has a single major effect: when a unit you control is killed, it gives the unit's base strength as a one-time culture bonus to all cities. For example, if you lose a Rifleman unit, you get +26 culture (the Rifleman's Strength).
View attachment 328536View attachment 328537
What I am not sure of is if this is enough for the Wonder.
Should the culture from the Alamo scale in any way? Should it have a base line (+10 culture regardless of unit), a multiplier (base Strength x2, for example), or a scale factor (multiply by the percentage of turns over Normal speed)?
Should the Alamo have another ability? Some things I considered are:
- Additional Great General points (either a +X% General emergence or on the death of a unit)
- Extra military unit XP
- Some kind of bonus promotion for units produced in this city
Let me know what you think would work best.
... which makes it somewhat ironic that two I think are badly needed are the Hubble Space Telescope and the Panama Canal, both primarily American wonders.![]()
Is this a wonder for the looser (USA) or the winner (Mexico)?![]()
Isn't the Hubble Telescope already in C2C iirc there is a movie defined for it.
Clearly, it's a wonder for the Republic of Texas.
In all seriousness, Mexico won the battle, but it's one of history's most obvious Pyrrhic victories and became a rallying cry that went a long way toward losing them the war. While it's yet another American wonder, it's not clustered in the same era as most of them and "Remember the Alamo" is one of the most famous historical rallying cries that's tied to a building. The effects listed seem pretty cool. (I'm not sure if they would involve an appreciable amount of slowdown, though, triggering whenever a player's unit is killed.)
Oh, it's a Project.
-_-
I don't understand the distinction between Wonders and Projects. As a physical object, why isn't the Hubble a Wonder?
Many wonder effects also benefit the entire team.I have never been sure. You can't speed up projects with Great Engineers, but everyone in the team get the benefit. On the other hand the types of benefits from a project are much smaller than for a wonder.
I would suggest making "Route 66" into "The Autobahn." Route 66, and the US highway system in general, is a greater engineering feat, but it has nowhere near the international fame. If anything, it's mostly associated with kitschy Americana. There's something of an excess of US-based wonders in the Modern Age as it stands.
Why not make a new wonder for the Autobahn too? I don't see why we can;t have both (with different stats though).
One thing I've wondered, considering that most of the pre-Future wonders are unique events/buildings - why is the "International Dog Show" called that, rather than named for one of the specific great dog shows? Crufts (UK) is the largest and most famous.
The Panama Canal is arguably the greatest engineering feat in history. It also has the potential to be a great gameplay wonder. If it's possible to create spaces passable for both ships and land units, and it seems to be, it would be a great way to link two oceans, just as it did IRL. If this IS possible, it might be nice to make the Suez Canal available as well, so this could be done in two different places.
Look no further than the forts, which is available as a map improvement pretty early on (was it in ancient era already?). It acts as a city so you can swim naval units through them as long as they're connected to a coast on at least one side.
It could be a road which has graphics that do depend on adjacent tiles.Yes, but forts have unintended (and MASSIVE gameplay wise) side effects if we were to artificially plant a line of them from a wonder (defense bonus + ZoC).
Magino Line would be a good use for wonder-generated forts though (not a solid line, but every other tile), though it would probably be OP due to the huge, huge benefit from the ZoCs
In regard to mega-canals we could have a new improvement that acts like a fort but without the defense or ZoC elements, which then COULD be planted coast-to-coast by wonder code. We don;t have any way to genetrate a good graphic however - sopmeone would just have to come up with something that could be plonked down as an improvement graphic that served the purpose, but because such graphics are indpeendent of the surrounding tiles it couldn't link uuop and actually draw something canal-like (a la great wall) unfortunately.
Yes, but forts have unintended (and MASSIVE gameplay wise) side effects if we were to artificially plant a line of them from a wonder (defense bonus + ZoC).
Is this a wonder for the looser (USA) or the winner (Mexico)?![]()
I have never been sure. You can't speed up projects with Great Engineers, but everyone in the team get the benefit. On the other hand the types of benefits from a project are much smaller than for a wonder.
I would suggest making "Route 66" into "The Autobahn." Route 66, and the US highway system in general, is a greater engineering feat, but it has nowhere near the international fame. If anything, it's mostly associated with kitschy Americana. There's something of an excess of US-based wonders in the Modern Age as it stands.
... which makes it somewhat ironic that two I think are badly needed are the Hubble Space Telescope and the Panama Canal, both primarily American wonders.![]()
The Panama Canal is arguably the greatest engineering feat in history. It also has the potential to be a great gameplay wonder. If it's possible to create spaces passable for both ships and land units, and it seems to be, it would be a great way to link two oceans, just as it did IRL. If this IS possible, it might be nice to make the Suez Canal available as well, so this could be done in two different places.
Magino Line would be a good use for wonder-generated forts though (not a solid line, but every other tile), though it would probably be OP due to the huge, huge benefit from the ZoCs
Mainly because I did not want to link it to a specific Dog show. "Dog Fancy" has been around for a long time before the more corporate sponsored dog shows such as Eukanuba.
Look no further than the forts, which is available as a map improvement pretty early on (was it in ancient era already?). It acts as a city so you can swim naval units through them as long as they're connected to a coast on at least one side.
I think the kitsch is part of the point of Route 66 -- the road benefit would be actually more of a visual effect than anything else, since I think railroads are much better than highways. I think the big bonus of the Autobahn would be to speed up your road movement. I would probably need either a new XML tag (linking a speed bonus to the Autobahn itself) or a new road type. This was the original idea that I had for Via Appia and the Golden Spike; they would grant a movement bonus on the appropriate route type. I couldn't find a way to do that, and then I thought of the idea of having them actually build the roads in question.
I would do the great canals if I had a good mechanic. Without that, the canals don't have the ability to model their major real-world effect, and thus kind of pointless. I may just do the graphics for them and let them sit for now.
On a side note, did you really write "The Fox Who Stole Hong Kong"?![]()