Publicola
King
- Joined
- Apr 26, 2014
- Messages
- 759
With the new tech tree (inspired by the 'History Rewritten' mod), Leoreth has also opened the floor for the rest of us to propose "New Wonders" and projects. There's been a lot of discussion and debate, but so far I've been mostly proposed my ideas for new wonders by editing and updating a single one of my own posts. Unfortunately, I've long since run out of my 'icons' limit, and more recently I found I was butting up against the word limit as well.
So let's turn the megalist into a thread!
I'm going to reserve a bunch of posts for wonders from each era -- probably one per era so I have the space to include Leoreth's list of proposed changes to existing wonders. I'll also reserve a few posts for different types of projects. Then the floor will be open for additional proposals; I will periodically update these front-page lists, giving credit where due.
Table of Contents:
Finally, for reference: here are two "cheat sheets" for how to identify potential wonders and wonder effects.
Finally, a note on formatting.
At some point I'll probably go back and add the other (unchanged) wonders, at which time this thread will serve as the mod's master-list as well.
Your suggestions -- for new wonders and wonder effects, as well as for 'cheat sheets' to help others -- are always welcome.
I'd also welcome any corrections and contributions related to existing wonders and their effects.
So let's turn the megalist into a thread!
I'm going to reserve a bunch of posts for wonders from each era -- probably one per era so I have the space to include Leoreth's list of proposed changes to existing wonders. I'll also reserve a few posts for different types of projects. Then the floor will be open for additional proposals; I will periodically update these front-page lists, giving credit where due.
Table of Contents:
- Ancient Wonders
- Classical Wonders
- Medieval Wonders
- Renaissance Wonders
- Industrial Wonders
- Modern Wonders
- Postmodern Wonders
- Single-Nation Projects
- Multi-National Collaborative Projects
Finally, for reference: here are two "cheat sheets" for how to identify potential wonders and wonder effects.
Spoiler How to Identify Potential Wonders :
- Borrow a wonder from Civ I, II, III, V or VI, as well as any expansion packs
- Borrow a wonder from another Civ IV mod or modpack (Caveman2Cosmos has quite a few, as does Platyping)
- Peruse the Civ VI "Master Wonder Mod List" on this forum for inspiration
- Look up UNESCO World Heritage Sites for various regions
- Look up the history of a region on Wikipedia
Spoiler How to Identify Wonder Effects :
- After you identify a new wonder, try to narrow down what aspects make it special or distinctive.
Pick out a few one-word descriptors, like "mountain" or "religious" or "medicine" or "tourism." - With those descriptors, find some way to connect those two or three concepts in a single effect.
- Sometimes you can connect them by adding an unexpected bonus to particular buildings. For instance: the two key words for 'Cluny Abbey' would be "religion" and "politics", since the Abbot was famous for his influence in both spheres. So the wonder effect should tie those together: "monasteries provide an extra slot for statesman specialists."
- Sometimes you can connect them by adding an unexpected bonus to particular tiles -- either terrain, or features, or resources. For instance, the key words for 'Petra' would be "trade" and "oasis", since it was a major trade stop in the Nabatean Empire. So it was pretty straightforward to connect them: "free village on oasis tile in BFC."
- Sometimes you can connect them by giving a bonus for certain game mechanics -- like diplomacy or city defense. For instance, the key words for 'Torre de Belem' would be "navy" and "protection", since it defended the mouth of the Tagus river. So the wonder effect might connect them by giving bonuses for blockades.
- Sometimes you can connect them by providing a slight benefit for certain civics. This is especially useful for Projects, since they tend to be more conceptual and less building-based. For instance, the key words for the (ancient) 'Olympic Games' would be "military" and "city-states." So it'd be pretty simple to connect them with "City-States civic provides extra experience for military units."
- If all else fails, you can also look at the Civilopedia entry for each civ. Try to identify what sort of effect might help a civ achieve a UHV.
- Alternately, look at each civ's entry, and consider if a slightly-modified version of their Unique Power might be suited for a wonder effect.
- Finally, you can also see about borrowing a wonder effect from another game or expansion pack in the Civ series, or another mod for Civ IV.
Spoiler Format for Wonder & Wonder Proposals :
I suggest writing up wonders and wonder proposals in the following way, with each new wonder getting its own entry:
Wonder Name
If a proposed wonder is tentative or not fully fleshed out, I'll hide it beneath a 'Spoiler' tag.
Wonder Name
- Primary Effect: ___
- Other Effects: ___ (extra culture, other bonuses)
- City More Likely To Produce: ___ (all wonders produce +2
Great Person points)
- Double Production Speed With: ___ (resource)
- Tech Prerequisite: ___
- Other Requirements: ___ (civics, resources, events, etc.)
- Obsoletes With: ___ (tech)
- Alternate Primary Effect: ___ (lists other possible effects that would fit)
- Description: ___ (basically the Civilopedia entry, with context for wonder's role in history)
- Reasoning: ___ (explains the basis for any these points if unclear)
If a proposed wonder is tentative or not fully fleshed out, I'll hide it beneath a 'Spoiler' tag.
At some point I'll probably go back and add the other (unchanged) wonders, at which time this thread will serve as the mod's master-list as well.
Your suggestions -- for new wonders and wonder effects, as well as for 'cheat sheets' to help others -- are always welcome.
I'd also welcome any corrections and contributions related to existing wonders and their effects.